
Buggy
Back-to-Back Pirate Apprentices
Apprentice of the Roger Pirates. He clashes with the Whitebeard Pirates on an island. Being the first one to spot Whitebeard's ship, he immediately reports it to the captain.
Special
Deals 60x character's ATK in non-type damage to one enemy, reduces all enemies' DEF by 80% for 1 turn, changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type, reduces crew's Burn duration by 5 turns, reduces all enemies' [Damage Cut] and Resilience duration by 4 turns, sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 3 turns, and makes it much easier to land PERFECT strikes for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY, Free Spirit, and Slasher characters' ATK by 3.25x, HP by 1.2x, and reduces crew's Burn (applied by enemy) duration by 1 turn
Crewmate Ability
Makes PSY and DEX characters' STR slots have matching slot effects
Reduces the duration of Remove SFX by 3 turns
Unlocks at Limit Break 12
Support Ability
Shanks
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 2 turns and halves all enemies' DEF for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn and halves all enemies' DEF for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn and halves all enemies' DEF for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 2 turns and halves all enemies' DEF for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,674 | 720 | 106 |
| Lv 99 | 3,348 | 1,440 | 212 |
| Lv 150 | 5,022 | 2,160 | 318 |
| Limit Break | 3,548+200 | 1,540+100 | 262+50 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 20
Potential Ability 1: Pinch Healing
Boosts base RCV by 30
Show all 15
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 60
Boosts base HP by 50
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 3 turns
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,544 | 1,524 | 224 |
| Lv 110 | 3,709 | 1,595 | 234 |
| Lv 120 | 4,037 | 1,736 | 255 |
| Lv 130 | 4,365 | 1,877 | 276 |
| Lv 150 | 5,022 | 2,160 | 318 |
How to get
Featured · Feb 1, 2023 – Feb 26, 2023
Featured · Jan 30, 2023 – Feb 26, 2023
Featured · Jan 28, 2023 – Feb 26, 2023

























