
Basil Hawkins the Magician
Captain of the Hawkins Pirates. One of the Worst Generation. Has the power to transfer damage he suffers to other people using straw dolls inside his body. When using this power, he fights with a large nail. Was overwhelmed by Kizaru from start to finish at Sabaody Archipelago.
Special
Reduces enemies' HP by 10% and halves defense for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 17 turns |
| Level 2 | 22 turns | 16 turns |
| Level 3 | 21 turns | 15 turns |
| Level 4 | 20 turns | 14 turns |
| Level 5 | 19 turns | 13 turns |
| Level 6 | 18 turns | 12 turns |
| Level 7 | 17 turns | 11 turns |
| Level 8 | 16 turns | 10 turns |
| Max | 15 turns | 9 turns |
−3 turns at Limit Break 7
−3 turns at Limit Break 12
Captain Ability
Greatly reduces crew's RCV, and reduces damage taken by 40%
Boosts crew's ATK by 1.25x and reduces damage taken by 40%
Unlocks at Limit Break 6
Crewmate Ability
Makes character's PSY slots have matching slot effects
Unlocks at Limit Break 9
Support Ability
Cerebral characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 3 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 2 turns
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 2 turns
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,095 | 717 | 85 |
| Lv 99 | 2,480 | 1,295 | 255 |
| Lv 150 | 3,720 | 1,942 | 382 |
| Limit Break | 2,670+190 | 1,435+140 | 310+55 |
Limit Break
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 40
Show all 15
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base HP by 60
Add Crewmate Ability 1: Makes character's PSY slots have matching slot effects
Boosts base ATK by 60
Boosts base RCV by 30
Reduces Special charge time by 3 turns
Boosts base HP by 80
Add 1 Power Slot
Potential Ability 2: PSY Damage Reduction
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,625 | 1,371 | 269 |
| Lv 110 | 2,747 | 1,434 | 282 |
| Lv 120 | 2,990 | 1,561 | 307 |
| Lv 130 | 3,233 | 1,688 | 332 |
| Lv 150 | 3,720 | 1,942 | 382 |





















