Basil Hawkins

Opening of the Conniving Game

Headliner of the Animal Kingdom Pirates. He encounters Luffy and Zoro in the Land of Wano which leads to a battle. He activates Strawman Cards and attacks with the power given by the card he draws.

Special

Strawman Cards: The Hierophant Reversed, The Card of Pursuit

Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, boosts DEX, Cerebral, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns, adds 20x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 6,000,000 additional damage with 6 crewmembers), and launches the following effects based on character's Special launch status: (0-2) reduces damage taken by 80% for 1 turn; (3) reduces damage taken by 80% for 1 turn, and further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special), then sets character's Special launch status to 0 (Special launch status effect is not stackable)

BaseLimit Break
Level 116 turns15 turns
Level 215 turns14 turns
Level 314 turns13 turns
Level 413 turns12 turns
Level 512 turns11 turns
Max11 turns10 turns

−1 turn at Limit Break 21

Strawman Cards: The Hierophant Reversed, The Card of PursuitLLB

Deals 500x character's ATK in non-type damage to one enemy, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, boosts DEX, Cerebral, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 3 turns, allows crew's chain multiplier growth rate alterating effect to be further increased up to 2 times (this effect also applies to chain multiplier growth rate alterating effect from this Special), adds 25x the amount of damage received before Special is launched in non-type damage on top of tap-timing bonuses for 3 turns (maximum 7,500,000 additional damage with 6 crewmembers), and launches the following effects based on character's Special launch status: (0-2) reduces damage taken by 80% for 1 turn; (3) reduces damage taken by 80% for 1 turn, and further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special), makes enemies into QCK-type for 1 turn (cannot change a Super Type enemy), then sets character's Special launch status to 0 (Special launch status effect is not stackable)

BaseLimit Break
Level 116 turns15 turns
Level 215 turns14 turns
Level 314 turns13 turns
Level 413 turns12 turns
Level 512 turns11 turns
Max11 turns10 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 21

Captain Ability

Beyond What the Card Tells

Boosts DEX characters' ATK by 4x, boosts other characters' ATK by 3.5x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, heals 50% of damage received during that battle while moving to the next battle, reduces character's Special charge time by 1 turn on the crew's next turn after taking damage, and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 80% or below, adds +1 to character's Special launch status (max +3; effect can be activated again after crew's HP rises above 80%)

LLB

Reduces DEX characters' Special charge, VS Effect gauge, and Switch Effect by 2 at start of quest, boosts DEX characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, boosts crew's HP by 1.3x, increases all enemies' attack interval by 1 in every battle after preemptive actions, reduces all enemies' HP by 10% at end of turn, heals 50% of damage received during that battle while moving to the next battle, reduces character's Special charge time by 2 turns on the crew's next turn after taking damage, and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 80% or below, adds +1 to character's Special launch status (max +3; effect can be activated again after crew's HP rises above 80%)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Makes character's STRQCKTNDRCV slots have matching slot effects

Unlocks at Limit Break 10

RES

Makes character immune to Paralysis/Special Bind

Unlocks at Limit Break 25

Support Ability

Supported Characters

Kaido

Level 5 (Max)

Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle

Show all 5 levels
  1. Level 1

    Changes supported character's slot to character's own type and heals crew by 500 HP at start of final battle

  2. Level 2

    Changes supported character's slot to character's own type and heals crew by 1,000 HP at start of final battle

  3. Level 3

    Changes supported character's slot to character's own type and heals crew by 1,500 HP at start of final battle

  4. Level 4

    Changes supported character's slot to character's own type and heals crew by 2,000 HP at start of final battle

  5. Level 5

    Changes supported character's slot and adjacent slots to character's own type and heals crew by 3,000 HP at start of final battle

Super Special

Super Type
Condition

When any crew Support Effect is triggered by an enemy action

Massively reduces a portion of each enemy's dealt damage that exceeds 500 for 1 turn, sets character's Special launch status to (3), and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,202974161
Lv 994,4041,710321
Lv 1506,6062,565481
Limit Break4,904+5001,910+200421+100
Limit Break+5,254+8502,110+400496+175

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Makes character's STRQCKTNDRCV slots have matching slot effects

