Buggy: Mischievous Jester of Terror

Happy Spooky Halloween!

Chairman of the Pirate Temp Agency, Buggy's Delivery. With a mysterious red ball in hand, it's time for him to get down to business. "Gya ha ha ha! Hope you're ready for some flashy mischief!"

Special

Jesting in the Night

Changes BLOCKRCVTNDBOMB slots to character's own type, locks crew's slots for 2 turns, reduces crew's Special Bind duration by 5 turns, and reduces all enemies' DEF Up duration by 5 turns

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Level 614 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 14

−2 turns at Limit Break 24 (LB+)

Captain Ability

A Night for the Jester to Shine

Boosts INT characters' ATK by 2.5x and reduces damage taken by 10%

Crewmate Ability

UNIQ

Makes character's PSY slots have matching slot effects

RES

Reduces character's Special Bind duration by 5 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

Alvida, Cabaji, Mohji & Richie, Galdino (Mr. 3)

Level 5 (Max)

Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Reduces damage taken from PSY characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Reduces damage taken from PSY characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Reduces damage taken from PSY characters by 4% and adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,36482871
Lv 993,0301,380235
Lv 1504,5452,070352
Limit Break3,230+2001,480+100285+50
Limit Break+3,430+4001,680+300385+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 30

Show all 25
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base HP by 50

11

Boosts base HP by 100

12

Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base HP by 100

21

Boosts base HP by 100

22

Boosts base ATK by 100

23

Boosts base RCV by 50

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1053,2081,461248
Lv 1103,3561,528260
Lv 1203,6531,664283
Lv 1303,9501,799306
Lv 1504,5452,070352

Evolution

Buggy: Mischievous Jester
Sea HorseBlack Hermit CrabRainbow Hermit CrabBlack Armored CrabBlack Striped Dragon
30,000 Beli
Buggy: Mischievous Jester of Terror

Pirate Rumble

Style
Obstructer
DEF
170
SPD
130
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Jesting in the Night
Level 10 (Max)

Targets 2 enemies for 100% chance of Special Bind (19 s); targets all enemies for ATK Down Lv.5 (24 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for 50% chance of Special Bind (10 s); targets all enemies for ATK Down Lv.1 (15 s)

    Charge time: 35 s

  2. Level 2

    Targets 2 enemies for 55% chance of Special Bind (11 s); targets all enemies for ATK Down Lv.1 (16 s)

    Charge time: 35 s

  3. Level 3

    Targets 2 enemies for 60% chance of Special Bind (12 s); targets all enemies for ATK Down Lv.2 (17 s)

    Charge time: 35 s

  4. Level 4

    Targets 2 enemies for 65% chance of Special Bind (13 s); targets all enemies for ATK Down Lv.2 (18 s)

    Charge time: 35 s

  5. Level 5

    Targets 2 enemies for 70% chance of Special Bind (14 s); targets all enemies for ATK Down Lv.3 (19 s)

    Charge time: 35 s

  6. Level 6

    Targets 2 enemies for 75% chance of Special Bind (15 s); targets all enemies for ATK Down Lv.3 (20 s)

    Charge time: 35 s

  7. Level 7

    Targets 2 enemies for 80% chance of Special Bind (16 s); targets all enemies for ATK Down Lv.4 (21 s)

    Charge time: 35 s

  8. Level 8

    Targets 2 enemies for 85% chance of Special Bind (17 s); targets all enemies for ATK Down Lv.4 (22 s)

    Charge time: 35 s

  9. Level 9

    Targets 2 enemies for 90% chance of Special Bind (18 s); targets all enemies for ATK Down Lv.5 (23 s)

    Charge time: 35 s

  10. Level 10

    Targets 2 enemies for 100% chance of Special Bind (19 s); targets all enemies for ATK Down Lv.5 (24 s)

    Charge time: 35 s

Ability
Level 5 (Max)

First 40 s of battle, INT-type teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    First 20 s of battle, INT-type teammates DEF Up Lv.1

  2. Level 2

    First 25 s of battle, INT-type teammates DEF Up Lv.1

  3. Level 3

    First 30 s of battle, INT-type teammates DEF Up Lv.2

  4. Level 4

    First 35 s of battle, INT-type teammates DEF Up Lv.2

  5. Level 5

    First 40 s of battle, INT-type teammates DEF Up Lv.3

Resilience

60% chance to evade Paralysis

Family

Buggy
Buggy the Genius JesterBuggy the Genius JesterBuggyBuggyBuggyPrisoner: Buggy the Clown: NeoBuggyBuggyBuggy: Mischievous JesterBuggyBuggyBuggyBuggy the Genius JesterBuggyBuggy the Genius JesterCaptain BuggyBuggy the ClownCaptain BuggyBuggy the ClownPrisoner: Buggy the ClownPrisoner: BuggyBuggyBuggyBuggyBuggy the ClownBuggy
Linked families
Buggy & Crocodile & MihawkBuggy & Galdino (Mr. 3)Buggy PiratesBuggy's Delivery (Buggy & Alvida & Mr. 3)Shanks & Buggy