X Drake

Steadfast Army of One

Former Tobi Roppo of the Animal Kingdom Pirates. He started the fight alone, however in the face of a common enemy, Apoo, Zoro accepts to fight along Drake.

Special

X Calibur

Reduces all enemies' HP by 10% (ignoring all defensive effects), and boosts Striker and Powerhouse characters' ATK by 2.5x. If Captain is a Striker or Powerhouse class, sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 1 turn (sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 1 turn otherwise)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 39 (LB+)

Captain Ability

Man of Hidden Identity

Boosts Striker and Powerhouse characters' ATK by 5x, HP by 1.3x, makes their PSYINT slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 400x character's ATK)

Crewmate Ability

+STATS

Boosts Striker and Powerhouse characters' base ATK and HP by 60

Unlocks at Limit Break 7

UNIQ

Makes Striker and Powerhouse characters' QCK slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Striker characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.2x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.3x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.4x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.5x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.75x for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, Capone Bege, Jewelry Bonney, Page One, Ulti, Who's-Who, Black Maria, Sasaki

Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces Striker and Powerhouse characters' Special charge time by 1 turn, makes their DEXQCK slots have matching slot effects for 1 turn, and changes STR characters to Super STR

Stats

HPATKRCV
Lv 11,54297897
Lv 993,5111,630283
Lv 1505,2662,445424
Limit Break4,011+5001,830+200383+100
Limit Break+4,361+8502,030+400458+175

Limit Break

01

Boosts base ATK by 20

02

Boosts base ATK by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 10

07

Add Crewmate Ability 1: Boosts Striker and Powerhouse characters' base ATK and HP by 60

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Boosts base ATK by 10

11

Boosts base RCV by 10

12

Boosts base HP by 20

13

Boosts base HP by 30

14

Boosts base HP by 50

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base RCV by 10

17

Boosts base RCV by 10

18

Boosts base RCV by 10

19

Boosts base HP by 50

20

Boosts base HP by 100

21

Boosts base ATK by 20

22

Boosts base ATK by 30

23

Boosts base RCV by 15

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Makes Striker and Powerhouse characters' QCK slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 150

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base RCV by 50

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1053,7171,725299
Lv 1103,8891,805313
Lv 1204,2331,965341
Lv 1304,5772,125368
Lv 1505,2662,445424

Evolution

Drake
Sea StallionRed Pirate PenguinRainbow Pirate PenguinRed Plated LobsterRainbow Striped Dragon
75,000 Beli
X Drake

Pirate Rumble

Style
Obstructer
DEF
195
SPD
159
Cost
55
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack

Targets closest enemies

X Calibur
Level 10 (Max)

Targets 2 enemies with high current HP for HP 30% reduction; targets teammates within large range for Critical % Up Lv.7 (15 s), Blow Away % Up Lv.7 (15 s); targets DEX-type enemies for 70% chance of Action Bind (10 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies with high current HP for HP 20% reduction; targets teammates within large range for Critical % Up Lv.2 (6 s), Blow Away % Up Lv.2 (6 s); targets DEX-type enemies for 50% chance of Action Bind (10 s)

    Charge time: 25 s

  2. Level 2

    Targets 2 enemies with high current HP for HP 21% reduction; targets teammates within large range for Critical % Up Lv.2 (7 s), Blow Away % Up Lv.2 (7 s); targets DEX-type enemies for 52% chance of Action Bind (10 s)

    Charge time: 25 s

  3. Level 3

    Targets 2 enemies with high current HP for HP 22% reduction; targets teammates within large range for Critical % Up Lv.3 (8 s), Blow Away % Up Lv.3 (8 s); targets DEX-type enemies for 54% chance of Action Bind (10 s)

    Charge time: 25 s

  4. Level 4

    Targets 2 enemies with high current HP for HP 23% reduction; targets teammates within large range for Critical % Up Lv.3 (9 s), Blow Away % Up Lv.3 (9 s); targets DEX-type enemies for 56% chance of Action Bind (10 s)

    Charge time: 25 s

  5. Level 5

    Targets 2 enemies with high current HP for HP 24% reduction; targets teammates within large range for Critical % Up Lv.4 (10 s), Blow Away % Up Lv.4 (10 s); targets DEX-type enemies for 58% chance of Action Bind (10 s)

    Charge time: 25 s

  6. Level 6

    Targets 2 enemies with high current HP for HP 25% reduction; targets teammates within large range for Critical % Up Lv.4 (11 s), Blow Away % Up Lv.4 (11 s); targets DEX-type enemies for 60% chance of Action Bind (10 s)

    Charge time: 25 s

  7. Level 7

    Targets 2 enemies with high current HP for HP 26% reduction; targets teammates within large range for Critical % Up Lv.5 (12 s), Blow Away % Up Lv.5 (12 s); targets DEX-type enemies for 62% chance of Action Bind (10 s)

    Charge time: 25 s

  8. Level 8

    Targets 2 enemies with high current HP for HP 27% reduction; targets teammates within large range for Critical % Up Lv.5 (13 s), Blow Away % Up Lv.5 (13 s); targets DEX-type enemies for 64% chance of Action Bind (10 s)

    Charge time: 25 s

  9. Level 9

    Targets 2 enemies with high current HP for HP 28% reduction; targets teammates within large range for Critical % Up Lv.6 (14 s), Blow Away % Up Lv.6 (14 s); targets DEX-type enemies for 66% chance of Action Bind (10 s)

    Charge time: 25 s

  10. Level 10

    Targets 2 enemies with high current HP for HP 30% reduction; targets teammates within large range for Critical % Up Lv.7 (15 s), Blow Away % Up Lv.7 (15 s); targets DEX-type enemies for 70% chance of Action Bind (10 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates Special CT Speed Up Lv.2, ATK Up Lv.6, HP Up Lv.6

Show all 5 levels
  1. Level 1

    STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.2, HP Up Lv.2

  2. Level 2

    STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.3, HP Up Lv.3

  3. Level 3

    STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.4, HP Up Lv.4

  4. Level 4

    STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.5, HP Up Lv.5

  5. Level 5

    STR-type teammates Special CT Speed Up Lv.2, ATK Up Lv.6, HP Up Lv.6

Resilience

Completely evades Damage Over Time, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

X Drake
X DrakeX DrakeX DrakeX DrakeX DrakeDrakeDrakeX DrakeX DrakeDrake"Red Flag" X DrakeX DrakeX DrakeRed Flag X Drake: NeoX Drake: Neo"Red Flag" X DrakeX DrakeRed Flag X DrakeX DrakeRed Flag X DrakeX Drake
Linked families
Drake & ApooDrake & UrougeTobi Roppo