
Buggy the Genius Jester
Emperor Reaching Out to His Dreams
Chairman of the Cross Guild and one of the Four Emperors. A series of coincidences and strokes of luck converged, granting him another chance to pursue the dream he had once lost. His resolve steeled, the jester reached for the thing he desired most: the One Piece.
Special
Reduces crew's Despair duration by 10 turns. If field has "Territory: INT-type" and "Territory: Slasher class" at the same time or "Territory: Crew", boosts INT-type Slasher characters' ATK by 8x for 3 turns, and boosts INT and Slasher characters' ATK by 6x for 3 turns (boosts INT-type Slasher characters' ATK by 4x for 1 turn, and boosts INT and Slasher characters' ATK by 3x for 1 turn otherwise), then after that, applies Set Target status to all enemies for 1 turn (INT and Slasher characters' Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated and they will deal damage based on outcome of Action Special: 1.75x for MISS, 2x for GOOD, 2.5x for GREAT, 2.75x for PERFECT, 3x for EXCELLENT) (Set Target status cannot be affected by immunity to status effects; Special charge time reduction effect is activated when defeating enemies with normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), and applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If 5 or more Cross Guild Four Emperors Egghead Arc characters are on the crew, boosts INT and STR characters' damage dealt when landing a Critical hit by 50% for 1 turn (effect applies only to characters with Critical ATK Potential Ability), and reduces Captain's Special charge time by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces INT and Slasher characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts their ATK by 6x, HP by 1.3x, and makes crew's INTTND slots have matching slot effects. If 4 or more Slasher characters are on the crew and and [Damage Cut] is applied on the enemy (does not apply to statuses applied by Captain Ability or Crewmate Ability), reduces the effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%). If 6 Slasher characters are on the crew and field has "Territory: INT-type", boosts Slasher characters' ATK by approximately 7x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts Cross Guild Four Emperors Egghead Arc characters' ATK by 1.2x for 3 turns. Reduces Cross Guild Four Emperors characters' Special charge time by 5 turns at start of quest
Crewmate Ability
Boosts Slasher characters' base stats by 200 and makes their INTTND slots have matching slot effects
Boosts Slasher characters' base ATK by 1.1x
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 12% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Monkey D. Luffy, Marshall D. Teach (Blackbeard), Dracule Mihawk, Sir Crocodile (Mr. 0), Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Gol D. Roger, Silvers Rayleigh, Scopper Gaban, Crocus
Reduces damage taken by 80% for 1 turn, changes Slasher characters' BLOCKINTTND slots to Super INT, allows Slasher characters to perform Super Tandem with INT slots for 3 turns, changes Slasher characters to SuperSlasher, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,146 | 930 | 158 |
| Lv 99 | 4,292 | 1,860 | 315 |
| Lv 150 | 6,438 | 2,790 | 472 |
| Limit Break | 4,792+500 | 2,060+200 | 415+100 |
| Limit Break+ | 5,292+1,000 | 2,260+400 | 465+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Super Tandem Boost
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts Slasher characters' base ATK by 1.1x
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Damage Limit Break: Class
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,544 | 1,969 | 333 |
| Lv 110 | 4,754 | 2,060 | 348 |
| Lv 120 | 5,175 | 2,242 | 379 |
| Lv 130 | 5,596 | 2,425 | 410 |
| Lv 150 | 6,438 | 2,790 | 472 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 285
- SPD
- 130
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets self for DEF Up Lv.5 (50 s), Guard % Up Lv.5 (50 s); when self has Provoke, targets enemies within large range for ATK x 4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (100 s), SPD Up Lv.5 (100 s), Special CT Speed Up Lv.3 (100 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.5 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 20% healing; when remaning HP is 20% or below, targets team for HP 30% healing; switches character with 1st sub character
Charge time: 28 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (41 s), Guard % Up Lv.1 (41 s); when self has Provoke, targets enemies within large range for ATK x 3.1 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.1 (73 s), SPD Up Lv.1 (73 s), Special CT Speed Up Lv.1 (73 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.05 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 11% healing; when remaning HP is 20% or below, targets team for HP 21% healing; switches character with 1st sub character
Charge time: 28 s
- Level 2
