
Usopp
Straw Hat Pirates Enjoying the FES
Straw Hat Pirates sniper. He is headed towards the island where the FES is held. His enthusiasm is displayed by his punk-rock style outfit.
Special
Reduces crew's Paralysis duration by 2 turns, delays all enemies by 1 turn, and boosts damage dealt to delayed enemies by 1.25x for 1 turn
| Max | 13 turns |
Captain Ability
Boosts Shooter characters' ATK by 3x
Crewmate Ability
Boosts Shooter characters' base stats by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,114 | 735 | 103 |
| Lv 99 | 4,228 | 1,470 | 206 |
| Lv 150 | 6,342 | 2,205 | 309 |
| Limit Break | 4,628+400 | 1,720+250 | 306+100 |
| Limit Break+ | 4,828+600 | 1,920+450 | 406+200 |
Limit Break
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 100
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 120
Show all 20
Boosts base HP by 200
Boosts base ATK by 150
Boosts base RCV by 60
Add 1 Power Slot
Potential Ability 2: INT Damage Reduction
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,476 | 1,556 | 218 |
| Lv 110 | 4,683 | 1,628 | 228 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,098 | 1,772 | 248 |
| Lv 130 | 5,512 | 1,916 | 268 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,342 | 2,205 | 309 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 222
- SPD
- 155
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for Critical % Up Lv.7 (20 s), ATK Up Lv.7 (20 s); targets (not including self) 2 teammates with low current Special CT for Special CT 30% reduction; targets 2 enemies with high ATK for ATK Down Lv.10 (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets teammates within medium range for Critical % Up Lv.2 (11 s), ATK Up Lv.2 (11 s); targets (not including self) 2 teammates with low current Special CT for Special CT 10% reduction; targets 2 enemies with high ATK for ATK Down Lv.1 (6 s)
Charge time: 25 s
- Level 2
Targets teammates within medium range for Critical % Up Lv.2 (12 s), ATK Up Lv.2 (12 s); targets (not including self) 2 teammates with low current Special CT for Special CT 12% reduction; targets 2 enemies with high ATK for ATK Down Lv.2 (7 s)
Charge time: 25 s
- Level 3
Targets teammates within medium range for Critical % Up Lv.3 (13 s), ATK Up Lv.3 (13 s); targets (not including self) 2 teammates with low current Special CT for Special CT 14% reduction; targets 2 enemies with high ATK for ATK Down Lv.3 (8 s)
Charge time: 25 s
- Level 4
Targets teammates within medium range for Critical % Up Lv.3 (14 s), ATK Up Lv.3 (14 s); targets (not including self) 2 teammates with low current Special CT for Special CT 16% reduction; targets 2 enemies with high ATK for ATK Down Lv.4 (9 s)
Charge time: 25 s
- Level 5
Targets teammates within medium range for Critical % Up Lv.4 (15 s), ATK Up Lv.4 (15 s); targets (not including self) 2 teammates with low current Special CT for Special CT 18% reduction; targets 2 enemies with high ATK for ATK Down Lv.5 (10 s)
Charge time: 25 s
- Level 6
Targets teammates within medium range for Critical % Up Lv.4 (16 s), ATK Up Lv.4 (16 s); targets (not including self) 2 teammates with low current Special CT for Special CT 20% reduction; targets 2 enemies with high ATK for ATK Down Lv.6 (11 s)
Charge time: 25 s
- Level 7
Targets teammates within medium range for Critical % Up Lv.5 (17 s), ATK Up Lv.5 (17 s); targets (not including self) 2 teammates with low current Special CT for Special CT 22% reduction; targets 2 enemies with high ATK for ATK Down Lv.7 (12 s)
Charge time: 25 s
- Level 8
Targets teammates within medium range for Critical % Up Lv.5 (18 s), ATK Up Lv.5 (18 s); targets (not including self) 2 teammates with low current Special CT for Special CT 24% reduction; targets 2 enemies with high ATK for ATK Down Lv.8 (13 s)
Charge time: 25 s
- Level 9
Targets teammates within medium range for Critical % Up Lv.6 (19 s), ATK Up Lv.6 (19 s); targets (not including self) 2 teammates with low current Special CT for Special CT 26% reduction; targets 2 enemies with high ATK for ATK Down Lv.9 (14 s)
Charge time: 25 s
- Level 10
Targets teammates within medium range for Critical % Up Lv.7 (20 s), ATK Up Lv.7 (20 s); targets (not including self) 2 teammates with low current Special CT for Special CT 30% reduction; targets 2 enemies with high ATK for ATK Down Lv.10 (15 s)
Charge time: 25 s
Shooter class teammates ATK Up Lv.6, HP Up Lv.6, Miss % Down Lv.6
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, HP Up Lv.2, Miss % Down Lv.2
- Level 2
Shooter class teammates ATK Up Lv.3, HP Up Lv.3, Miss % Down Lv.3
- Level 3
Shooter class teammates ATK Up Lv.4, HP Up Lv.4, Miss % Down Lv.4
- Level 4
Shooter class teammates ATK Up Lv.5, HP Up Lv.5, Miss % Down Lv.5
- Level 5
Shooter class teammates ATK Up Lv.6, HP Up Lv.6, Miss % Down Lv.6
Completely evades Paralysis, reduce damage taken from PSY by 30%
How to get
Featured · Oct 7, 2023 – Nov 4, 2023
Featured · Aug 6, 2022 – Sep 3, 2022





















































