
Usopp
MUGIWARA 56
Straw Hat Pirates sniper. A brave warrior dressed in a dashing yellow suit, he appears on the scene ready to use his slingshot as a specialist in long-range combat.
Special
Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 5 turns, reduces all enemies' Resilience duration by 5 turns, and changes crew's BLOCK slots to character's own type. If crew has additive chain multiplier boost (except multiplicative boosts), further increases the chain multiplier boost (except multiplicative boosts) by +0.2 (boosts chain multiplier by +1.0 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Free Spirit character uses a Special
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Tony Tony Chopper, Franky
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 2 turns and boosts chain multiplier by +0.3 for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.1 for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.1 for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.2 for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn and boosts chain multiplier by +0.2 for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 2 turns and boosts chain multiplier by +0.3 for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,321 | 578 | 178 |
| Lv 99 | 2,627 | 1,421 | 311 |
| Lv 150 | 3,940 | 2,131 | 466 |
| Limit Break | 2,827+200 | 1,521+100 | 361+50 |
| Limit Break+ | 3,027+400 | 1,721+300 | 461+150 |
Limit Break
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 50
Show all 25
Boosts base RCV by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base ATK by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,781 | 1,504 | 329 |
| Lv 110 | 2,910 | 1,574 | 344 |
| Lv 120 | 3,167 | 1,713 | 374 |
| Lv 130 | 3,425 | 1,852 | 405 |
| Lv 150 | 3,940 | 2,131 | 466 |
Pirate Rumble
- Style
Obstructer- DEF
- 132
- SPD
- 129
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within small range for 1000 damage; targets 2 enemies for 50% chance of Action Bind (5 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within small range for 500 damage; targets 2 enemies for 20% chance of Action Bind (5 s)
Charge time: 30 s
- Level 2
Targets enemies within small range for 550 damage; targets 2 enemies for 23% chance of Action Bind (5 s)
Charge time: 30 s
- Level 3
Targets enemies within small range for 600 damage; targets 2 enemies for 26% chance of Action Bind (5 s)
Charge time: 30 s
- Level 4
Targets enemies within small range for 650 damage; targets 2 enemies for 29% chance of Action Bind (5 s)
Charge time: 30 s
- Level 5
Targets enemies within small range for 700 damage; targets 2 enemies for 32% chance of Action Bind (5 s)
Charge time: 30 s
- Level 6
Targets enemies within small range for 750 damage; targets 2 enemies for 35% chance of Action Bind (5 s)
Charge time: 30 s
- Level 7
Targets enemies within small range for 800 damage; targets 2 enemies for 38% chance of Action Bind (5 s)
Charge time: 30 s
- Level 8
Targets enemies within small range for 850 damage; targets 2 enemies for 41% chance of Action Bind (5 s)
Charge time: 30 s
- Level 9
Targets enemies within small range for 900 damage; targets 2 enemies for 44% chance of Action Bind (5 s)
Charge time: 30 s
- Level 10
Targets enemies within small range for 1000 damage; targets 2 enemies for 50% chance of Action Bind (5 s)
Charge time: 30 s
PSY-type teammates Critical % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1
Show all 5 levels
- Level 1
PSY-type teammates Critical % Up Lv.1; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 2
PSY-type teammates Critical % Up Lv.2; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 3
PSY-type teammates Critical % Up Lv.3; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 4
PSY-type teammates Critical % Up Lv.4; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 5
PSY-type teammates Critical % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1
60% chance to evade Action Bind





















































