
Captain Usopp
The Great Adventure of Usopp the Man, Ch. 2
Straw Hat Pirates sniper. Standing strong against his foes on Fish-Man Island, he declared this to be the second chapter of his great adventure. It is a far cry from the first one, which saw him fleeing from the very sight of Fish-Men back in the East Blue.
Special
Reduces all enemies' HP by 10%, and delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect) (3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' HP by 10%, doubles Shooter characters' slot effects for 4 turns. If crew has slot effect boosts when Special is launched, doubles Shooter characters' ATK for 4 turns, and delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect) (5 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Adds 1 turn to all enemies for each battle (after preemptive actions), and makes Shooter characters' STRDEXQCKPSYINTTNDRCV slots have matching slot effects, and boosts their ATK by 1.5x when HP is 50% or less (1.75x if 30% or less)
Adds 1 turn to all enemies for each battle (after preemptive actions), and makes Shooter characters' STRDEXQCKPSYINTTNDRCV slots have matching slot effects, and boosts their ATK by 4.75x when HP is 30% or less (4x otherwise)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes crew immune to Remove SFX
Boosts Shooter characters' base HP by 100
Unlocks at Limit Break 8
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nico Robin, Franky, Heracles-un (Heracles)
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,556 | 577 | 179 |
| Lv 99 | 3,410 | 1,341 | 481 |
| Lv 150 | 5,115 | 2,011 | 721 |
| Limit Break | 3,910+500 | 1,541+200 | 581+100 |
| Limit Break+ | 4,210+800 | 1,741+400 | 656+175 |
Limit Break
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 15
Add Crewmate Ability 2: Boosts Shooter characters' base HP by 100
Boosts base ATK by 15
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 25
Boosts base HP by 70
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 80
Boosts base RCV by 25
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 1 turn
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,610 | 1,419 | 509 |
| Lv 110 | 3,777 | 1,485 | 532 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,112 | 1,616 | 579 |
| New Captain Ability | |||
| Lv 130 | 4,446 | 1,748 | 626 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,115 | 2,011 | 721 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 140
- SPD
- 143
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with high SPD
Targets enemies within large range (frontal) for HP 37% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for HP 24% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 2
Targets enemies within large range (frontal) for HP 25% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 3
Targets enemies within large range (frontal) for HP 26% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 4
Targets enemies within large range (frontal) for HP 27% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 5
Targets enemies within large range (frontal) for HP 29% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 6
Targets enemies within large range (frontal) for HP 30% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 7
Targets enemies within large range (frontal) for HP 31% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 8
Targets enemies within large range (frontal) for HP 33% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 9
Targets enemies within large range (frontal) for HP 34% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
- Level 10
Targets enemies within large range (frontal) for HP 37% reduction; 75% chance for Special Bind (9 s)
Charge time: 30 s
Shooter class teammates SPD Up Lv.6; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
Show all 5 levels
- Level 1
Shooter class teammates SPD Up Lv.2; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
- Level 2
Shooter class teammates SPD Up Lv.3; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
- Level 3
Shooter class teammates SPD Up Lv.4; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
- Level 4
Shooter class teammates SPD Up Lv.5; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
- Level 5
Shooter class teammates SPD Up Lv.6; if current HP is below 50%, self ATK Up Lv.6; if current HP is below 30%, self ATK Up Lv.7
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















































