
Buggy the Genius Jester
Captain of the Buggy Pirates. After the Paramount War, he became one of the Seven Warlords of the Sea. He currently makes the most of that title, and heads "Buggy's Delivery", commanding many scoundrels that can now legally continue their piracy.
Special
Doubles ATK for characters with a Cost of 40 or less for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 14 turns |
| Level 2 | 15 turns | 13 turns |
| Level 3 | 14 turns | 12 turns |
| Level 4 | 13 turns | 11 turns |
| Level 5 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−2 turns at Limit Break 39 (LB+)
Boosts damage dealt to DEF Down enemies by 1.75x for 2 turns, changes slots for characters with Cost of 40 or less to their own character's type, and boosts ATK of characters with a Cost of 40 or less by 2.25x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 14 turns |
| Level 2 | 15 turns | 13 turns |
| Level 3 | 14 turns | 12 turns |
| Level 4 | 13 turns | 11 turns |
| Level 5 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts ATK by 1.75x for characters with a Cost of 40 or less, but halves ATK and HP of characters with a Cost of 41 or more, and adds an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Boosts ATK by 2.25x for characters with a Cost of 40 or less, but halves ATK and HP of characters with a Cost of 41 or more, and adds an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38
Boosts ATK by 1.75x for characters with a Cost of 40 or less, but halves ATK and HP of characters with a Cost of 41 or more, and adds an extra piece of treasure from the quest (unless character became Captain in the middle of the quest). At start of quest, doubles slot effect for characters with a Cost of 40 or less for 20 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts ATK by 3x and HP by 1.5x for characters with a Cost of 40 or less, but halves ATK and HP of characters with a Cost of 41 or more, and adds an extra piece of treasure from the quest (unless character became Captain in the middle of the quest). At start of quest, doubles slot effect for characters with a Cost of 40 or less for 20 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts base stats by 50 for characters with a Cost of 40 or less
Unlocks at Limit Break 18
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Characters with a Cost of 40 or less
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.6x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.7x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.8x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,281 | 512 | 225 |
| Lv 99 | 2,710 | 1,201 | 498 |
| Lv 150 | 4,065 | 1,801 | 747 |
| Limit Break | 3,160+450 | 1,451+250 | 598+100 |
| Limit Break+ | 3,510+800 | 1,651+450 | 673+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Boosts base ATK by 30
Boosts base HP by 40
Add Crewmate Ability 1: Boosts base stats by 50 for characters with a Cost of 40 or less
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 40
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 60
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,869 | 1,271 | 527 |
| Lv 110 | 3,002 | 1,330 | 551 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,267 | 1,448 | 600 |
| New Captain Ability | |||
| Lv 130 | 3,533 | 1,565 | 649 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,065 | 1,801 | 747 |
| New Special · New Crewmate Ability 1 · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 185
- SPD
- 157
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets teammates within large range for ATK Up Lv.5 (25 s); SPD Up Lv.8 (25 s)
Charge time: 23 s
Show all 10 levels
- Level 1
Targets teammates within large range for ATK Up Lv.2 (15 s); SPD Up Lv.3 (15 s)
Charge time: 23 s
- Level 2
Targets teammates within large range for ATK Up Lv.2 (16 s); SPD Up Lv.3 (16 s)
Charge time: 23 s
- Level 3
Targets teammates within large range for ATK Up Lv.2 (17 s); SPD Up Lv.3 (17 s)
Charge time: 23 s
- Level 4
Targets teammates within large range for ATK Up Lv.2 (18 s); SPD Up Lv.4 (18 s)
Charge time: 23 s
- Level 5
Targets teammates within large range for ATK Up Lv.3 (19 s); SPD Up Lv.4 (19 s)
Charge time: 23 s
- Level 6
Targets teammates within large range for ATK Up Lv.3 (20 s); SPD Up Lv.5 (20 s)
Charge time: 23 s
- Level 7
Targets teammates within large range for ATK Up Lv.3 (21 s); SPD Up Lv.5 (21 s)
Charge time: 23 s
- Level 8
Targets teammates within large range for ATK Up Lv.3 (22 s); SPD Up Lv.6 (22 s)
Charge time: 23 s
- Level 9
Targets teammates within large range for ATK Up Lv.4 (23 s); SPD Up Lv.6 (23 s)
Charge time: 23 s
- Level 10
Targets teammates within large range for ATK Up Lv.5 (25 s); SPD Up Lv.8 (25 s)
Charge time: 23 s
Team SPD Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.6
Show all 5 levels
- Level 1
Team SPD Up Lv.2; when striking a Critical, up to 3 times self ATK Up Lv.6
- Level 2
Team SPD Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.6
- Level 3
Team SPD Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.6
- Level 4
Team SPD Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.6
- Level 5
Team SPD Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.6
Heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

























