Fujitora

Unswaying Stance

Navy HQ admiral. He confronts Luffy to uphold his standing. Fujitora raises his weapon to deal the finishing blow to Luffy and send him to the hell that awaits him.

Special

Hell Guiding Gravity Blade: Raging Tiger

Adds +0.25x to the effect of type effect boost that are launched after this Special by Powerhouse or Cerebral characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Powerhouse or Cerebral class), deals 350x character's ATK in QCK damage to all enemies at end of turn for 3 turns, reduces crew's lock chain multiplier/decrease chain multiplier growth rate duration by 7 turns, and if Captain is a Powerhouse or Cerebral class and if character is a crewmate, can choose to swap character out for the Captain for 1 turn

BaseLimit Break
Level 133 turns18 turns
Level 232 turns17 turns
Level 331 turns16 turns
Level 430 turns15 turns
Level 529 turns14 turns
Level 628 turns13 turns
Max27 turns12 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Upholding His Standing

Boosts crew's ATK by 2.5x

LB

Boosts crew's ATK by 3.5x, boosts their ATK a further 1.35x if character became Captain during the quest, and makes crew's QCKTND slots have matching slot effects

Unlocks at Limit Break 39

Crewmate Ability

UNIQ

Makes crew's QCK slots have matching slot effects

Unlocks at Limit Break 7

RES

Reduces the duration of Remove SFX by 5 turns

Unlocks at Limit Break 31

Support Ability

Supported Characters

All characters

Level 5 (Max)

Adds 11% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 9% of character's base HP to supported character's base HP

  5. Level 5

    Adds 11% of character's base HP to supported character's base HP

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Monkey D. Garp

Boosts the type effects of normal attacks for crew by 1.75x for 1 turn. After that, can choose to completely remove crew's Swap Captains effect, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,75871793
Lv 993,5161,434186
Lv 1505,2742,151279
Limit Break3,916+4001,634+200306+120
Limit Break+4,266+7501,834+400406+220

Limit Break

01

Add 1 Power Slot

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Boosts base HP by 30

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Makes crew's QCK slots have matching slot effects

08

Boosts base ATK by 10

09

Boosts base ATK by 15

10

Boosts base ATK by 25

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 20

15

Boosts base RCV by 20

16

Boosts base RCV by 20

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base RCV by 30

25

Boosts base RCV by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 80

30

Boosts base ATK by 30

31

Add Crewmate Ability 2: Reduces the duration of Remove SFX by 5 turns

32

Boosts base HP by 100

33

Boosts base ATK by 30

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 30

38

Boosts base ATK by 30

39

Power Up Captain Ability

40

Potential Ability 2: Critical ATK

41

Expand Limit Break (LB+)

42

Boosts base HP by 70

43

Boosts base RCV by 50

44

Boosts base ATK by 70

45

Boosts base ATK by 130

46

Boosts base HP by 90

47

Boosts base HP by 90

48

Boosts base HP by 100

49

Boosts base RCV by 50

50

Potential Ability 3: Final Tap Sugo Special

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  2. Level 2

    Boosts character's base ATK by +350 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  3. Level 3

    Boosts character's base ATK by +500 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  4. Level 4

    Boosts character's base ATK by +650 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  5. Level 5

    Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1053,7221,518196
Lv 1103,8951,588206
Lv 1204,2391,729224
Lv 1304,5841,869242
Lv 1505,2742,151279

Pirate Rumble

Style
Supporter
DEF
203
SPD
134
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Hell Guiding Gravity Blade: Raging Tiger
Level 10 (Max)

Targets teammates within large range for ATK Up Lv.5 (20 s); targets self for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for ATK Up Lv.1 (11 s); targets self for ATK Up Lv.1 (16 s), SPD Up Lv.1 (16 s)

    Charge time: 26 s

  2. Level 2

    Targets teammates within large range for ATK Up Lv.1 (12 s); targets self for ATK Up Lv.1 (17 s), SPD Up Lv.1 (17 s)

    Charge time: 26 s

  3. Level 3

    Targets teammates within large range for ATK Up Lv.1 (13 s); targets self for ATK Up Lv.1 (18 s), SPD Up Lv.1 (18 s)

    Charge time: 26 s

  4. Level 4

    Targets teammates within large range for ATK Up Lv.2 (14 s); targets self for ATK Up Lv.2 (19 s), SPD Up Lv.2 (19 s)

    Charge time: 26 s

  5. Level 5

    Targets teammates within large range for ATK Up Lv.2 (15 s); targets self for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s)

    Charge time: 26 s

  6. Level 6

    Targets teammates within large range for ATK Up Lv.3 (16 s); targets self for ATK Up Lv.3 (21 s), SPD Up Lv.3 (21 s)

    Charge time: 26 s

  7. Level 7

    Targets teammates within large range for ATK Up Lv.3 (17 s); targets self for ATK Up Lv.3 (22 s), SPD Up Lv.3 (22 s)

    Charge time: 26 s

  8. Level 8

    Targets teammates within large range for ATK Up Lv.3 (18 s); targets self for ATK Up Lv.3 (23 s), SPD Up Lv.3 (23 s)

    Charge time: 26 s

  9. Level 9

    Targets teammates within large range for ATK Up Lv.4 (19 s); targets self for ATK Up Lv.4 (24 s), SPD Up Lv.4 (24 s)

    Charge time: 26 s

  10. Level 10

    Targets teammates within large range for ATK Up Lv.5 (20 s); targets self for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Powerhouse class teammates ATK Up Lv.5, HP Up Lv.3

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK Up Lv.1, HP Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK Up Lv.2, HP Up Lv.1

  3. Level 3

    Powerhouse class teammates ATK Up Lv.3, HP Up Lv.2

  4. Level 4

    Powerhouse class teammates ATK Up Lv.4, HP Up Lv.2

  5. Level 5

    Powerhouse class teammates ATK Up Lv.5, HP Up Lv.3

Resilience

60% chance to evade Paralysis

Family

Issho (Fujitora)
FujitoraFujitoraFujitoraIsshoFujitoraFujitoraFujitoraIsshoFujitoraFujitoraFujitora: Gravity BladeFujitoraIsshoFujitora
Linked families
Fujitora & RyokugyuKizaru & FujitoraSakazuki & Issho