
Fujitora: Gravity Blade
Navy HQ Powerhouse
Naval HQ Admiral. Although duty-bound to pursue the Straw Hats, Luffy's honest free spirit and the earnestness of the Dressrosa civilians moved him to reconsider. After engaging Luffy in combat, he ultimately decided not to stand in the way of their journey.
Special
Deals 50x character's ATK in PSY damage to all enemies (ignoring all defensive effects), changes adjacent slots to characters' own type, and doubles Powerhouse characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 28 turns |
| Level 2 | 28 turns | 27 turns |
| Level 3 | 27 turns | 26 turns |
| Level 4 | 26 turns | 25 turns |
| Level 5 | 25 turns | 24 turns |
| Level 6 | 24 turns | 23 turns |
| Level 7 | 23 turns | 22 turns |
| Level 8 | 22 turns | 21 turns |
| Level 9 | 21 turns | 20 turns |
| Level 10 | 20 turns | 19 turns |
| Level 11 | 19 turns | 18 turns |
| Level 12 | 18 turns | 17 turns |
| Level 13 | 17 turns | 16 turns |
| Level 14 | 16 turns | 15 turns |
| Level 15 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 8
Reduces all enemies' damage reduction, [Damage Cut] and DEF Up duration by 3 turns, reduces all enemies' HP by 8% (ignoring all defensive effects), changes character's slot to TND, and changes adjacent slots (including BLOCK slots) to character's own type. If crew has slot effect boost when Special is launched, further increases crew's base ATK boost by +250, and boosts Powerhouse and Slasher characters' base ATK by +1250 for 2 turns (boosts Powerhouse and Slasher characters' slot effects by 2.5x for 2 turns otherwise). If crew has 3 or more Navy characters, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, Powerhouse and Slasher characters will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), and reduces character's Special charge time by 7 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 28 turns |
| Level 2 | 28 turns | 27 turns |
| Level 3 | 27 turns | 26 turns |
| Level 4 | 26 turns | 25 turns |
| Level 5 | 25 turns | 24 turns |
| Level 6 | 24 turns | 23 turns |
| Level 7 | 23 turns | 22 turns |
| Level 8 | 22 turns | 21 turns |
| Level 9 | 21 turns | 20 turns |
| Level 10 | 20 turns | 19 turns |
| Level 11 | 19 turns | 18 turns |
| Level 12 | 18 turns | 17 turns |
| Level 13 | 17 turns | 16 turns |
| Level 14 | 16 turns | 15 turns |
| Level 15 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 8
Captain Ability
Boosts Powerhouse characters' ATK by 2.25x and HP by 1.2x, and reduces all enemies' HP by 10% at end of turn
Crewmate Ability
Boosts Powerhouse characters' base ATK by 50
Unlocks at Limit Break 7
Makes Powerhouse characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Tsuru, Bastille, Maynard
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,268 | 634 | 109 |
| Lv 99 | 2,825 | 1,420 | 254 |
| Lv 150 | 4,237 | 2,130 | 381 |
| Limit Break | 3,075+250 | 1,520+100 | 304+50 |
| Limit Break+ | 3,275+450 | 1,720+300 | 404+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Add 1 Power Slot
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 60
Add Crewmate Ability 2: Makes Powerhouse characters' PSY slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 130
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 100
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,991 | 1,503 | 268 |
| Lv 110 | 3,129 | 1,573 | 281 |
| Lv 120 | 3,406 | 1,712 | 306 |
| Lv 130 | 3,683 | 1,851 | 331 |
| Lv 150 | 4,237 | 2,130 | 381 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 159
- SPD
- 120
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for 1400 damage; targets Powerhouse class teammates for Critical % Up Lv.6 (25 s)
Charge time: 37 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 800 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (15 s)
Charge time: 37 s
- Level 2
Targets enemies within large range (horizontal) for 850 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (16 s)
Charge time: 37 s
- Level 3
Targets enemies within large range (horizontal) for 900 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (17 s)
Charge time: 37 s
- Level 4
Targets enemies within large range (horizontal) for 950 damage; targets Powerhouse class teammates for Critical % Up Lv.3 (18 s)
Charge time: 37 s
- Level 5
Targets enemies within large range (horizontal) for 1000 damage; targets Powerhouse class teammates for Critical % Up Lv.4 (19 s)
Charge time: 37 s
- Level 6
Targets enemies within large range (horizontal) for 1050 damage; targets Powerhouse class teammates for Critical % Up Lv.4 (20 s)
Charge time: 37 s
- Level 7
Targets enemies within large range (horizontal) for 1100 damage; targets Powerhouse class teammates for Critical % Up Lv.4 (21 s)
Charge time: 37 s
- Level 8
Targets enemies within large range (horizontal) for 1150 damage; targets Powerhouse class teammates for Critical % Up Lv.5 (22 s)
Charge time: 37 s
- Level 9
Targets enemies within large range (horizontal) for 1200 damage; targets Powerhouse class teammates for Critical % Up Lv.5 (23 s)
Charge time: 37 s
- Level 10
Targets enemies within large range (horizontal) for 1400 damage; targets Powerhouse class teammates for Critical % Up Lv.6 (25 s)
Charge time: 37 s
Powerhouse class teammates SPD Up Lv.5; self ATK Up Lv.3
Show all 5 levels
- Level 1
Powerhouse class teammates SPD Up Lv.1; self ATK Up Lv.3
- Level 2
Powerhouse class teammates SPD Up Lv.2; self ATK Up Lv.3
- Level 3
Powerhouse class teammates SPD Up Lv.3; self ATK Up Lv.3
- Level 4
Powerhouse class teammates SPD Up Lv.4; self ATK Up Lv.3
- Level 5
Powerhouse class teammates SPD Up Lv.5; self ATK Up Lv.3
Super Tandem
Applies ATK Boost (Tandem) of 2x to Powerhouse and Slasher characters for 1 turn
At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to Powerhouse and Slasher characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
- Level 2
Applies ATK Boost (Tandem) of 1.4x to Powerhouse and Slasher characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
- Level 3
Applies ATK Boost (Tandem) of 1.6x to Powerhouse and Slasher characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
- Level 4
Applies ATK Boost (Tandem) of 1.8x to Powerhouse and Slasher characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
- Level 5
Applies ATK Boost (Tandem) of 2x to Powerhouse and Slasher characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sakazuki (Akainu), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Roronoa Zoro
How to get
Event













