Usopp

MUGIWARA 56

Straw Hat Pirates sniper. A brave warrior dressed in a dashing yellow suit, he appears on the scene ready to use his slingshot as a specialist in long-range combat.

Special

Sure-Shot Exploding Stars

Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 5 turns, reduces all enemies' Resilience duration by 5 turns, and changes crew's BLOCK slots to character's own type. If crew has additive chain multiplier boost (except multiplicative boosts), further increases the chain multiplier boost (except multiplicative boosts) by +0.2 (boosts chain multiplier by +1.0 for 1 turn otherwise)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Yellow Suit

Boosts Free Spirit characters' ATK by 3x and HP by 1.2x

Crewmate Ability

UNIQ

Reduces character's Special charge time by 1 turn every time another Free Spirit character uses a Special

UNIQ

Makes crew's PSY slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Tony Tony Chopper, Franky

Level 5 (Max)

Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 2 turns and boosts chain multiplier by +0.3 for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.1 for 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.1 for 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.2 for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.2 for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 2 turns and boosts chain multiplier by +0.3 for 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,321578178
Lv 992,6271,421311
Lv 1503,9402,131466
Limit Break2,827+2001,521+100361+50
Limit Break+3,027+4001,721+300461+150

Limit Break

01

Boosts base RCV by 25

02

Boosts base HP by 50

03

Boosts base ATK by 25

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base HP by 50

Show all 25
06

Boosts base RCV by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects

09

Boosts base ATK by 25

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 50

14

Boosts base ATK by 25

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base HP by 100

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base RCV by 50

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Barrier Pierce

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1052,7811,504329
Lv 1102,9101,574344
Lv 1203,1671,713374
Lv 1303,4251,852405
Lv 1503,9402,131466

Pirate Rumble

Style
Obstructer
DEF
132
SPD
129
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Sure-Shot Exploding Stars
Level 10 (Max)

Targets enemies within small range for 1000 damage; targets 2 enemies for 50% chance of Action Bind (5 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range for 500 damage; targets 2 enemies for 20% chance of Action Bind (5 s)

    Charge time: 30 s

  2. Level 2

    Targets enemies within small range for 550 damage; targets 2 enemies for 23% chance of Action Bind (5 s)

    Charge time: 30 s

  3. Level 3

    Targets enemies within small range for 600 damage; targets 2 enemies for 26% chance of Action Bind (5 s)

    Charge time: 30 s

  4. Level 4

    Targets enemies within small range for 650 damage; targets 2 enemies for 29% chance of Action Bind (5 s)

    Charge time: 30 s

  5. Level 5

    Targets enemies within small range for 700 damage; targets 2 enemies for 32% chance of Action Bind (5 s)

    Charge time: 30 s

  6. Level 6

    Targets enemies within small range for 750 damage; targets 2 enemies for 35% chance of Action Bind (5 s)

    Charge time: 30 s

  7. Level 7

    Targets enemies within small range for 800 damage; targets 2 enemies for 38% chance of Action Bind (5 s)

    Charge time: 30 s

  8. Level 8

    Targets enemies within small range for 850 damage; targets 2 enemies for 41% chance of Action Bind (5 s)

    Charge time: 30 s

  9. Level 9

    Targets enemies within small range for 900 damage; targets 2 enemies for 44% chance of Action Bind (5 s)

    Charge time: 30 s

  10. Level 10

    Targets enemies within small range for 1000 damage; targets 2 enemies for 50% chance of Action Bind (5 s)

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates Critical % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1

Show all 5 levels
  1. Level 1

    PSY-type teammates Critical % Up Lv.1; first 40 s of battle, all enemies Special CT Speed Down Lv.1

  2. Level 2

    PSY-type teammates Critical % Up Lv.2; first 40 s of battle, all enemies Special CT Speed Down Lv.1

  3. Level 3

    PSY-type teammates Critical % Up Lv.3; first 40 s of battle, all enemies Special CT Speed Down Lv.1

  4. Level 4

    PSY-type teammates Critical % Up Lv.4; first 40 s of battle, all enemies Special CT Speed Down Lv.1

  5. Level 5

    PSY-type teammates Critical % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1

Resilience

60% chance to evade Action Bind

Family

Usopp
UsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsohachiUsolandUsoppUsoppUsohachiSogekingUsoppUsohachiUsohachiUsoppUsoppUsoppUsoppUsolandUsolandUsolandUsoppUsoppUsoppCaptain UsoppGod UsoppUsolandUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsoppUsopp-unUsopp-unUsoppUsoppSogekingUsoppUsoppUsopp
Linked families
Big EmperorFranky & UsoppLuffy & Straw Hat PiratesNami & UsoppStraw Hat PiratesUsopp & ChopperUsopp & DorryUsopp & Dr. Vegapunk "Lilith the Evil"Usopp & RobinUsopp & Yasopp