
X Drake
Steadfast Army of One
Former Tobi Roppo of the Animal Kingdom Pirates. He started the fight alone, however in the face of a common enemy, Apoo, Zoro accepts to fight along Drake.
Special
Reduces all enemies' HP by 10% (ignoring all defensive effects), and boosts Striker and Powerhouse characters' ATK by 2.5x. If Captain is a Striker or Powerhouse class, sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 1 turn (sets the chain multiplier's minimum value at 2.5 and maximum value at 35.0 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Striker and Powerhouse characters' ATK by 5x, HP by 1.3x, makes their PSYINT slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 400x character's ATK)
Crewmate Ability
Boosts Striker and Powerhouse characters' base ATK and HP by 60
Unlocks at Limit Break 7
Makes Striker and Powerhouse characters' QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Striker characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.2x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.3x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.4x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.5x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Striker characters' ATK by 1.75x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, Capone Bege, Jewelry Bonney, Page One, Ulti, Who's-Who, Black Maria, Sasaki
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces Striker and Powerhouse characters' Special charge time by 1 turn, makes their DEXQCK slots have matching slot effects for 1 turn, and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,542 | 978 | 97 |
| Lv 99 | 3,511 | 1,630 | 283 |
| Lv 150 | 5,266 | 2,445 | 424 |
| Limit Break | 4,011+500 | 1,830+200 | 383+100 |
| Limit Break+ | 4,361+850 | 2,030+400 | 458+175 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 5
Show all 40
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Striker and Powerhouse characters' base ATK and HP by 60
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 30
Add Crewmate Ability 2: Makes Striker and Powerhouse characters' QCK slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,717 | 1,725 | 299 |
| Lv 110 | 3,889 | 1,805 | 313 |
| Lv 120 | 4,233 | 1,965 | 341 |
| Lv 130 | 4,577 | 2,125 | 368 |
| Lv 150 | 5,266 | 2,445 | 424 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 195
- SPD
- 159
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets 2 enemies with high current HP for HP 30% reduction; targets teammates within large range for Critical % Up Lv.7 (15 s), Blow Away % Up Lv.7 (15 s); targets DEX-type enemies for 70% chance of Action Bind (10 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 2 enemies with high current HP for HP 20% reduction; targets teammates within large range for Critical % Up Lv.2 (6 s), Blow Away % Up Lv.2 (6 s); targets DEX-type enemies for 50% chance of Action Bind (10 s)
Charge time: 25 s
- Level 2
Targets 2 enemies with high current HP for HP 21% reduction; targets teammates within large range for Critical % Up Lv.2 (7 s), Blow Away % Up Lv.2 (7 s); targets DEX-type enemies for 52% chance of Action Bind (10 s)
Charge time: 25 s
- Level 3
Targets 2 enemies with high current HP for HP 22% reduction; targets teammates within large range for Critical % Up Lv.3 (8 s), Blow Away % Up Lv.3 (8 s); targets DEX-type enemies for 54% chance of Action Bind (10 s)
Charge time: 25 s
- Level 4
Targets 2 enemies with high current HP for HP 23% reduction; targets teammates within large range for Critical % Up Lv.3 (9 s), Blow Away % Up Lv.3 (9 s); targets DEX-type enemies for 56% chance of Action Bind (10 s)
Charge time: 25 s
- Level 5
Targets 2 enemies with high current HP for HP 24% reduction; targets teammates within large range for Critical % Up Lv.4 (10 s), Blow Away % Up Lv.4 (10 s); targets DEX-type enemies for 58% chance of Action Bind (10 s)
Charge time: 25 s
- Level 6
Targets 2 enemies with high current HP for HP 25% reduction; targets teammates within large range for Critical % Up Lv.4 (11 s), Blow Away % Up Lv.4 (11 s); targets DEX-type enemies for 60% chance of Action Bind (10 s)
Charge time: 25 s
- Level 7
Targets 2 enemies with high current HP for HP 26% reduction; targets teammates within large range for Critical % Up Lv.5 (12 s), Blow Away % Up Lv.5 (12 s); targets DEX-type enemies for 62% chance of Action Bind (10 s)
Charge time: 25 s
- Level 8
Targets 2 enemies with high current HP for HP 27% reduction; targets teammates within large range for Critical % Up Lv.5 (13 s), Blow Away % Up Lv.5 (13 s); targets DEX-type enemies for 64% chance of Action Bind (10 s)
Charge time: 25 s
- Level 9
Targets 2 enemies with high current HP for HP 28% reduction; targets teammates within large range for Critical % Up Lv.6 (14 s), Blow Away % Up Lv.6 (14 s); targets DEX-type enemies for 66% chance of Action Bind (10 s)
Charge time: 25 s
- Level 10
Targets 2 enemies with high current HP for HP 30% reduction; targets teammates within large range for Critical % Up Lv.7 (15 s), Blow Away % Up Lv.7 (15 s); targets DEX-type enemies for 70% chance of Action Bind (10 s)
Charge time: 25 s
STR-type teammates Special CT Speed Up Lv.2, ATK Up Lv.6, HP Up Lv.6
Show all 5 levels
- Level 1
STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.2, HP Up Lv.2
- Level 2
STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.3, HP Up Lv.3
- Level 3
STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.4, HP Up Lv.4
- Level 4
STR-type teammates Special CT Speed Up Lv.1, ATK Up Lv.5, HP Up Lv.5
- Level 5
STR-type teammates Special CT Speed Up Lv.2, ATK Up Lv.6, HP Up Lv.6
Completely evades Damage Over Time, reduce damage taken from DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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