Targets self for DEF Up Lv.1 (42 s), Guard % Up Lv.1 (42 s); when self has Provoke, targets enemies within large range for ATK x 3.2 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.1 (76 s), SPD Up Lv.1 (76 s), Special CT Speed Up Lv.1 (76 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.1 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 12% healing; when remaning HP is 20% or below, targets team for HP 22% healing; switches character with 1st sub character
Charge time: 28 s
- Level 3
Targets self for DEF Up Lv.2 (43 s), Guard % Up Lv.2 (43 s); when self has Provoke, targets enemies within large range for ATK x 3.3 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.2 (79 s), SPD Up Lv.2 (79 s), Special CT Speed Up Lv.1 (79 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.15 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 13% healing; when remaning HP is 20% or below, targets team for HP 23% healing; switches character with 1st sub character
Charge time: 28 s
- Level 4
Targets self for DEF Up Lv.2 (44 s), Guard % Up Lv.2 (44 s); when self has Provoke, targets enemies within large range for ATK x 3.4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.2 (82 s), SPD Up Lv.2 (82 s), Special CT Speed Up Lv.1 (82 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.2 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 14% healing; when remaning HP is 20% or below, targets team for HP 24% healing; switches character with 1st sub character
Charge time: 28 s
- Level 5
Targets self for DEF Up Lv.3 (45 s), Guard % Up Lv.3 (45 s); when self has Provoke, targets enemies within large range for ATK x 3.5 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.3 (85 s), SPD Up Lv.3 (85 s), Special CT Speed Up Lv.1 (85 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.25 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 15% healing; when remaning HP is 20% or below, targets team for HP 25% healing; switches character with 1st sub character
Charge time: 28 s
- Level 6
Targets self for DEF Up Lv.3 (46 s), Guard % Up Lv.3 (46 s); when self has Provoke, targets enemies within large range for ATK x 3.6 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.3 (88 s), SPD Up Lv.3 (88 s), Special CT Speed Up Lv.2 (88 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.3 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 16% healing; when remaning HP is 20% or below, targets team for HP 26% healing; switches character with 1st sub character
Charge time: 28 s
- Level 7
Targets self for DEF Up Lv.4 (47 s), Guard % Up Lv.4 (47 s); when self has Provoke, targets enemies within large range for ATK x 3.7 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.4 (91 s), SPD Up Lv.4 (91 s), Special CT Speed Up Lv.2 (91 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.35 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 17% healing; when remaning HP is 20% or below, targets team for HP 27% healing; switches character with 1st sub character
Charge time: 28 s
- Level 8
Targets self for DEF Up Lv.4 (48 s), Guard % Up Lv.4 (48 s); when self has Provoke, targets enemies within large range for ATK x 3.8 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.4 (94 s), SPD Up Lv.4 (94 s), Special CT Speed Up Lv.2 (94 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.4 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 18% healing; when remaning HP is 20% or below, targets team for HP 28% healing; switches character with 1st sub character
Charge time: 28 s
- Level 9
Targets self for DEF Up Lv.5 (49 s), Guard % Up Lv.5 (49 s); when self has Provoke, targets enemies within large range for ATK x 3.9 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (97 s), SPD Up Lv.5 (97 s), Special CT Speed Up Lv.2 (97 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.45 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 19% healing; when remaning HP is 20% or below, targets team for HP 29% healing; switches character with 1st sub character
Charge time: 28 s
- Level 10
Targets self for DEF Up Lv.5 (50 s), Guard % Up Lv.5 (50 s); when self has Provoke, targets enemies within large range for ATK x 4 damage; when remaining time is more than 30 s, targets INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates for ATK Up Lv.5 (100 s), SPD Up Lv.5 (100 s), Special CT Speed Up Lv.3 (100 s); when remaining time is 50 s or less, targets enemies within large range ignoring DEF for ATK x 1.5 damage; when remaining time is 30 s or less, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team; targets ATK Style teammates for HP 20% healing; when remaning HP is 20% or below, targets team for HP 30% healing; switches character with 1st sub character
Charge time: 28 s
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.7, HP Up Lv.7, Guard % Up Lv.5; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; revives self up to 1 time at 20% HP; when appearing on the field, team Special CT 10% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 30% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 50% reduction
Show all 5 levels
- Level 1
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.3, HP Up Lv.3, Guard % Up Lv.1; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; revives self up to 1 time at 12% HP; when appearing on the field, team Special CT 6% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 22% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 10% reduction
