
Lucci: Beastman
Absolute Prevention of Evil
Member of the World Government's CP9 Undercover Intelligence Agency. He is said to have even killed hostages in order to claim the heads of pirates in the past. Called a cold "Weapon of Massacre", his overwhelming strength and level-headedness comes from a willingness to do what's needed to achieve his goal.
Special
Drastically reduces all enemies' DEF for 1 turn, deals massive QCK damage to one enemy, reduces crew's Paralysis duration by 4 turns, and doubles the type effects of normal attacks for Shooter characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Drastically reduces all enemies' DEF for 1 turn, deals massive QCK damage to one enemy, reduces crew's Paralysis/Burn duration by 6 turns, changes Shooter characters' slots to the character's own type, boosts the type effects of normal attacks for Shooter characters by 2.5x for 1 turn, and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 3.25x (further 1.05x per PERFECT strike in a row; up to approximately 4.148x), but sets their RCV to 0
Reduces Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 3.5x, HP by 1.25x, sets their RCV to 0, and boosts their ATK a further 1.05x for every PERFECT strike in a row (up to approximately 4.467x)
Unlocks at Limit Break 38
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 4.75x (further 1.025x per PERFECT strike in a row; up to approximately 5.374x), but sets their RCV to 0
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts Shooter characters' ATK by 5x (further 1.025x per PERFECT strike in a row; up to approximately 5.657x), HP by 1.25x, but sets their RCV to 0
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Powerhouse characters' base ATK by 50
Unlocks at Limit Break 11
Lets character completely evade Paralysis
Unlocks at Limit Break 28
Support Ability
Shooter characters
Boosts the type effects of normal attacks for Shooter characters by 1.5x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the type effects of normal attacks for Shooter characters by 1.1x for 1 turn at start of final battle
- Level 2
Boosts the type effects of normal attacks for Shooter characters by 1.2x for 1 turn at start of final battle
- Level 3
Boosts the type effects of normal attacks for Shooter characters by 1.3x for 1 turn at start of final battle
- Level 4
Boosts the type effects of normal attacks for Shooter characters by 1.4x for 1 turn at start of final battle
- Level 5
Boosts the type effects of normal attacks for Shooter characters by 1.5x for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,587 | 772 | 181 |
| Lv 99 | 3,505 | 1,590 | 363 |
| Lv 150 | 5,257 | 2,385 | 544 |
| Limit Break | 4,005+500 | 1,790+200 | 463+100 |
| Limit Break+ | 4,505+1,000 | 1,990+400 | 513+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 70
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base HP by 90
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,711 | 1,683 | 384 |
| Lv 110 | 3,882 | 1,761 | 402 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,226 | 1,917 | 437 |
| New Captain Ability | |||
| Lv 130 | 4,569 | 2,073 | 473 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,257 | 2,385 | 544 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 186
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Targets enemies within medium range (horizontal) for DEF Down Lv.7 (10 s); ATK x 1.5 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1 damage
Charge time: 32 s
- Level 2
Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.05 damage
Charge time: 32 s
- Level 3
Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.09 damage
Charge time: 32 s
- Level 4
Targets enemies within medium range (horizontal) for DEF Down Lv.4 (10 s); ATK x 1.14 damage
Charge time: 32 s
- Level 5
Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.19 damage
Charge time: 32 s
- Level 6
Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.24 damage
Charge time: 32 s
- Level 7
Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.28 damage
Charge time: 32 s
- Level 8
Targets enemies within medium range (horizontal) for DEF Down Lv.5 (10 s); ATK x 1.33 damage
Charge time: 32 s
- Level 9
Targets enemies within medium range (horizontal) for DEF Down Lv.6 (10 s); ATK x 1.38 damage
Charge time: 32 s
- Level 10
Targets enemies within medium range (horizontal) for DEF Down Lv.7 (10 s); ATK x 1.5 damage
Charge time: 32 s
Shooter class teammates SPD Up Lv.7; when striking a Critical, up to 3 times self ATK Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates SPD Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.5
- Level 2
Shooter class teammates SPD Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.5
- Level 3
Shooter class teammates SPD Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.5
- Level 4
Shooter class teammates SPD Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.5
- Level 5
Shooter class teammates SPD Up Lv.7; when striking a Critical, up to 3 times self ATK Up Lv.5
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























