
Red Flag X Drake
Captain of the Drake Pirates. One of the "Worst Generation." Endowed with Ancient Zoan powers, he can turn into a dinosaur. Though he managed to damage a Pacifista at Sabaody Archipelago, he ended up being driven off by Kizaru and retreated as if running away. A.K.A. "Red Flag."
Special
Deals 10x character's ATK in INT damage to all enemies and protects crew from defeat for one turn as long as HP is above a certain amount
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 21 turns |
| Level 2 | 27 turns | 20 turns |
| Level 3 | 26 turns | 19 turns |
| Level 4 | 25 turns | 18 turns |
| Level 5 | 24 turns | 17 turns |
| Level 6 | 23 turns | 16 turns |
| Level 7 | 22 turns | 15 turns |
| Level 8 | 21 turns | 14 turns |
| Max | 20 turns | 13 turns |
−2 turns at Limit Break 7
−5 turns at Limit Break 13
Captain Ability
Triples INT characters' ATK when HP is low
Crewmate Ability
Boosts Powerhouse characters' base HP by 100
Makes Fighter and Powerhouse characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Basil Hawkins, Urouge, Scratchmen Apoo
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,432 | 611 | 57 |
| Lv 99 | 3,580 | 1,098 | 132 |
| Lv 150 | 5,370 | 1,647 | 198 |
| Limit Break | 3,780+200 | 1,198+100 | 182+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Reduces Special charge time by 2 turns
Boosts base ATK by 50
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 60
Add Crewmate Ability 2: Makes Fighter and Powerhouse characters' PSY slots have matching slot effects
Reduces Special charge time by 5 turns
Boosts base HP by 80
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,790 | 1,162 | 139 |
| Lv 110 | 3,966 | 1,216 | 146 |
| Lv 120 | 4,317 | 1,324 | 159 |
| Lv 130 | 4,668 | 1,431 | 172 |
| Lv 150 | 5,370 | 1,647 | 198 |




















