
Basil Hawkins the Magician
Subordinate to the Dragon
Animal Kingdom Pirates, Headliner. This is his form with his Strawman Cards active. He can manifest a variety of effects depending on the cards, sometimes wielding a strange power that the cards can grant him beyond his limits if he accepts the risk.
Special
Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots to character's own type, and adds 20x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 6,000,000 additional damage with 6 crewmembers)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Level 4 | 13 turns | 12 turns |
| Level 5 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 21
Captain Ability
Boosts DEX characters' ATK by 3x, boosts other characters' ATK by 2.75x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, and heals 50% of damage received during that battle while moving to the next battle
Crewmate Ability
Makes character's STRQCKTNDRCV slots have matching slot effects
Unlocks at Limit Break 10
Makes character immune to Paralysis/Special Bind
Unlocks at Limit Break 25
Support Ability
Kaido
Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to character's own type and heals crew by 500 HP at start of final battle
- Level 2
Changes supported character's slot to character's own type and heals crew by 1,000 HP at start of final battle
- Level 3
Changes supported character's slot to character's own type and heals crew by 1,500 HP at start of final battle
- Level 4
Changes supported character's slot to character's own type and heals crew by 2,000 HP at start of final battle
- Level 5
Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle
Super Special

When any crew Support Effect is triggered by an enemy action
Massively reduces a portion of each enemy's dealt damage that exceeds 500 for 1 turn and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,684 | 901 | 132 |
| Lv 99 | 3,724 | 1,585 | 251 |
| Lv 150 | 5,586 | 2,377 | 376 |
| Limit Break | 4,224+500 | 1,785+200 | 351+100 |
| Limit Break+ | 4,574+850 | 1,985+400 | 426+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Makes character's STRQCKTNDRCV slots have matching slot effects
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Add Crewmate Ability 2: Makes character immune to Paralysis/Special Bind
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 60
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 25
Boosts base HP by 100
Boosts base ATK by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 4 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,943 | 1,678 | 265 |
| Lv 110 | 4,125 | 1,755 | 277 |
| Lv 120 | 4,490 | 1,911 | 302 |
| Lv 130 | 4,855 | 2,066 | 326 |
| Lv 150 | 5,586 | 2,377 | 376 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 285
- SPD
- 119
- Cost
- 55
Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets self for DEF Up Lv.5 (20 s); ATK Up Lv.6 (20 s); activates Provoke on self (20 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.8 damage
Charge time: 29 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); ATK Up Lv.3 (11 s); activates Provoke on self (11 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 0.8 damage
Charge time: 29 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); ATK Up Lv.3 (12 s); activates Provoke on self (12 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 0.9 damage
Charge time: 29 s
- Level 3
Targets self for DEF Up Lv.1 (13 s); ATK Up Lv.3 (13 s); activates Provoke on self (13 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1 damage
Charge time: 29 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); ATK Up Lv.3 (14 s); activates Provoke on self (14 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.1 damage
Charge time: 29 s
- Level 5
Targets self for DEF Up Lv.2 (15 s); ATK Up Lv.4 (15 s); activates Provoke on self (15 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.2 damage
Charge time: 29 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); ATK Up Lv.4 (16 s); activates Provoke on self (16 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.3 damage
Charge time: 29 s
- Level 7
Targets self for DEF Up Lv.3 (17 s); ATK Up Lv.4 (17 s); activates Provoke on self (17 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.4 damage
Charge time: 29 s
- Level 8
Targets self for DEF Up Lv.3 (18 s); ATK Up Lv.5 (18 s); activates Provoke on self (18 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.5 damage
Charge time: 29 s
- Level 9
Targets self for DEF Up Lv.4 (19 s); ATK Up Lv.5 (19 s); activates Provoke on self (19 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.6 damage
Charge time: 29 s
- Level 10
Targets self for DEF Up Lv.5 (20 s); ATK Up Lv.6 (20 s); activates Provoke on self (20 s); targets enemies within medium range for ATK x 1 damage; if current HP is below 50%, targets enemies within medium range for ATK x 1.8 damage
Charge time: 29 s
If current HP is below 50%, self SPD Up Lv.5, if current HP is below 50%, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
If current HP is below 50%, self SPD Up Lv.1, if current HP is below 50%, DEX-type teammates Guard % Up Lv.1, Critical % Up Lv.1
- Level 2
If current HP is below 50%, self SPD Up Lv.2, if current HP is below 50%, DEX-type teammates Guard % Up Lv.2, Critical % Up Lv.2
- Level 3
If current HP is below 50%, self SPD Up Lv.3, if current HP is below 50%, DEX-type teammates Guard % Up Lv.3, Critical % Up Lv.3
- Level 4
If current HP is below 50%, self SPD Up Lv.4, if current HP is below 50%, DEX-type teammates Guard % Up Lv.4, Critical % Up Lv.4
- Level 5
If current HP is below 50%, self SPD Up Lv.5, if current HP is below 50%, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5
Heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















