Basil Hawkins

Worst Generation's Alliance Talks

Captain of the Hawkins Pirates. He's come to a certain island with Apoo at Kid's behest. Despite being in enemy territory, he takes out his tarot cards and begins fortune-telling as usual.

Special

Magician's Composure

Reduces crew's Despair/ATK Down duration by 5 turns, reduces all enemies' [Damage Cut] duration by 3 turns. If the total HP healed beyond crew's maximum HP before Special is launched is 10,000 or more, doubles crew's slot effects for 1 turn. After that, boosts crew's slot effects by 1.75x for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Level 614 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

I Am the Magician

Boosts Cerebral characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts crew's base ATK and base HP by 30

UNIQ

Makes character's PSYRCVTND slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Reduces damage taken from PSY characters by 5% and adds 5% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1% and adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from PSY characters by 2% and adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from PSY characters by 3% and adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from PSY characters by 4% and adds 4% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from PSY characters by 5% and adds 5% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,31784773
Lv 992,9261,411242
Lv 1504,3892,116363
Limit Break3,126+2001,511+100292+50
Limit Break+3,326+4001,711+300392+150

Limit Break

01

Boosts base HP by 40

02

Boosts base RCV by 25

03

Boosts base ATK by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base HP by 50

Show all 25
06

Boosts base ATK by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Makes character's PSYRCVTND slots have matching slot effects

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base ATK by 30

12

Reduces Special charge time by 1 turn

13

Boosts base RCV by 25

14

Boosts base HP by 60

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base RCV by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Pinch Healing

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,0981,493256
Lv 1103,2411,563268
Lv 1203,5281,701291
Lv 1303,8151,839315
Lv 1504,3892,116363

Pirate Rumble

Style
Defender
DEF
255
SPD
104
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Magician's Composure
Level 10 (Max)

Activates Provoke on self (20 s); targets INT-type teammates for Guard % Up Lv.5 (20 s); targets enemies within small range for HP 10% reduction

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Activates Provoke on self (11 s); targets INT-type teammates for Guard % Up Lv.1 (11 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  2. Level 2

    Activates Provoke on self (12 s); targets INT-type teammates for Guard % Up Lv.1 (12 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  3. Level 3

    Activates Provoke on self (13 s); targets INT-type teammates for Guard % Up Lv.1 (13 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  4. Level 4

    Activates Provoke on self (14 s); targets INT-type teammates for Guard % Up Lv.2 (14 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  5. Level 5

    Activates Provoke on self (15 s); targets INT-type teammates for Guard % Up Lv.2 (15 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  6. Level 6

    Activates Provoke on self (16 s); targets INT-type teammates for Guard % Up Lv.3 (16 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  7. Level 7

    Activates Provoke on self (17 s); targets INT-type teammates for Guard % Up Lv.3 (17 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  8. Level 8

    Activates Provoke on self (18 s); targets INT-type teammates for Guard % Up Lv.3 (18 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  9. Level 9

    Activates Provoke on self (19 s); targets INT-type teammates for Guard % Up Lv.4 (19 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

  10. Level 10

    Activates Provoke on self (20 s); targets INT-type teammates for Guard % Up Lv.5 (20 s); targets enemies within small range for HP 10% reduction

    Charge time: 24 s

Ability
Level 5 (Max)

INT-type teammates Guard % Up Lv.5; self DEF Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type teammates Guard % Up Lv.1; self DEF Up Lv.1

  2. Level 2

    INT-type teammates Guard % Up Lv.2; self DEF Up Lv.1

  3. Level 3

    INT-type teammates Guard % Up Lv.3; self DEF Up Lv.1

  4. Level 4

    INT-type teammates Guard % Up Lv.4; self DEF Up Lv.1

  5. Level 5

    INT-type teammates Guard % Up Lv.5; self DEF Up Lv.2

Resilience

60% chance to evade Special Bind

Family

Basil Hawkins
Basil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsHawkinsHawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins"Magician" Basil HawkinsBasil HawkinsMagician Basil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins
Linked families
Bonney & Hawkins