
Captain Buggy
Captain of the Buggy Pirates. He joined in the Paramount War after a stint in Impel Down. After making it out alive, he regrouped with the Buggy Pirates, accompanied by the prisoners who helped him out of jail. The influx of new recruits made the crew a major group -- large enough for the Government to send them a certain missive.
Special
Changes slots randomly and boosts ATK for characters with a Cost of 40 or less by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK for characters with a Cost of 40 or less by 1.5x, but halves ATK and HP of characters whose Cost is 41 or greater. Also adds an extra piece of treasure from the adventure (unless character became Captain in the middle of the adventure)
Boosts ATK by 1.75x for characters with a Cost of 40 or less, but halves ATK and HP of characters with a Cost of 41 or more, and adds an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38
Crewmate Ability
Boosts base stats by 50 for characters with a Cost of 40 or less
Unlocks at Limit Break 18
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Characters with a Cost of 40 or less
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.6x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.7x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.8x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,244 | 504 | 220 |
| Lv 99 | 2,506 | 1,149 | 491 |
| Lv 150 | 3,759 | 1,723 | 736 |
| Limit Break | 2,956+450 | 1,399+250 | 591+100 |
| Limit Break+ | 3,306+800 | 1,599+450 | 666+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base ATK by 30
Boosts base HP by 40
Add Crewmate Ability 1: Boosts base stats by 50 for characters with a Cost of 40 or less
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 40
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 60
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,653 | 1,216 | 519 |
| Lv 110 | 2,776 | 1,272 | 543 |
| Lv 120 | 3,021 | 1,385 | 591 |
| Lv 130 | 3,267 | 1,497 | 639 |
| Lv 150 | 3,759 | 1,723 | 736 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 152
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets teammates within large range for ATK Up Lv.4 (25 s); SPD Up Lv.7 (25 s)
Charge time: 23 s
Show all 10 levels
- Level 1
Targets teammates within large range for ATK Up Lv.1 (15 s); SPD Up Lv.2 (15 s)
Charge time: 23 s
- Level 2
Targets teammates within large range for ATK Up Lv.1 (16 s); SPD Up Lv.2 (16 s)
Charge time: 23 s
- Level 3
Targets teammates within large range for ATK Up Lv.1 (17 s); SPD Up Lv.2 (17 s)
Charge time: 23 s
- Level 4
Targets teammates within large range for ATK Up Lv.1 (18 s); SPD Up Lv.3 (18 s)
Charge time: 23 s
- Level 5
Targets teammates within large range for ATK Up Lv.2 (19 s); SPD Up Lv.3 (19 s)
Charge time: 23 s
- Level 6
Targets teammates within large range for ATK Up Lv.2 (20 s); SPD Up Lv.4 (20 s)
Charge time: 23 s
- Level 7
Targets teammates within large range for ATK Up Lv.2 (21 s); SPD Up Lv.4 (21 s)
Charge time: 23 s
- Level 8
Targets teammates within large range for ATK Up Lv.2 (22 s); SPD Up Lv.5 (22 s)
Charge time: 23 s
- Level 9
Targets teammates within large range for ATK Up Lv.3 (23 s); SPD Up Lv.5 (23 s)
Charge time: 23 s
- Level 10
Targets teammates within large range for ATK Up Lv.4 (25 s); SPD Up Lv.7 (25 s)
Charge time: 23 s
Team SPD Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.4
Show all 5 levels
- Level 1
Team SPD Up Lv.1; when striking a Critical, up to 3 times self ATK Up Lv.4
- Level 2
Team SPD Up Lv.2; when striking a Critical, up to 3 times self ATK Up Lv.4
- Level 3
Team SPD Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.4
- Level 4
Team SPD Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.4
- Level 5
Team SPD Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.4
Heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

