- Level 2
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.4, HP Up Lv.4, Guard % Up Lv.2; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; revives self up to 1 time at 14% HP; when appearing on the field, team Special CT 7% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 24% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 20% reduction
- Level 3
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.5, HP Up Lv.5, Guard % Up Lv.3; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; revives self up to 1 time at 16% HP; when appearing on the field, team Special CT 8% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 26% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 30% reduction
- Level 4
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.6, HP Up Lv.6, Guard % Up Lv.4; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; revives self up to 1 time at 18% HP; when appearing on the field, team Special CT 9% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 28% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 40% reduction
- Level 5
INT-type/Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates DEF Up Lv.7, HP Up Lv.7, Guard % Up Lv.5; when guarding, up to 3 times Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; revives self up to 1 time at 20% HP; when appearing on the field, team Special CT 10% reduction, Cross Guild Seven Warlords of the Sea teammates Special CT 30% reduction; when remaining time is 90 s or more, when appearing on the field, self Special CT 50% reduction
Completely evades Special Bind, reduce damage ignoring DEF by 50%, reduce damage taken from PSY by 30%
Grand Party
INT-type and Four Emperors teammates RCV, HP Up Lv.6, Special CT Speed Up Lv.3; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.6, DEF Up Lv.4; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.6
Show all 5 levels
- Level 1
INT-type and Four Emperors teammates RCV, HP Up Lv.2, Special CT Speed Up Lv.1; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.2, DEF Up Lv.1; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.2
- Level 2
INT-type and Four Emperors teammates RCV, HP Up Lv.3, Special CT Speed Up Lv.1; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.3, DEF Up Lv.2; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.3
- Level 3
INT-type and Four Emperors teammates RCV, HP Up Lv.4, Special CT Speed Up Lv.2; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.4, DEF Up Lv.3; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.4
- Level 4
INT-type and Four Emperors teammates RCV, HP Up Lv.5, Special CT Speed Up Lv.2; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.5, DEF Up Lv.3; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.5
- Level 5
INT-type and Four Emperors teammates RCV, HP Up Lv.6, Special CT Speed Up Lv.3; Slasher/Cerebral class and Four Emperors teammates ATK, SPD Up Lv.6, DEF Up Lv.4; first 50 s of battle, INT-type/Slasher/Cerebral class and Four Emperors teammates DEF, Guard % Up Lv.6
Targets all enemies for 5000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.5 (100 s), HP 30% healing
After 20s of battle
Can be used 9 times
Show all 5 levels
- Level 1
Targets all enemies for 3000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.1 (80 s), HP 10% healing
- Level 2
Targets all enemies for 3500 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.2 (85 s), HP 15% healing
- Level 3
Targets all enemies for 4000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.3 (90 s), HP 20% healing
- Level 4
Targets all enemies for 4500 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.4 (95 s), HP 25% healing
- Level 5
Targets all enemies for 5000 damage; targets Slasher/Cerebral class and Four Emperors teammates for ATK, SPD, DEF, RCV Up Lv.5 (100 s), HP 30% healing
Super Tandem
Raises Boost Level of Four Emperors Egghead Arc characters by 6 and raises Boost Level of Roger Pirates Cross Guild characters by 7 for 1 turn
When a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 1 for 1 turn
ConditionWhen a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
- Level 2
Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 2 for 1 turn
ConditionWhen a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
- Level 3
Raises Boost Level of Four Emperors Egghead Arc Roger Pirates Cross Guild characters by 3 for 1 turn
ConditionWhen a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
- Level 4
Raises Boost Level of Four Emperors Egghead Arc characters by 5 and raises Boost Level of Roger Pirates Cross Guild characters by 6 for 1 turn
ConditionWhen a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
- Level 5
Raises Boost Level of Four Emperors Egghead Arc characters by 6 and raises Boost Level of Roger Pirates Cross Guild characters by 7 for 1 turn
ConditionWhen a Four Emperors Egghead Arc Roger Pirates Cross Guild character performs Super Tandem
How to get
Featured · Aug 26, 2026 – Oct 4, 2026
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