
Usopp
A Pirate Who Lives by His Code
Straw Hat Pirates sniper. Although he isn't so good at taking the enemy straight on, his courage lets him face them albeit with trembling legs. His clever lies and sharpshooting skills show his enemies that he is a force to be reckoned with.
Special
Delays all enemies by 3 turns and reduces all enemies' HP by 10%
| Level 1 | 21 turns |
| Level 2 | 20 turns |
| Level 3 | 19 turns |
| Level 4 | 18 turns |
| Level 5 | 17 turns |
| Level 6 | 16 turns |
| Level 7 | 15 turns |
| Max | 14 turns |
Captain Ability
Doubles Shooter characters' ATK and boosts their RCV by 1.5x
Crewmate Ability
Boosts Shooter characters' base RCV by 10
Boosts Shooter characters' base ATK by 50
Unlocks at Limit Break 14
Support Ability
Sanji
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 7% of character's base HP to supported character's base HP
- Level 3
Adds 9% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,167 | 542 | 174 |
| Lv 99 | 2,301 | 954 | 376 |
| Lv 150 | 3,451 | 1,431 | 564 |
| Limit Break | 2,591+290 | 1,084+130 | 446+70 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 15
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 80
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 120
Add Crewmate Ability 2: Boosts Shooter characters' base ATK by 50
Potential Ability 2: RCV Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Reduces RCV Bind duration by 3 turns if crew has 4 Shooter characters
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn if crew has 6 Shooter characters
- Level 2
Reduces RCV Bind duration by 1 turn if crew has 5 Shooter characters
- Level 3
Reduces RCV Bind duration by 1 turn if crew has 4 Shooter characters
- Level 4
Reduces RCV Bind duration by 2 turns if crew has 4 Shooter characters
- Level 5
Reduces RCV Bind duration by 3 turns if crew has 4 Shooter characters
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,436 | 1,010 | 398 |
| Lv 110 | 2,549 | 1,056 | 416 |
| Lv 120 | 2,774 | 1,150 | 453 |
| Lv 130 | 3,000 | 1,243 | 490 |
| Lv 150 | 3,451 | 1,431 | 564 |





















































