
Basil Hawkins
Future-Reading Cards
Animal Kingdom Pirates, Headliner. He confronts Killer on the third floor of Onigashima castle. Killer couldn't touch him because he had Kid's life in one of his straw dolls, but Killer managed to bypass this by attacking Hawkins's left arm--a limb that Kid does not have.
Special
Reduces PSY and INT characters' Special charge time by 1 turn and boosts their slot effects for 1 turn based on the total damage taken during the quest (2.5x for 0 or more, 2.75x for 30,000 or more). If Captain is a PSY or INT type, reduces crew's Bind/Fear duration by 6 turns, nullifies damage based on the current Special use count (1 turn for 0~1, up to 1 attack for 2~3, up to 2 attacks for 4), extends crew's slot effect boost by 1 turn (this effect also applies to slot effect boost from this Special), and sets Special use count to 0 after Special is launched (Special use count effects do not stack)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY and INT characters' ATK by 5x, boosts their ATK by 5.25 when HP is 90% or above or 30% or below, boosts their HP by 1.3x, makes unfavorable slots have matching slot effects, and adds +1 to Special use count every time a crewmate uses a Special (up to 4)
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 10
Makes PSY and INT characters' PSYINT slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
PSY Cerebral characters
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and boosts PSY characters' slot effects by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn and boosts PSY characters' slot effects by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 15% for 1 turn and boosts PSY characters' slot effects by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn and boosts PSY characters' slot effects by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn and boosts PSY characters' slot effects by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and boosts PSY characters' slot effects by 1.75x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Capone Bege, Jewelry Bonney, Eustass Kid, Killer, Scratchmen Apoo, X Drake, Urouge, Trafalgar Law, Marshall D. Teach (Blackbeard), Kaido
Reduces crew's Special Bind duration by 4 turns, boosts PSY and INT characters' ATK by 2.5x for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,965 | 856 | 138 |
| Lv 99 | 3,930 | 1,711 | 275 |
| Lv 150 | 5,895 | 2,566 | 412 |
| Limit Break | 4,430+500 | 1,911+200 | 375+100 |
| Limit Break+ | 4,930+1,000 | 2,111+400 | 425+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes PSY and INT characters' PSYINT slots have matching slot effects
Boosts base HP by 80
Boosts base RCV by 50
Boosts base HP by 90
Boosts base ATK by 30
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 80
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 80
Boosts base ATK by 120
Boosts base HP by 120
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Boosts base ATK based on HP before attacking (max +500 at 60,000 HP left, min +200 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 2
Boosts base ATK based on HP before attacking (max +1000 at 60,000 HP left, min +400 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 3
Boosts base ATK based on HP before attacking (max +1500 at 60,000 HP left, min +600 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 4
Boosts base ATK based on HP before attacking (max +2000 at 60,000 HP left, min +800 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 5
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,161 | 1,811 | 291 |
| Lv 110 | 4,353 | 1,895 | 304 |
| Lv 120 | 4,739 | 2,063 | 331 |
| Lv 130 | 5,124 | 2,230 | 358 |
| Lv 150 | 5,895 | 2,566 | 412 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 192
- SPD
- 147
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.5 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 80% chance of Halve Stats (10 s)
Charge time: 23 s
Show all 10 levels
- Level 1
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.1 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 62% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 2
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.1 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 64% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 3
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.1 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 66% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 4
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.2 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 68% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 5
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.2 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 70% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 6
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.3 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 72% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 7
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.3 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 74% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 8
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.3 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 76% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 9
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.4 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 78% chance of Halve Stats (10 s)
Charge time: 23 s
- Level 10
Targets self for HP 20% reduction; when current HP is below 60%, targets all enemies for DEF Down Lv.5 (15 s); when current HP is below 30%, targets 3 high ATK enemies for 80% chance of Halve Stats (10 s)
Charge time: 23 s
PSY-type teammates HP Up Lv.6, ATK Up Lv.6; Cerebral class teammates RCV Up Lv.5; revives self up to 1 time at 50% HP
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.2, ATK Up Lv.2; Cerebral class teammates RCV Up Lv.1; revives self up to 1 time at 30% HP
- Level 2
PSY-type teammates HP Up Lv.3, ATK Up Lv.3; Cerebral class teammates RCV Up Lv.2; revives self up to 1 time at 35% HP
- Level 3
PSY-type teammates HP Up Lv.4, ATK Up Lv.4; Cerebral class teammates RCV Up Lv.3; revives self up to 1 time at 40% HP
- Level 4
PSY-type teammates HP Up Lv.5, ATK Up Lv.5; Cerebral class teammates RCV Up Lv.4; revives self up to 1 time at 45% HP
- Level 5
PSY-type teammates HP Up Lv.6, ATK Up Lv.6; Cerebral class teammates RCV Up Lv.5; revives self up to 1 time at 50% HP
Completely evades Damage Over Time, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates ATK, HP, SPD Up Lv.3; Cerebral/Striker class teammates Critical % Up Lv.3, Special CT Speed Up, DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates ATK, HP, SPD Up Lv.1; Cerebral/Striker class teammates Critical % Up Lv.1, Special CT Speed Up, DEF Up Lv.1
- Level 2
PSY-type teammates ATK, HP, SPD Up Lv.1; Cerebral/Striker class teammates Critical % Up Lv.2, Special CT Speed Up, DEF Up Lv.1
- Level 3
PSY-type teammates ATK, HP, SPD Up Lv.2; Cerebral/Striker class teammates Critical % Up Lv.2, Special CT Speed Up, DEF Up Lv.2
- Level 4
PSY-type teammates ATK, HP, SPD Up Lv.2; Cerebral/Striker class teammates Critical % Up Lv.3, Special CT Speed Up, DEF Up Lv.2
- Level 5
PSY-type teammates ATK, HP, SPD Up Lv.3; Cerebral/Striker class teammates Critical % Up Lv.3, Special CT Speed Up, DEF Up Lv.2
Targets all enemies for 2000 damage, 100% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.10 (20 s), ATK Down Lv.10 (20 s)
When 6 enemies are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 1200 damage, 60% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.6 (12 s), ATK Down Lv.6 (12 s)
- Level 2
Targets all enemies for 1400 damage, 70% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.7 (14 s), ATK Down Lv.7 (14 s)
- Level 3
Targets all enemies for 1600 damage, 80% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.8 (16 s), ATK Down Lv.8 (16 s)
- Level 4
Targets all enemies for 1800 damage, 90% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.9 (18 s), ATK Down Lv.9 (18 s)
- Level 5
Targets all enemies for 2000 damage, 100% chance of Special Bind (8 s); targets PSY and INT-type enemies for SPD Down Lv.10 (20 s), ATK Down Lv.10 (20 s)
How to get
Featured · Jun 3, 2023 – Jul 1, 2023
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