Buggy the Genius Jester

Emperor and Chairman of the Cross Guild

Chairman of the Cross Guild. With a bounty of 3,189,000,000 Berries, he reigns like an emperor in the New World as one of the Four Emperors. He rose to become one of the Four Emperors through his overwhelming charisma.

Special

Emperor's Flashy Combination Attack

Reduces crew's Despair duration by 10 turns. If field has "Territory: INT-type" and "Territory: Slasher class" at the same time or "Territory: Crew", boosts INT-type Slasher characters' ATK by 8x for 3 turns, and boosts INT and Slasher characters' ATK by 6x for 3 turns (boosts INT-type Slasher characters' ATK by 4x for 1 turn, and boosts INT and Slasher characters' ATK by 3x for 1 turn otherwise), then after that, applies Set Target status to all enemies for 1 turn (INT and Slasher characters' Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated and they will deal damage based on outcome of Action Special: 1.75x for MISS, 2x for GOOD, 2.5x for GREAT, 2.75x for PERFECT, 3x for EXCELLENT) (Set Target status cannot be affected by immunity to status effects; Special charge time reduction effect is activated when defeating enemies with normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), and applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If 5 or more Cross Guild Four Emperors Egghead Arc characters are on the crew, boosts INT and STR characters' damage dealt when landing a Critical hit by 50% for 1 turn (effect applies only to characters with Critical ATK Potential Ability), and reduces Captain's Special charge time by 5 turns

BaseLimit Break
Level 127 turns25 turns
Level 226 turns24 turns
Level 325 turns23 turns
Level 424 turns22 turns
Level 523 turns21 turns
Max22 turns20 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Powers of the Chop-Chop Fruit

Reduces INT and Slasher characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts their ATK by 6x, HP by 1.3x, and makes crew's INTTND slots have matching slot effects. If 4 or more Slasher characters are on the crew and and [Damage Cut] is applied on the enemy (does not apply to statuses applied by Captain Ability or Crewmate Ability), reduces the effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%). If 6 Slasher characters are on the crew and field has "Territory: INT-type", boosts Slasher characters' ATK by approximately 7x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts Cross Guild Four Emperors Egghead Arc characters' ATK by 1.2x for 3 turns. Reduces Cross Guild Four Emperors characters' Special charge time by 5 turns at start of quest

Crewmate Ability

UNIQ

Boosts Slasher characters' base stats by 200 and makes their INTTND slots have matching slot effects

+STATS

Boosts Slasher characters' base ATK by 1.1x

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Adds 15% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 9% of character's base stats to supported character's base stats

  4. Level 4

    Adds 12% of character's base stats to supported character's base stats

  5. Level 5

    Adds 15% of character's base stats to supported character's base stats

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Monkey D. Luffy, Marshall D. Teach (Blackbeard), Dracule Mihawk, Sir Crocodile (Mr. 0), Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Gol D. Roger, Silvers Rayleigh, Scopper Gaban, Crocus

Reduces damage taken by 80% for 1 turn, changes Slasher characters' BLOCKINTTND slots to Super INT, allows Slasher characters to perform Super Tandem with INT slots for 3 turns, changes Slasher characters to SuperSlasher, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,146930158
Lv 994,2921,860315
Lv 1506,4382,790472
Limit Break4,792+5002,060+200415+100
Limit Break+5,292+1,0002,260+400465+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Super Tandem Boost

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts Slasher characters' base ATK by 1.1x

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,5441,969333
Lv 1104,7542,060348
Lv 1205,1752,242379
Lv 1305,5962,425410
Lv 1506,4382,790472

Evolution

Buggy the Genius Jester
Super Evolution · 200,000 Beli
Buggy the Genius Jester

Pirate Rumble

Style
Defender
DEF
285
SPD
130
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Emperor's Flashy Combination Attack
Level 10 (Max)

Targets self for DEF Up Lv.5 (50 s), Guard % Up Lv.5 (50 s); when self has Provoke, targets enemies within large range for ATK x 4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (100 s), SPD Up Lv.5 (100 s), Special CT Speed Up Lv.3 (100 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.5 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 20% healing; when remaning HP is 20% or below, targets team for HP 30% healing; switches character with 1st sub character

