
Basil Hawkins the Magician
Animal Kingdom Pirates, Headliner
Animal Kingdom Pirates, Headliner. He pursues Luffy and Zoro with the use of his Strawman Cards. Even though the Card of Infighting caused his underlings to attack each other, the next card he drew, the Card of Pursuit, allowed him to exhibit astounding power and wound Zoro.
Special
Changes adjacent slots to character's own type and delays all enemies by 1 turn
Changes crew's slots to character's own type. When Special is launched, if the HP of the enemy with the highest max HP is 70% or above, delays all enemies for 1 turn; if the HP of the enemy with the highest max HP is below 70%, delays all enemies for 1 turn (ignoring immunity to delay or status effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 / 37 turns | 13 / 21 turns |
| Level 2 | 28 / 36 turns | 12 / 20 turns |
| Level 3 | 27 / 35 turns | 11 / 19 turns |
| Level 4 | 26 / 34 turns | 10 / 18 turns |
| Level 5 | 25 / 33 turns | 9 / 17 turns |
| Level 6 | 24 / 32 turns | 8 / 16 turns |
| Level 7 | 23 / 31 turns | 7 / 15 turns |
| Max | 22 / 30 turns | 6 / 14 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Reduces crew's Slot Bind/Paralysis duration by 3 turns, changes adjacent slots to character's own type, and delays all enemies for 1 turn
Reduces crew's Slot Bind/Paralysis duration by 5 turns, boosts damage dealt to delayed enemies by 2.25x for 1 turn, and changes crew's slots (including BLOCK slots) to character's own type. When Special is launched, if the HP of the enemy with the highest max HP is 70% or above, delays all enemies for 1 turn; if the HP of the enemy with the highest max HP is below 70%, delays all enemies for 1 turn (ignoring immunity to delay or status effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 / 37 turns | 13 / 21 turns |
| Level 2 | 28 / 36 turns | 12 / 20 turns |
| Level 3 | 27 / 35 turns | 11 / 19 turns |
| Level 4 | 26 / 34 turns | 10 / 18 turns |
| Level 5 | 25 / 33 turns | 9 / 17 turns |
| Level 6 | 24 / 32 turns | 8 / 16 turns |
| Level 7 | 23 / 31 turns | 7 / 15 turns |
| Max | 22 / 30 turns | 6 / 14 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts Striker and Cerebral characters' ATK by 1.75x
Boosts Striker and Cerebral characters' ATK by 3.25x and makes their QCK slots have matching slot effects
Unlocks at Limit Break 39
Boosts Striker and Cerebral characters' ATK by 3.25x and makes their QCK slots have matching slot effects
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Striker and Cerebral characters' ATK by 4.75x, HP by 1.2x, makes their QCK slots have matching slot effects, and boosts their ATK by approximately 5.5x when there are 3 or more enemies
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Striker characters' base stats by 50
Unlocks at Limit Break 7
Makes character's DEX slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Kaido
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,268 | 524 | 94 |
| Lv 99 | 3,170 | 1,310 | 235 |
| Lv 150 | 4,755 | 1,965 | 352 |
| Limit Break | 3,650+480 | 1,520+210 | 335+100 |
| Limit Break+ | 4,000+830 | 1,720+410 | 410+175 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Striker characters' base stats by 50
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 35
Boosts base RCV by 35
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's DEX slots have matching slot effects
Boosts base ATK by 35
Boosts base ATK by 40
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,356 | 1,387 | 248 |
| Lv 110 | 3,511 | 1,451 | 260 |
| Lv 120 | 3,822 | 1,579 | 283 |
| New Captain Ability | |||
| Lv 130 | 4,133 | 1,708 | 306 |
| Lv 150 | 4,755 | 1,965 | 352 |
| New Special | |||





















