Lucci: Beastman

Absolute Prevention of Evil

Member of the World Government's CP9 Undercover Intelligence Agency. He is said to have even killed hostages in order to claim the heads of pirates in the past. Called a cold "Weapon of Massacre", his overwhelming strength and level-headedness comes from a willingness to do what's needed to achieve his goal.

Special

Tempest Kick: Victory Bird

Drastically reduces all enemies' DEF for 1 turn, deals massive QCK damage to one enemy, reduces crew's Paralysis duration by 4 turns, and doubles the type effects of normal attacks for Shooter characters for 1 turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Max12 turns10 turns

−1 turn at Limit Break 21

−1 turn at Limit Break 39 (LB+)

Tempest Kick: Victory BirdLLB

Drastically reduces all enemies' DEF for 1 turn, deals massive QCK damage to one enemy, reduces crew's Paralysis/Burn duration by 6 turns, changes Shooter characters' slots to the character's own type, boosts the type effects of normal attacks for Shooter characters by 2.5x for 1 turn, and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Max12 turns10 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 21

−1 turn at Limit Break 39 (LB+)

Captain Ability

Evil-Thwarting Dark Justice

Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 3.25x (further 1.05x per PERFECT strike in a row; up to approximately 4.148x), but sets their RCV to 0

LB

Reduces Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 3.5x, HP by 1.25x, sets their RCV to 0, and boosts their ATK a further 1.05x for every PERFECT strike in a row (up to approximately 4.467x)

Unlocks at Limit Break 38

LLB

Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 4.75x (further 1.025x per PERFECT strike in a row; up to approximately 5.374x), but sets their RCV to 0

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 5x (further 1.025x per PERFECT strike in a row; up to approximately 5.657x), HP by 1.25x, but sets their RCV to 0

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK by 50

Unlocks at Limit Break 11

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 28

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Boosts the type effects of normal attacks for Shooter characters by 1.5x for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the type effects of normal attacks for Shooter characters by 1.1x for 1 turn at start of final battle

  2. Level 2

    Boosts the type effects of normal attacks for Shooter characters by 1.2x for 1 turn at start of final battle

  3. Level 3

    Boosts the type effects of normal attacks for Shooter characters by 1.3x for 1 turn at start of final battle

  4. Level 4

    Boosts the type effects of normal attacks for Shooter characters by 1.4x for 1 turn at start of final battle

  5. Level 5

    Boosts the type effects of normal attacks for Shooter characters by 1.5x for 1 turn at start of final battle

Stats

HPATKRCV
Lv 11,587772181
Lv 993,5051,590363
Lv 1505,2572,385544
Limit Break4,005+5001,790+200463+100
Limit Break+4,505+1,0001,990+400513+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 30

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Boosts base RCV by 10

11

Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK by 50

12

Boosts base ATK by 30

13

Boosts base ATK by 30

14

Boosts base HP by 40

15

Boosts base HP by 40

16

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base HP by 50

20

Boosts base HP by 50

21

Reduces Special charge time by 1 turn

22

Boosts base ATK by 40

23

Boosts base ATK by 50

24

Boosts base HP by 70

25

Boosts base HP by 70

26

Boosts base RCV by 20

27

Boosts base RCV by 30

28

Add Crewmate Ability 2: Lets character completely evade Paralysis

29

Boosts base HP by 90

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base HP by 150

34

Boosts base HP by 200

35

Boosts base RCV by 25

36

Boosts base RCV by 25

37

Boosts base ATK by 100

38

Power Up Captain Ability

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1053,7111,683384
Lv 1103,8821,761402
New Pirate Rumble skills
Lv 1204,2261,917437
New Captain Ability
Lv 1304,5692,073473
New Pirate Rumble skills
Lv 1505,2572,385544
New Special · New Pirate Rumble skills · New Crewmate Ability 1

Evolution

Rob Lucci
Sea StallionBlue Robber PenguinRainbow Armored CrabBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Lucci: Beastman
Lucci: Beastman
Rainbow Armored CrabBlue Plated Lobster
Super Evolution · 200,000 Beli
Lucci: Beastman

Pirate Rumble

Style
Attacker
DEF
186
SPD
194
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high ATK

Tempest Kick: Victory Bird
Level 10 (Max)

Targets enemies within medium range (horizontal) for DEF Down Lv.7 (10 s); ATK x 1.5 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1 damage

    Charge time: 32 s

  2. Level 2

    Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.05 damage

    Charge time: 32 s

  3. Level 3

    Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.09 damage

    Charge time: 32 s

  4. Level 4

    Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.14 damage

    Charge time: 32 s

  5. Level 5

    Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.19 damage

    Charge time: 32 s

  6. Level 6

    Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.24 damage

    Charge time: 32 s

  7. Level 7

    Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.28 damage

    Charge time: 32 s

  8. Level 8

    Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.33 damage

    Charge time: 32 s

  9. Level 9

    Targets enemies within medium range (horizontal) for DEF Down Lv.6 (10 s); ATK x 1.38 damage

    Charge time: 32 s

  10. Level 10

    Targets enemies within medium range (horizontal) for DEF Down Lv.7 (10 s); ATK x 1.5 damage

    Charge time: 32 s

Ability
Level 5 (Max)

Shooter class teammates SPD Up Lv.7; when striking a Critical, up to 3 times self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates SPD Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.5

  2. Level 2

    Shooter class teammates SPD Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.5

  3. Level 3

    Shooter class teammates SPD Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.5

  4. Level 4

    Shooter class teammates SPD Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.5

  5. Level 5

    Shooter class teammates SPD Up Lv.7; when striking a Critical, up to 3 times self ATK Up Lv.5

Resilience

When current HP is below 50%, heal 150 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Rob Lucci
Rob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciLucci: BeastmanRob LucciRob Lucci "Life Return"Rob LucciRob LucciRob LucciRob LucciRob LucciRob LucciLucci: BeastmanRob Lucci: Six PowersRob LucciRob LucciRob Lucci
Linked families
Cipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyLuffy & LucciZoro VS Lucci