Basil Hawkins the Magician

Animal Kingdom Pirates, Headliner

Animal Kingdom Pirates, Headliner. He pursues Luffy and Zoro with the use of his Strawman Cards. Even though the Card of Infighting caused his underlings to attack each other, the next card he drew, the Card of Pursuit, allowed him to exhibit astounding power and wound Zoro.

Special

Strawman Cards: The Card of Pursuit
Stage 1

Changes adjacent slots to character's own type and delays all enemies by 1 turn

Stage 2

Changes crew's slots to character's own type. When Special is launched, if the HP of the enemy with the highest max HP is 70% or above, delays all enemies for 1 turn; if the HP of the enemy with the highest max HP is below 70%, delays all enemies for 1 turn (ignoring immunity to delay or status effects)

BaseLimit Break
Level 129 / 37 turns13 / 21 turns
Level 228 / 36 turns12 / 20 turns
Level 327 / 35 turns11 / 19 turns
Level 426 / 34 turns10 / 18 turns
Level 525 / 33 turns9 / 17 turns
Level 624 / 32 turns8 / 16 turns
Level 723 / 31 turns7 / 15 turns
Max22 / 30 turns6 / 14 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−1 turn at Limit Break 49 (LB+)

Strawman Cards: The Card of PursuitLLB
Stage 1

Reduces crew's Slot Bind/Paralysis duration by 3 turns, changes adjacent slots to character's own type, and delays all enemies for 1 turn

Stage 2

Reduces crew's Slot Bind/Paralysis duration by 5 turns, boosts damage dealt to delayed enemies by 2.25x for 1 turn, and changes crew's slots (including BLOCK slots) to character's own type. When Special is launched, if the HP of the enemy with the highest max HP is 70% or above, delays all enemies for 1 turn; if the HP of the enemy with the highest max HP is below 70%, delays all enemies for 1 turn (ignoring immunity to delay or status effects)

BaseLimit Break
Level 129 / 37 turns13 / 21 turns
Level 228 / 36 turns12 / 20 turns
Level 327 / 35 turns11 / 19 turns
Level 426 / 34 turns10 / 18 turns
Level 525 / 33 turns9 / 17 turns
Level 624 / 32 turns8 / 16 turns
Level 723 / 31 turns7 / 15 turns
Max22 / 30 turns6 / 14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−1 turn at Limit Break 49 (LB+)

Captain Ability

He Who Follows the Fate of the Cards

Boosts Striker and Cerebral characters' ATK by 1.75x

LB

Boosts Striker and Cerebral characters' ATK by 3.25x and makes their QCK slots have matching slot effects

Unlocks at Limit Break 39

LLB

Boosts Striker and Cerebral characters' ATK by 3.25x and makes their QCK slots have matching slot effects

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Striker and Cerebral characters' ATK by 4.75x, HP by 1.2x, makes their QCK slots have matching slot effects, and boosts their ATK by approximately 5.5x when there are 3 or more enemies

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Striker characters' base stats by 50

Unlocks at Limit Break 7

UNIQ

Makes character's DEX slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

Kaido

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 4% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,26852494
Lv 993,1701,310235
Lv 1504,7551,965352
Limit Break3,650+4801,520+210335+100
Limit Break+4,000+8301,720+410410+175

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 10

04

Boosts base ATK by 10

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Striker characters' base stats by 50

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 30

15

Boosts base RCV by 35

16

Boosts base RCV by 35

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Makes character's DEX slots have matching slot effects

31

Boosts base ATK by 35

32

Boosts base ATK by 40

33

Boosts base ATK by 50

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 70

38

Boosts base HP by 100

39

Power Up Captain Ability

40

Potential Ability 2: RCV Bind Resistance

41

Expand Limit Break (LB+)

42

Boosts base RCV by 25

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base ATK by 50

46

Boosts base HP by 100

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 1 turn

50

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,3561,387248
Lv 1103,5111,451260
Lv 1203,8221,579283
New Captain Ability
Lv 1304,1331,708306
Lv 1504,7551,965352
New Special

Evolution

Basil Hawkins
Sea PonySea ColtSea HorseSea StallionBlue Striped Dragon
50,000 Beli
Basil Hawkins the Magician

Family

Basil Hawkins
Basil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsHawkinsBasil HawkinsHawkinsBasil HawkinsBasil Hawkins the MagicianBasil HawkinsBasil HawkinsBasil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins"Magician" Basil HawkinsBasil HawkinsMagician Basil HawkinsBasil HawkinsBasil Hawkins the MagicianBasil Hawkins
Linked families
Bonney & Hawkins