
Fujitora
Intercepted Navy Admiral
Navy Admiral. While he was chasing down a pirate in Dressrosa, he gets intercepted by the Revolutionary Army. Betting his chances on the future of the kingdom, he fights with the second in line of the Revolutionary Army.
Special
Reduces crew's Despair duration by 5 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, and boosts the chain multiplier by +1.0 for 1 turn. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. If every type is on the crew, further increases crew's chain multiplier boost (except multiplicative boosts) by +0.3 (including the chain multiplier boost launched by this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.5x and makes crew's INTTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%
Crewmate Ability
When every type is on the crew, makes crew's INT slots have matching slot effects
Unlocks at Limit Break 6
When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, QCK, and PSY Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Sengoku, Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu)
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru) , Monkey D. Garp
Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,710 | 727 | 98 |
| Lv 99 | 3,420 | 1,454 | 196 |
| Lv 150 | 5,130 | 2,181 | 294 |
| Limit Break | 3,620+200 | 1,554+100 | 246+50 |
| Limit Break+ | 3,820+400 | 1,754+300 | 346+150 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Show all 25
Add Crewmate Ability 1: When every type is on the crew, makes crew's INT slots have matching slot effects
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 40
Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% STR, DEX, QCK, and PSY Resistance to all enemies for 1 turn
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by +800 (stacks with effects from Special)
When crew has both [ATK Up] and slot effect boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 2
Boosts character's base ATK by +350 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 3
Boosts character's base ATK by +500 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 4
Boosts character's base ATK by +650 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 5
Boosts character's base ATK by +800 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,621 | 1,539 | 207 |
| Lv 110 | 3,788 | 1,610 | 217 |
| Lv 120 | 4,124 | 1,753 | 236 |
| Lv 130 | 4,459 | 1,895 | 255 |
| Lv 150 | 5,130 | 2,181 | 294 |
Pirate Rumble
- Style
Obstructer- DEF
- 185
- SPD
- 119
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.4 (20 s), DEF Down Lv.4 (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s)
Charge time: 26 s
- Level 2
Targets enemies within large range for ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s)
Charge time: 26 s
- Level 3
Targets enemies within large range for ATK Down Lv.1 (13 s), DEF Down Lv.1 (13 s)
Charge time: 26 s
- Level 4
Targets enemies within large range for ATK Down Lv.1 (14 s), DEF Down Lv.1 (14 s)
Charge time: 26 s
- Level 5
Targets enemies within large range for ATK Down Lv.2 (15 s), DEF Down Lv.2 (15 s)
Charge time: 26 s
- Level 6
Targets enemies within large range for ATK Down Lv.2 (16 s), DEF Down Lv.2 (16 s)
Charge time: 26 s
- Level 7
Targets enemies within large range for ATK Down Lv.2 (17 s), DEF Down Lv.2 (17 s)
Charge time: 26 s
- Level 8
Targets enemies within large range for ATK Down Lv.3 (18 s), DEF Down Lv.3 (18 s)
Charge time: 26 s
- Level 9
Targets enemies within large range for ATK Down Lv.3 (19 s), DEF Down Lv.3 (19 s)
Charge time: 26 s
- Level 10
Targets enemies within large range for ATK Down Lv.4 (20 s), DEF Down Lv.4 (20 s)
Charge time: 26 s
INT-type teammates ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, DEF Up Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, DEF Up Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, DEF Up Lv.3
60% chance to evade Paralysis
How to get
Featured · Oct 2, 2022 – Oct 30, 2022
Featured · Sep 30, 2022 – Oct 30, 2022













