
Issho
A Marine admiral, one of the most powerful people in the force. He can freely harness gravity to flatten foes to the ground or summon meteors, as well as ride on floating objects to fly through the air.
Special
Cuts all enemies' HP by 20%, then does it again at the end of the turn for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 21 turns |
| Level 2 | 23 turns | 20 turns |
| Level 3 | 22 turns | 19 turns |
| Level 4 | 21 turns | 18 turns |
| Level 5 | 20 turns | 17 turns |
| Level 6 | 19 turns | 16 turns |
| Level 7 | 18 turns | 15 turns |
| Max | 17 turns | 14 turns |
−1 turn at Limit Break 25
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Driven characters' ATK by 1.5x (3x when slots match) and HP by 1.5x and makes TNDRCV slots have matching slot effects as well
Boosts Driven characters' ATK by 3.5x when slots match (2x otherwise), HP by 1.5x, and makes their RCVTND slots have matching slot effects
Unlocks at Limit Break 38
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 11
Boosts Driven and Powerhouse characters' base stats by 50
Unlocks at Limit Break 21
Support Ability
Tsuru, Sengoku, Borsalino (Kizaru), Sakazuki (Akainu)
Reduces damage taken from PSY characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from PSY characters by 2% and adds 5% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from PSY characters by 3% and adds 7% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from PSY characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from PSY characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,820 | 700 | 201 |
| Lv 99 | 3,809 | 1,380 | 325 |
| Lv 150 | 5,713 | 2,070 | 487 |
| Limit Break | 4,349+540 | 1,555+175 | 420+95 |
| Limit Break+ | 4,849+1,040 | 1,755+375 | 470+145 |
Limit Break
Boosts base HP by 25
Boosts base HP by 25
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Show all 40
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 15
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 15
Potential Ability 2: Critical ATK
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Boosts Driven and Powerhouse characters' base stats by 50
Boosts base RCV by 15
Boosts base ATK by 25
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,033 | 1,461 | 344 |
| Lv 110 | 4,219 | 1,528 | 359 |
| Lv 120 | 4,593 | 1,664 | 391 |
| Lv 130 | 4,966 | 1,799 | 423 |
| Lv 150 | 5,713 | 2,070 | 487 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 119
- SPD
- 104
- Cost
- 55
Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for HP 49% reduction
Charge time: 36 s
Show all 10 levels
- Level 1
Targets all enemies for HP 39% reduction
Charge time: 36 s
- Level 2
Targets all enemies for HP 40% reduction
Charge time: 36 s
- Level 3
Targets all enemies for HP 41% reduction
Charge time: 36 s
- Level 4
Targets all enemies for HP 42% reduction
Charge time: 36 s
- Level 5
Targets all enemies for HP 43% reduction
Charge time: 36 s
- Level 6
Targets all enemies for HP 44% reduction
Charge time: 36 s
- Level 7
Targets all enemies for HP 45% reduction
Charge time: 36 s
- Level 8
Targets all enemies for HP 46% reduction
Charge time: 36 s
- Level 9
Targets all enemies for HP 47% reduction
Charge time: 36 s
- Level 10
Targets all enemies for HP 49% reduction
Charge time: 36 s
Driven class teammates HP Up Lv.7
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.3
- Level 2
Driven class teammates HP Up Lv.4
- Level 3
Driven class teammates HP Up Lv.5
- Level 4
Driven class teammates HP Up Lv.6
- Level 5
Driven class teammates HP Up Lv.7
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