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.1 (41 s), Guard % Up Lv.1 (41 s); when self has Provoke, targets enemies within large range for ATK x 3.1 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.1 (73 s), SPD Up Lv.1 (73 s), Special CT Speed Up Lv.1 (73 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.05 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 11% healing; when remaning HP is 20% or below, targets team for HP 21% healing; switches character with 1st sub character

    Charge time: 28 s

  2. Level 2

    Targets self for DEF Up Lv.1 (42 s), Guard % Up Lv.1 (42 s); when self has Provoke, targets enemies within large range for ATK x 3.2 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.1 (76 s), SPD Up Lv.1 (76 s), Special CT Speed Up Lv.1 (76 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.1 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 12% healing; when remaning HP is 20% or below, targets team for HP 22% healing; switches character with 1st sub character

    Charge time: 28 s

  3. Level 3

    Targets self for DEF Up Lv.2 (43 s), Guard % Up Lv.2 (43 s); when self has Provoke, targets enemies within large range for ATK x 3.3 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.2 (79 s), SPD Up Lv.2 (79 s), Special CT Speed Up Lv.1 (79 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.15 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 13% healing; when remaning HP is 20% or below, targets team for HP 23% healing; switches character with 1st sub character

    Charge time: 28 s

  4. Level 4

    Targets self for DEF Up Lv.2 (44 s), Guard % Up Lv.2 (44 s); when self has Provoke, targets enemies within large range for ATK x 3.4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.2 (82 s), SPD Up Lv.2 (82 s), Special CT Speed Up Lv.1 (82 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.2 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 14% healing; when remaning HP is 20% or below, targets team for HP 24% healing; switches character with 1st sub character

    Charge time: 28 s

  5. Level 5

    Targets self for DEF Up Lv.3 (45 s), Guard % Up Lv.3 (45 s); when self has Provoke, targets enemies within large range for ATK x 3.5 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.3 (85 s), SPD Up Lv.3 (85 s), Special CT Speed Up Lv.1 (85 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.25 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 15% healing; when remaning HP is 20% or below, targets team for HP 25% healing; switches character with 1st sub character

    Charge time: 28 s

  6. Level 6

    Targets self for DEF Up Lv.3 (46 s), Guard % Up Lv.3 (46 s); when self has Provoke, targets enemies within large range for ATK x 3.6 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.3 (88 s), SPD Up Lv.3 (88 s), Special CT Speed Up Lv.2 (88 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.3 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 16% healing; when remaning HP is 20% or below, targets team for HP 26% healing; switches character with 1st sub character

    Charge time: 28 s

  7. Level 7

    Targets self for DEF Up Lv.4 (47 s), Guard % Up Lv.4 (47 s); when self has Provoke, targets enemies within large range for ATK x 3.7 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.4 (91 s), SPD Up Lv.4 (91 s), Special CT Speed Up Lv.2 (91 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.35 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 17% healing; when remaning HP is 20% or below, targets team for HP 27% healing; switches character with 1st sub character

    Charge time: 28 s

  8. Level 8

    Targets self for DEF Up Lv.4 (48 s), Guard % Up Lv.4 (48 s); when self has Provoke, targets enemies within large range for ATK x 3.8 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.4 (94 s), SPD Up Lv.4 (94 s), Special CT Speed Up Lv.2 (94 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.4 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 18% healing; when remaning HP is 20% or below, targets team for HP 28% healing; switches character with 1st sub character

    Charge time: 28 s

  9. Level 9

    Targets self for DEF Up Lv.5 (49 s), Guard % Up Lv.5 (49 s); when self has Provoke, targets enemies within large range for ATK x 3.9 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (97 s), SPD Up Lv.5 (97 s), Special CT Speed Up Lv.2 (97 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.45 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 19% healing; when remaning HP is 20% or below, targets team for HP 29% healing; switches character with 1st sub character

    Charge time: 28 s

  10. Level 10

    Targets self for DEF Up Lv.5 (50 s), Guard % Up Lv.5 (50 s); when self has Provoke, targets enemies within large range for ATK x 4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (100 s), SPD Up Lv.5 (100 s), Special CT Speed Up Lv.3 (100 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.5 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 20% healing; when remaning HP is 20% or below, targets team for HP 30% healing; switches character with 1st sub character

    Charge time: 28 s

Ability
Level 5 (Max)

INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.7, HP Up Lv.7, Guard % Up Lv.5; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; revives self up to 1 time at 20% HP; when appearing on the field, team Special CT 10% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 30% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 50% reduction

