Basil Hawkins the Magician

Subordinate to the Dragon

Animal Kingdom Pirates, Headliner. This is his form with his Strawman Cards active. He can manifest a variety of effects depending on the cards, sometimes wielding a strange power that the cards can grant him beyond his limits if he accepts the risk.

Special

Strawman of Pursuit

Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots to character's own type, and adds 20x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 6,000,000 additional damage with 6 crewmembers)

BaseLimit Break
Level 116 turns15 turns
Level 215 turns14 turns
Level 314 turns13 turns
Level 413 turns12 turns
Level 512 turns11 turns
Max11 turns10 turns

−1 turn at Limit Break 21

Captain Ability

Magician of the Wano Country

Boosts DEX characters' ATK by 3x, boosts other characters' ATK by 2.75x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, and heals 50% of damage received during that battle while moving to the next battle

Crewmate Ability

UNIQ

Makes character's STRQCKTNDRCV slots have matching slot effects

Unlocks at Limit Break 10

RES

Makes character immune to Paralysis/Special Bind

Unlocks at Limit Break 25

Support Ability

Supported Characters

Kaido

Level 5 (Max)

Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle

Show all 5 levels
  1. Level 1

    Changes supported character's slot to character's own type and heals crew by 500 HP at start of final battle

  2. Level 2

    Changes supported character's slot to character's own type and heals crew by 1,000 HP at start of final battle

  3. Level 3

    Changes supported character's slot to character's own type and heals crew by 1,500 HP at start of final battle

  4. Level 4

    Changes supported character's slot to character's own type and heals crew by 2,000 HP at start of final battle

  5. Level 5

    Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle

Super Special

Super Type
Condition

When any crew Support Effect is triggered by an enemy action

Massively reduces a portion of each enemy's dealt damage that exceeds 500 for 1 turn and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 11,684901132
Lv 993,7241,585251
Lv 1505,5862,377376
Limit Break4,224+5001,785+200351+100
Limit Break+4,574+8501,985+400426+175

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Makes character's STRQCKTNDRCV slots have matching slot effects

11

Boosts base RCV by 5

12

Boosts base RCV by 10

13

Boosts base RCV by 10

14

Boosts base RCV by 10

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 20

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 20

20

Boosts base RCV by 30

21

Reduces Special charge time by 1 turn

22

Boosts base HP by 70

23

Boosts base HP by 70

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Makes character immune to Paralysis/Special Bind

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 60

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 50

34

Boosts base ATK by 25

35

Boosts base HP by 100

36

Boosts base ATK by 25

37

Boosts base HP by 100

38

Boosts base ATK by 50

39

Boosts base HP by 150

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 2 turns

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 4 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,9431,678265
Lv 1104,1251,755277
Lv 1204,4901,911302
Lv 1304,8552,066326
Lv 1505,5862,377376

Evolution

Basil Hawkins
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Basil Hawkins the Magician
Basil Hawkins the Magician
Super Evolution · 200,000 Beli
Basil Hawkins

Pirate Rumble

Style
Defender
DEF
285
SPD
119
Cost
55
Action

Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2

Targets closest enemies

Strawman of Pursuit
Level 10 (Max)

Targets self for DEF Up Lv.5 (20 s); ATK Up Lv.6 (20 s); activates Provoke on self (20 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.8 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.1 (11 s); ATK Up Lv.3 (11 s); activates Provoke on self (11 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 0.8 damage

    Charge time: 29 s

  2. Level 2

    Targets self for DEF Up Lv.1 (12 s); ATK Up Lv.3 (12 s); activates Provoke on self (12 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 0.9 damage

    Charge time: 29 s

  3. Level 3

    Targets self for DEF Up Lv.1 (13 s); ATK Up Lv.3 (13 s); activates Provoke on self (13 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1 damage

    Charge time: 29 s

  4. Level 4

    Targets self for DEF Up Lv.2 (14 s); ATK Up Lv.3 (14 s); activates Provoke on self (14 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.1 damage

    Charge time: 29 s

  5. Level 5

    Targets self for DEF Up Lv.2 (15 s); ATK Up Lv.4 (15 s); activates Provoke on self (15 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.2 damage

    Charge time: 29 s

  6. Level 6

    Targets self for DEF Up Lv.3 (16 s); ATK Up Lv.4 (16 s); activates Provoke on self (16 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.3 damage

    Charge time: 29 s

  7. Level 7

    Targets self for DEF Up Lv.3 (17 s); ATK Up Lv.4 (17 s); activates Provoke on self (17 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.4 damage

    Charge time: 29 s

  8. Level 8

    Targets self for DEF Up Lv.3 (18 s); ATK Up Lv.5 (18 s); activates Provoke on self (18 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.5 damage

    Charge time: 29 s

  9. Level 9

    Targets self for DEF Up Lv.4 (19 s); ATK Up Lv.5 (19 s); activates Provoke on self (19 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.6 damage

    Charge time: 29 s

  10. Level 10

    Targets self for DEF Up Lv.5 (20 s); ATK Up Lv.6 (20 s); activates Provoke on self (20 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.8 damage

    Charge time: 29 s

Ability
Level 5 (Max)

If current HP is below 50%, self SPD Up Lv.5, if current HP is below 50%, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    If current HP is below 50%, self SPD Up Lv.1, if current HP is below 50%, DEX-type teammates Guard % Up Lv.1, Critical % Up Lv.1

  2. Level 2

    If current HP is below 50%, self SPD Up Lv.2, if current HP is below 50%, DEX-type teammates Guard % Up Lv.2, Critical % Up Lv.2

  3. Level 3

    If current HP is below 50%, self SPD Up Lv.3, if current HP is below 50%, DEX-type teammates Guard % Up Lv.3, Critical % Up Lv.3

  4. Level 4

    If current HP is below 50%, self SPD Up Lv.4, if current HP is below 50%, DEX-type teammates Guard % Up Lv.4, Critical % Up Lv.4

  5. Level 5

    If current HP is below 50%, self SPD Up Lv.5, if current HP is below 50%, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5

Resilience

Heal 100 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Basil Hawkins
Basil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsHawkinsBasil HawkinsHawkinsBasil HawkinsBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins"Magician" Basil HawkinsBasil HawkinsMagician Basil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins
Linked families
Bonney & Hawkins