
Basil Hawkins
Opening of the Conniving Game
Headliner of the Animal Kingdom Pirates. He encounters Luffy and Zoro in the Land of Wano which leads to a battle. He activates Strawman Cards and attacks with the power given by the card he draws.
Special
Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, boosts DEX, Cerebral, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns, adds 20x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 6,000,000 additional damage with 6 crewmembers), and launches the following effects based on character's Special launch status: (0-2) reduces damage taken by 80% for 1 turn; (3) reduces damage taken by 80% for 1 turn, and further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special), then sets character's Special launch status to 0 (Special launch status effect is not stackable)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Level 4 | 13 turns | 12 turns |
| Level 5 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 21
Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, boosts DEX, Cerebral, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns, allows crew's chain multiplier growth rate alterating effect to be further increased up to 2 times (this effect also applies to chain multiplier growth rate alterating effect from this Special), adds 25x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 7,500,000 additional damage with 6 crewmembers), and launches the following effects based on character's Special launch status: (0-2) reduces damage taken by 80% for 1 turn; (3) reduces damage taken by 80% for 1 turn, and further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special), makes enemies into QCK-type for 1 turn (cannot change a Super Type enemy), then sets character's Special launch status to 0 (Special launch status effect is not stackable)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Level 4 | 13 turns | 12 turns |
| Level 5 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
Captain Ability
Boosts DEX characters' ATK by 4x, boosts other characters' ATK by 3.5x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, heals 50% of damage received during that battle while moving to the next battle, reduces character's Special charge time by 1 turn on the crew's next turn after taking damage, and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 80% or below, adds +1 to character's Special launch status (max +3; effect can be activated again after crew's HP rises above 80%)
Reduces DEX characters' Special charge, VS Effect gauge, and Switch Effect by 2 at start of quest, boosts DEX characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, heals 50% of damage received during that battle while moving to the next battle, reduces character's Special charge time by 2 turns on the crew's next turn after taking damage, and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 80% or below, adds +1 to character's Special launch status (max +3; effect can be activated again after crew's HP rises above 80%)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's STRQCKTNDRCV slots have matching slot effects
Unlocks at Limit Break 10
Makes character immune to Paralysis/Special Bind
Unlocks at Limit Break 25
Support Ability
Kaido
Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to character's own type and heals crew by 500 HP at start of final battle
- Level 2
Changes supported character's slot to character's own type and heals crew by 1,000 HP at start of final battle
- Level 3
Changes supported character's slot to character's own type and heals crew by 1,500 HP at start of final battle
- Level 4
Changes supported character's slot to character's own type and heals crew by 2,000 HP at start of final battle
- Level 5
Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle
Super Special

When any crew Support Effect is triggered by an enemy action
Massively reduces a portion of each enemy's dealt damage that exceeds 500 for 1 turn, sets character's Special launch status to (3), and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,202 | 974 | 161 |
| Lv 99 | 4,404 | 1,710 | 321 |
| Lv 150 | 6,606 | 2,565 | 481 |
| Limit Break | 4,904+500 | 1,910+200 | 421+100 |
| Limit Break+ | 5,254+850 | 2,110+400 | 496+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Makes character's STRQCKTNDRCV slots have matching slot effects
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Add Crewmate Ability 2: Makes character immune to Paralysis/Special Bind
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 60
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 25
Boosts base HP by 100
Boosts base ATK by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 4 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,663 | 1,810 | 339 |
| Lv 110 | 4,878 | 1,894 | 355 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,310 | 2,062 | 386 |
| New Captain Ability | |||
| Lv 130 | 5,742 | 2,229 | 418 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,606 | 2,565 | 481 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 310
- SPD
- 124
- Cost
- 55
Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets self for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), activates Provoke on self (20 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 2 damage
Charge time: 36 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.2 (11 s), ATK Up Lv.3 (11 s), activates Provoke on self (11 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1 damage
Charge time: 36 s
- Level 2
Targets self for DEF Up Lv.2 (12 s), ATK Up Lv.3 (12 s), activates Provoke on self (12 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.1 damage
Charge time: 36 s
- Level 3
Targets self for DEF Up Lv.2 (13 s), ATK Up Lv.3 (13 s), activates Provoke on self (13 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.2 damage
Charge time: 36 s
- Level 4
Targets self for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s), activates Provoke on self (14 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.3 damage
Charge time: 36 s
- Level 5
Targets self for DEF Up Lv.3 (15 s), ATK Up Lv.4 (15 s), activates Provoke on self (15 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.4 damage
Charge time: 36 s
- Level 6
Targets self for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s), activates Provoke on self (16 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.5 damage
Charge time: 36 s
- Level 7
Targets self for DEF Up Lv.4 (17 s), ATK Up Lv.4 (17 s), activates Provoke on self (17 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.6 damage
Charge time: 36 s
- Level 8
Targets self for DEF Up Lv.4 (18 s), ATK Up Lv.5 (18 s), activates Provoke on self (18 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.7 damage
Charge time: 36 s
- Level 9
Targets self for DEF Up Lv.5 (19 s), ATK Up Lv.5 (19 s), activates Provoke on self (19 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.8 damage
Charge time: 36 s
- Level 10
Targets self for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), activates Provoke on self (20 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 2 damage
Charge time: 36 s
When remaining HP is 50% or below, self SPD Up Lv.5, DEF Up Lv.5; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
When remaining HP is 50% or below, self SPD Up Lv.1, DEF Up Lv.1; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.1, Critical % Up Lv.1
- Level 2
When remaining HP is 50% or below, self SPD Up Lv.2, DEF Up Lv.2; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.2, Critical % Up Lv.2
- Level 3
When remaining HP is 50% or below, self SPD Up Lv.3, DEF Up Lv.3; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.3, Critical % Up Lv.3
- Level 4
When remaining HP is 50% or below, self SPD Up Lv.4, DEF Up Lv.4; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.4, Critical % Up Lv.4
- Level 5
When remaining HP is 50% or below, self SPD Up Lv.5, DEF Up Lv.5; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5
Heal 150 HP at an interval, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