Show all 5 levels
  1. Level 1

    INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.3, HP Up Lv.3, Guard % Up Lv.1; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; revives self up to 1 time at 12% HP; when appearing on the field, team Special CT 6% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 22% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 10% reduction

  2. Level 2

    INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.4, HP Up Lv.4, Guard % Up Lv.2; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; revives self up to 1 time at 14% HP; when appearing on the field, team Special CT 7% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 24% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 20% reduction

  3. Level 3

    INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.5, HP Up Lv.5, Guard % Up Lv.3; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; revives self up to 1 time at 16% HP; when appearing on the field, team Special CT 8% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 26% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 30% reduction

  4. Level 4

    INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.6, HP Up Lv.6, Guard % Up Lv.4; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; revives self up to 1 time at 18% HP; when appearing on the field, team Special CT 9% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 28% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 40% reduction

  5. Level 5

    INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.7, HP Up Lv.7, Guard % Up Lv.5; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; revives self up to 1 time at 20% HP; when appearing on the field, team Special CT 10% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 30% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 50% reduction

Resilience

Completely evades Special Bind, reduce damage ignoring DEF by 50%, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type and Four Emperors teammates RCV, HP Up Lv.6, Special CT Speed Up Lv.3; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.6, DEF Up Lv.4; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.6

Show all 5 levels
  1. Level 1

    INT-type and Four Emperors teammates RCV, HP Up Lv.2, Special CT Speed Up Lv.1; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.2, DEF Up Lv.1; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.2

  2. Level 2

    INT-type and Four Emperors teammates RCV, HP Up Lv.3, Special CT Speed Up Lv.1; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.3, DEF Up Lv.2; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.3

  3. Level 3

    INT-type and Four Emperors teammates RCV, HP Up Lv.4, Special CT Speed Up Lv.2; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.4, DEF Up Lv.3; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.4

  4. Level 4

    INT-type and Four Emperors teammates RCV, HP Up Lv.5, Special CT Speed Up Lv.2; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.5, DEF Up Lv.3; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.5

  5. Level 5

    INT-type and Four Emperors teammates RCV, HP Up Lv.6, Special CT Speed Up Lv.3; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.6, DEF Up Lv.4; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.6

Emperor's Flashy Combination Attack
Level 5 (Max)

Targets all enemies for 5000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.5 (100 s), HP 30% healing

Condition

After 20s of battle

Can be used 9 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 3000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.1 (80 s), HP 10% healing

  2. Level 2

    Targets all enemies for 3500 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.2 (85 s), HP 15% healing

  3. Level 3

    Targets all enemies for 4000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.3 (90 s), HP 20% healing

  4. Level 4

    Targets all enemies for 4500 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.4 (95 s), HP 25% healing

  5. Level 5

    Targets all enemies for 5000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.5 (100 s), HP 30% healing

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Four Emperors Egghead Arc characters by 6 and raises Boost Level of Roger Pirates Cross Guild characters by 7 for 1 turn

Condition

When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 1 for 1 turn

    Condition

    When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

  2. Level 2

    Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 2 for 1 turn

    Condition

    When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

  3. Level 3

    Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 3 for 1 turn

    Condition

    When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

  4. Level 4

    Raises Boost Level of Four Emperors Egghead Arc characters by 5 and raises Boost Level of Roger Pirates Cross Guild characters by 6 for 1 turn

    Condition

    When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

  5. Level 5

    Raises Boost Level of Four Emperors Egghead Arc characters by 6 and raises Boost Level of Roger Pirates Cross Guild characters by 7 for 1 turn

    Condition

    When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem

Family

Buggy
Buggy the Genius JesterBuggyBuggyBuggyPrisoner: Buggy the Clown: NeoBuggyBuggyBuggy: Mischievous Jester of TerrorBuggy: Mischievous JesterBuggyBuggyBuggyBuggy the Genius JesterBuggyBuggy the Genius JesterCaptain BuggyBuggy the ClownCaptain BuggyBuggy the ClownPrisoner: Buggy the ClownPrisoner: BuggyBuggyBuggyBuggyBuggy the ClownBuggy
Linked families
Buggy & Crocodile & MihawkBuggy & Galdino (Mr. 3)Buggy PiratesBuggy's Delivery (Buggy & Alvida & Mr. 3)Shanks & Buggy