Issho

New Naval HQ's Strongest

Admiral of the Navy HQ. After he found out Doflamingo's retirement news proved to be false, he decided to offer the Warlord his assistance, temporarily. However, his true intention was the eventual abolishment of the Seven Warlords of the Sea, and so his attitude towards Doflamingo was not the most cordial.

Special

Rain at the War's End

Deals 20x character's ATK in non-type damage to random enemies 10 times and delays all enemies by 1 turn. If character is a Captain/Friend Captain/Helper Captain, changes all slots into character's own type

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Max13 turns11 turns

−2 turns at Limit Break 39 (LB+)

Captain Ability

Glistening Idle Tiger Claws

Slightly increases damage taken, but boosts Slasher characters' ATK by 3.25x and HP by 1.2x. Boosts their ATK by a further 1.3x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain

LB

Slightly increases damage taken, but boosts Slasher characters' ATK by 3.5x, HP by 1.3x, and boosts their ATK a further 1.3x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain

Unlocks at Limit Break 38

Crewmate Ability

+STATS

Boosts Slasher characters' base stats by 40

Unlocks at Limit Break 8

UNIQ

Makes character's STRDEXQCKPSY slots have matching slot effects if Captain is a Slasher class

Unlocks at Limit Break 27

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or HP reducing Special, changes Slasher characters' unfavorable slots to character's own type

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or HP reducing Special, changes supported character's slot randomly

  2. Level 2

    Once per quest, if supported character uses a damage dealing or HP reducing Special, changes supported character's slot randomly

  3. Level 3

    Once per quest, if supported character uses a damage dealing or HP reducing Special, changes supported character's unfavorable slot to character's own type

  4. Level 4

    Once per quest, if supported character uses a damage dealing or HP reducing Special, changes supported character's unfavorable slot to character's own type

  5. Level 5

    Once per quest, if supported character uses a damage dealing or HP reducing Special, changes Slasher characters' unfavorable slots to character's own type

Stats

HPATKRCV
Lv 11,371784181
Lv 993,2221,576344
Lv 1504,8332,364516
Limit Break3,682+4601,801+225449+105
Limit Break+4,182+9602,001+425499+155

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 15

03

Boosts base HP by 25

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 5

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Add Crewmate Ability 1: Boosts Slasher characters' base stats by 40

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 35

14

Boosts base HP by 40

15

Potential Ability 2: Pinch Healing

16

Boosts base RCV by 20

17

Boosts base ATK by 25

18

Boosts base RCV by 25

19

Boosts base ATK by 30

20

Boosts base RCV by 30

21

Boosts base ATK by 35

22

Boosts base HP by 45

23

Boosts base HP by 50

24

Boosts base HP by 60

25

Boosts base HP by 70

26

Boosts base HP by 80

27

Add Crewmate Ability 2: Makes character's STRDEXQCKPSY slots have matching slot effects if Captain is a Slasher class

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 25

34

Boosts base ATK by 100

35

Boosts base HP by 150

36

Boosts base HP by 150

37

Boosts base HP by 200

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Pinch Healing
Level 5 (Max)

Heals crew by 2x character's RCV when HP is 50% or lower and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals crew by 2x character's RCV when HP is 10% or lower and character lands a PERFECT strike

  2. Level 2

    Heals crew by 2x character's RCV when HP is 15% or lower and character lands a PERFECT strike

  3. Level 3

    Heals crew by 2x character's RCV when HP is 20% or lower and character lands a PERFECT strike

  4. Level 4

    Heals crew by 2x character's RCV when HP is 30% or lower and character lands a PERFECT strike

  5. Level 5

    Heals crew by 2x character's RCV when HP is 50% or lower and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance to add 10% damage to character's last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance to add 4% damage to character's last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance to add 5% damage to character's last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance to add 6% damage to character's last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance to add 8% damage to character's last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance to add 10% damage to character's last strike

Level Limit Break

HPATKRCV
Lv 1053,4111,668364
Lv 1103,5691,745381
Lv 1203,8851,900414
Lv 1304,2012,054448
Lv 1504,8332,364516

Evolution

Fujitora
Sea StallionRainbow Pirate PenguinRainbow Hermit CrabBlack Armored CrabRainbow Striped Dragon
75,000 Beli
Issho
Issho
Sea StallionBlack Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Fujitora

Pirate Rumble

Style
Obstructer
DEF
154
SPD
116
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Rain at the War's End
Level 10 (Max)

Targets all enemies for ATK x 1.05 damage; 30% chance of Action Bind (8 s)

Charge time: 38 s

Show all 10 levels
  1. Level 1

    Targets all enemies for ATK x 0.8 damage; 30% chance of Action Bind (5 s)

    Charge time: 38 s

  2. Level 2

    Targets all enemies for ATK x 0.82 damage; 30% chance of Action Bind (5 s)

    Charge time: 38 s

  3. Level 3

    Targets all enemies for ATK x 0.83 damage; 30% chance of Action Bind (5 s)

    Charge time: 38 s

  4. Level 4

    Targets all enemies for ATK x 0.85 damage; 30% chance of Action Bind (6 s)

    Charge time: 38 s

  5. Level 5

    Targets all enemies for ATK x 0.87 damage; 30% chance of Action Bind (6 s)

    Charge time: 38 s

  6. Level 6

    Targets all enemies for ATK x 0.89 damage; 30% chance of Action Bind (7 s)

    Charge time: 38 s

  7. Level 7

    Targets all enemies for ATK x 0.9 damage; 30% chance of Action Bind (7 s)

    Charge time: 38 s

  8. Level 8

    Targets all enemies for ATK x 0.92 damage; 30% chance of Action Bind (7 s)

    Charge time: 38 s

  9. Level 9

    Targets all enemies for ATK x 0.94 damage; 30% chance of Action Bind (8 s)

    Charge time: 38 s

  10. Level 10

    Targets all enemies for ATK x 1.05 damage; 30% chance of Action Bind (8 s)

    Charge time: 38 s

Ability
Level 5 (Max)

Slasher class teammates Blow Away % Up Lv.5; Slasher class teammates HP Up Lv.1

Show all 5 levels
  1. Level 1

    Slasher class teammates Blow Away % Up Lv.1; Slasher class teammates HP Up Lv.1

  2. Level 2

    Slasher class teammates Blow Away % Up Lv.2; Slasher class teammates HP Up Lv.1

  3. Level 3

    Slasher class teammates Blow Away % Up Lv.3; Slasher class teammates HP Up Lv.1

  4. Level 4

    Slasher class teammates Blow Away % Up Lv.4; Slasher class teammates HP Up Lv.1

  5. Level 5

    Slasher class teammates Blow Away % Up Lv.5; Slasher class teammates HP Up Lv.1

Resilience

50% chance to evade Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Issho (Fujitora)
FujitoraFujitoraFujitoraFujitoraIsshoFujitoraFujitoraFujitoraFujitoraFujitoraFujitora: Gravity BladeFujitoraIsshoFujitora
Linked families
Fujitora & RyokugyuKizaru & FujitoraSakazuki & Issho