
Fujitora
Invading Navy Admiral
One of the Navy HQ Admirals. He appears on the island where the FES is held, to capture Uta who had been designated as dangerous.
Special
Reduces all enemies' DEF by 50% for 1 turn, reduces all enemies' [Damage Cut] and damage reduction duration by 2 turns, and reduces damage taken by 90% for 1 turn
| Max | 12 turns |
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Boosts QCK characters' base stats by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,143 | 762 | 92 |
| Lv 99 | 4,286 | 1,524 | 184 |
| Lv 150 | 6,429 | 2,286 | 276 |
| Limit Break | 4,686+400 | 1,774+250 | 284+100 |
| Limit Break+ | 4,886+600 | 1,974+450 | 384+200 |
Limit Break
Boosts base ATK by 50
Boosts base RCV by 40
Boosts base ATK by 50
Potential Ability 1: STR Damage Reduction
Boosts base HP by 200
Show all 20
Boosts base ATK by 150
Boosts base HP by 200
Boosts base RCV by 60
Add 1 Power Slot
Potential Ability 2: DEX Damage Reduction
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,538 | 1,613 | 194 |
| Lv 110 | 4,748 | 1,688 | 203 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,168 | 1,837 | 221 |
| Lv 130 | 5,588 | 1,987 | 239 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,429 | 2,286 | 276 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Defender- DEF
- 285
- SPD
- 129
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets Driven class teamates for DEF Up Lv.5 (15 s), Guard % Up Lv.5 (15 s); targets 2 high ATK enemies for ATK x 2.2 damage, up to 2 times
Charge time: 29 s
Show all 10 levels
- Level 1
Targets Driven class teamates for DEF Up Lv.1 (6 s), Guard % Up Lv.1 (6 s); targets 2 high ATK enemies for ATK x 1.2 damage, up to 2 times
Charge time: 29 s
- Level 2
Targets Driven class teamates for DEF Up Lv.1 (7 s), Guard % Up Lv.1 (7 s); targets 2 high ATK enemies for ATK x 1.3 damage, up to 2 times
Charge time: 29 s
- Level 3
Targets Driven class teamates for DEF Up Lv.2 (8 s), Guard % Up Lv.2 (8 s); targets 2 high ATK enemies for ATK x 1.4 damage, up to 2 times
Charge time: 29 s
- Level 4
Targets Driven class teamates for DEF Up Lv.2 (9 s), Guard % Up Lv.2 (9 s); targets 2 high ATK enemies for ATK x 1.5 damage, up to 2 times
Charge time: 29 s
- Level 5
Targets Driven class teamates for DEF Up Lv.3 (10 s), Guard % Up Lv.3 (10 s); targets 2 high ATK enemies for ATK x 1.6 damage, up to 2 times
Charge time: 29 s
- Level 6
Targets Driven class teamates for DEF Up Lv.3 (11 s), Guard % Up Lv.3 (11 s); targets 2 high ATK enemies for ATK x 1.7 damage, up to 2 times
Charge time: 29 s
- Level 7
Targets Driven class teamates for DEF Up Lv.4 (12 s), Guard % Up Lv.4 (12 s); targets 2 high ATK enemies for ATK x 1.8 damage, up to 2 times
Charge time: 29 s
- Level 8
Targets Driven class teamates for DEF Up Lv.4 (13 s), Guard % Up Lv.4 (13 s); targets 2 high ATK enemies for ATK x 1.9 damage, up to 2 times
Charge time: 29 s
- Level 9
Targets Driven class teamates for DEF Up Lv.5 (14 s), Guard % Up Lv.5 (14 s); targets 2 high ATK enemies for ATK x 2 damage, up to 2 times
Charge time: 29 s
- Level 10
Targets Driven class teamates for DEF Up Lv.5 (15 s), Guard % Up Lv.5 (15 s); targets 2 high ATK enemies for ATK x 2.2 damage, up to 2 times
Charge time: 29 s
Driven class teammates SPD Up Lv.6, DEF Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
Driven class teammates SPD Up Lv.2, DEF Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.1
- Level 2
Driven class teammates SPD Up Lv.3, DEF Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 3
Driven class teammates SPD Up Lv.4, DEF Up Lv.4; first 30 s of battle, self Special CT Speed Up Lv.3
- Level 4
Driven class teammates SPD Up Lv.5, DEF Up Lv.5; first 30 s of battle, self Special CT Speed Up Lv.4
- Level 5
Driven class teammates SPD Up Lv.6, DEF Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.5
Completely evades Action Bind, reduce damage taken from STR by 30%
How to get
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