
Buggy: Mischievous Jester of Terror
Happy Spooky Halloween!
Chairman of the Pirate Temp Agency, Buggy's Delivery. With a mysterious red ball in hand, it's time for him to get down to business. "Gya ha ha ha! Hope you're ready for some flashy mischief!"
Special
Changes BLOCKRCVTNDBOMB slots to character's own type, locks crew's slots for 2 turns, reduces crew's Special Bind duration by 5 turns, and reduces all enemies' DEF Up duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts INT characters' ATK by 2.5x and reduces damage taken by 10%
Crewmate Ability
Makes character's PSY slots have matching slot effects
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 12
Support Ability
Alvida, Cabaji, Mohji & Richie, Galdino (Mr. 3)
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Reduces damage taken from PSY characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Reduces damage taken from PSY characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Reduces damage taken from PSY characters by 4% and adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,364 | 828 | 71 |
| Lv 99 | 3,030 | 1,380 | 235 |
| Lv 150 | 4,545 | 2,070 | 352 |
| Limit Break | 3,230+200 | 1,480+100 | 285+50 |
| Limit Break+ | 3,430+400 | 1,680+300 | 385+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 25
Boosts base HP by 20
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,208 | 1,461 | 248 |
| Lv 110 | 3,356 | 1,528 | 260 |
| Lv 120 | 3,653 | 1,664 | 283 |
| Lv 130 | 3,950 | 1,799 | 306 |
| Lv 150 | 4,545 | 2,070 | 352 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 170
- SPD
- 130
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for 100% chance of Special Bind (19 s); targets all enemies for ATK Down Lv.5 (24 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets 2 enemies for 50% chance of Special Bind (10 s); targets all enemies for ATK Down Lv.1 (15 s)
Charge time: 35 s
- Level 2
Targets 2 enemies for 55% chance of Special Bind (11 s); targets all enemies for ATK Down Lv.1 (16 s)
Charge time: 35 s
- Level 3
Targets 2 enemies for 60% chance of Special Bind (12 s); targets all enemies for ATK Down Lv.2 (17 s)
Charge time: 35 s
- Level 4
Targets 2 enemies for 65% chance of Special Bind (13 s); targets all enemies for ATK Down Lv.2 (18 s)
Charge time: 35 s
- Level 5
Targets 2 enemies for 70% chance of Special Bind (14 s); targets all enemies for ATK Down Lv.3 (19 s)
Charge time: 35 s
- Level 6
Targets 2 enemies for 75% chance of Special Bind (15 s); targets all enemies for ATK Down Lv.3 (20 s)
Charge time: 35 s
- Level 7
Targets 2 enemies for 80% chance of Special Bind (16 s); targets all enemies for ATK Down Lv.4 (21 s)
Charge time: 35 s
- Level 8
Targets 2 enemies for 85% chance of Special Bind (17 s); targets all enemies for ATK Down Lv.4 (22 s)
Charge time: 35 s
- Level 9
Targets 2 enemies for 90% chance of Special Bind (18 s); targets all enemies for ATK Down Lv.5 (23 s)
Charge time: 35 s
- Level 10
Targets 2 enemies for 100% chance of Special Bind (19 s); targets all enemies for ATK Down Lv.5 (24 s)
Charge time: 35 s
First 40 s of battle, INT-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
First 20 s of battle, INT-type teammates DEF Up Lv.1
- Level 2
First 25 s of battle, INT-type teammates DEF Up Lv.1
- Level 3
First 30 s of battle, INT-type teammates DEF Up Lv.2
- Level 4
First 35 s of battle, INT-type teammates DEF Up Lv.2
- Level 5
First 40 s of battle, INT-type teammates DEF Up Lv.3
60% chance to evade Paralysis

