11

Boosts base RCV by 5

12

Boosts base RCV by 10

13

Boosts base RCV by 10

14

Boosts base RCV by 10

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 20

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 20

20

Boosts base RCV by 30

21

Reduces Special charge time by 1 turn

22

Boosts base HP by 70

23

Boosts base HP by 70

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Makes character immune to Paralysis/Special Bind

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base ATK by 50

29

Boosts base ATK by 60

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 50

34

Boosts base ATK by 25

35

Boosts base HP by 100

36

Boosts base ATK by 25

37

Boosts base HP by 100

38

Boosts base ATK by 50

39

Boosts base HP by 150

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 2 turns

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 4 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,6631,810339
Lv 1104,8781,894355
New Pirate Rumble skills
Lv 1205,3102,062386
New Captain Ability
Lv 1305,7422,229418
New Pirate Rumble skills
Lv 1506,6062,565481
New Special · New Pirate Rumble skills

Evolution

Basil Hawkins
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Basil Hawkins the Magician
Basil Hawkins the Magician
Super Evolution · 200,000 Beli
Basil Hawkins

Pirate Rumble

Style
Defender
DEF
310
SPD
124
Cost
55
Action

Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2

Targets closest enemies

Strawman Cards: The Hierophant Reversed, The Card of Pursuit
Level 10 (Max)

Targets self for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), activates Provoke on self (20 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 2 damage

Charge time: 36 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.2 (11 s), ATK Up Lv.3 (11 s), activates Provoke on self (11 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1 damage

    Charge time: 36 s

  2. Level 2

    Targets self for DEF Up Lv.2 (12 s), ATK Up Lv.3 (12 s), activates Provoke on self (12 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.1 damage

    Charge time: 36 s

  3. Level 3

    Targets self for DEF Up Lv.2 (13 s), ATK Up Lv.3 (13 s), activates Provoke on self (13 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.2 damage

    Charge time: 36 s

  4. Level 4

    Targets self for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s), activates Provoke on self (14 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.3 damage

    Charge time: 36 s

  5. Level 5

    Targets self for DEF Up Lv.3 (15 s), ATK Up Lv.4 (15 s), activates Provoke on self (15 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.4 damage

    Charge time: 36 s

  6. Level 6

    Targets self for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s), activates Provoke on self (16 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.5 damage

    Charge time: 36 s

  7. Level 7

    Targets self for DEF Up Lv.4 (17 s), ATK Up Lv.4 (17 s), activates Provoke on self (17 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.6 damage

    Charge time: 36 s

  8. Level 8

    Targets self for DEF Up Lv.4 (18 s), ATK Up Lv.5 (18 s), activates Provoke on self (18 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.7 damage

    Charge time: 36 s

  9. Level 9

    Targets self for DEF Up Lv.5 (19 s), ATK Up Lv.5 (19 s), activates Provoke on self (19 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 1.8 damage

    Charge time: 36 s

  10. Level 10

    Targets self for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), activates Provoke on self (20 s); targets enemies within medium range for ATK x 1.5 damage; when remaining HP is 50% or below, targets enemies within large range for ATK x 2 damage

    Charge time: 36 s

Ability
Level 5 (Max)

When remaining HP is 50% or below, self SPD Up Lv.5, DEF Up Lv.5; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    When remaining HP is 50% or below, self SPD Up Lv.1, DEF Up Lv.1; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.1, Critical % Up Lv.1

  2. Level 2

    When remaining HP is 50% or below, self SPD Up Lv.2, DEF Up Lv.2; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.2, Critical % Up Lv.2

  3. Level 3

    When remaining HP is 50% or below, self SPD Up Lv.3, DEF Up Lv.3; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.3, Critical % Up Lv.3

  4. Level 4

    When remaining HP is 50% or below, self SPD Up Lv.4, DEF Up Lv.4; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.4, Critical % Up Lv.4

  5. Level 5

    When remaining HP is 50% or below, self SPD Up Lv.5, DEF Up Lv.5; when remaining HP is 50% or below, DEX-type teammates Guard % Up Lv.5, Critical % Up Lv.5

Resilience

Heal 150 HP at an interval, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Basil Hawkins
Basil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsHawkinsBasil HawkinsHawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins"Magician" Basil HawkinsBasil HawkinsMagician Basil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins
Linked families
Bonney & Hawkins