
X Drake
Allosaurus' Power
Animal Kingdom Pirates, Tobi Roppo and user of the Dragon-Dragon Fruit and is able to transform into a dinosaur, the Allosaurus.
Special
Reduces all enemies' damage nullification duration by 2 turns and [Damage Cut] duration by 4 turns, and boosts the type effects of normal attacks for crew by 1.75x for 1 turn. If 3 or more PSY characters are on the crew, reduces crew's Bind duration by 4 turns, and boosts crew's chain multiplier by +0.75 for 1 turn. If 3 or more DEX, QCK, or INT characters are on the crew, changes crew's slots to character's own type and sets the chain multiplier to 3x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Level 6 | 24 turns | 22 turns |
| Level 7 | 23 turns | 21 turns |
| Level 8 | 22 turns | 20 turns |
| Level 9 | 21 turns | 19 turns |
| Level 10 | 20 turns | 18 turns |
| Level 11 | 19 turns | 17 turns |
| Level 12 | 18 turns | 16 turns |
| Level 13 | 17 turns | 15 turns |
| Level 14 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 19
Captain Ability
Boosts STR characters' ATK by 3x, boosts other characters' ATK by 2.75x. Landing 4 PERFECT strikes in a row boosts crew's ATK by a further 1.2x
Crewmate Ability
Makes character's PSYDEXQCKINT slots have matching slot effects
Boosts crew's base ATK by 40
Unlocks at Limit Break 12
Support Ability
STR Powerhouse characters
Boosts the type effects of normal attacks for crew by 1.2x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the type effects of normal attacks for crew by 1.1x for 1 turn at start of final battle
- Level 2
Boosts the type effects of normal attacks for crew by 1.1x for 1 turn at start of final battle
- Level 3
Boosts the type effects of normal attacks for crew by 1.1x for 1 turn at start of final battle
- Level 4
Boosts the type effects of normal attacks for crew by 1.1x for 1 turn at start of final battle
- Level 5
Boosts the type effects of normal attacks for crew by 1.2x for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,430 | 659 | 85 |
| Lv 99 | 3,432 | 1,449 | 145 |
| Lv 150 | 5,148 | 2,173 | 217 |
| Limit Break | 3,692+260 | 1,629+180 | 290+145 |
Limit Break
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Critical ATK
Add 1 Power Slot
Show all 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Boosts crew's base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Slot Bind Resistance
Boosts base RCV by 45
Boosts base HP by 80
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,633 | 1,534 | 153 |
| Lv 110 | 3,802 | 1,605 | 160 |
| Lv 120 | 4,138 | 1,747 | 174 |
| Lv 130 | 4,475 | 1,889 | 188 |
| Lv 150 | 5,148 | 2,173 | 217 |
How to get
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