
Usopp
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates sniper. He always had excellent aim, able to strike all kinds of targets with his slingshot. After learning how to wield Pop Green from Heracles, he can now also manipulate a wide array of amazing plants.
Special
Delays all enemies by 2 turns, reduces crew's Special Bind duration by 2 turns, and locks crew's slots for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
−1 turn at Limit Break 14
−3 turns at Limit Break 24 (LB+)
Delays all enemies by 2 turns, reduces crew's Special Bind duration by 5 turns, locks crew's slots for 2 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, boosts the chain multiplier by +0.9 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
−3 turns at Limit Break 24 (LB+)
Captain Ability
Doubles Shooter characters' ATK and boosts their RCV by 1.5x
Crewmate Ability
Reduces character's Special Bind duration by 2 turns
Reduces the duration of Remove SFX by 5 turns if Captain is a PSY type
Unlocks at Limit Break 8
Support Ability
All characters
Adds 10% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
Show all 5 levels
- Level 1
Adds 4% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
- Level 2
Adds 5% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
- Level 3
Adds 6% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
- Level 4
Adds 8% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
- Level 5
Adds 10% of character's base HP and RCV to supported character's base HP and RCV AUTO+ At battle 2, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,323 | 573 | 132 |
| Lv 99 | 2,894 | 1,250 | 301 |
| Lv 150 | 4,341 | 1,875 | 451 |
| Limit Break | 3,094+200 | 1,350+100 | 351+50 |
| Limit Break+ | 3,444+550 | 1,550+300 | 426+125 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 5 turns if Captain is a PSY type
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,064 | 1,323 | 318 |
| Lv 110 | 3,206 | 1,384 | 333 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,489 | 1,507 | 362 |
| Lv 130 | 3,773 | 1,629 | 392 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,341 | 1,875 | 451 |
| New Special · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 126
- SPD
- 124
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for SPD Down Lv.15 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for SPD Down Lv.3 (20 s)
Charge time: 24 s
- Level 2
Targets enemies within medium range (horizontal) for SPD Down Lv.4 (20 s)
Charge time: 24 s
- Level 3
Targets enemies within medium range (horizontal) for SPD Down Lv.5 (20 s)
Charge time: 24 s
- Level 4
Targets enemies within medium range (horizontal) for SPD Down Lv.6 (20 s)
Charge time: 24 s
- Level 5
Targets enemies within medium range (horizontal) for SPD Down Lv.8 (20 s)
Charge time: 24 s
- Level 6
Targets enemies within medium range (horizontal) for SPD Down Lv.9 (20 s)
Charge time: 24 s
- Level 7
Targets enemies within medium range (horizontal) for SPD Down Lv.10 (20 s)
Charge time: 24 s
- Level 8
Targets enemies within medium range (horizontal) for SPD Down Lv.12 (20 s)
Charge time: 24 s
- Level 9
Targets enemies within medium range (horizontal) for SPD Down Lv.13 (20 s)
Charge time: 24 s
- Level 10
Targets enemies within medium range (horizontal) for SPD Down Lv.15 (20 s)
Charge time: 24 s
If current HP is above 50%, PSY-type teammates Miss % Down Lv.5
Show all 5 levels
- Level 1
If current HP is above 50%, PSY-type teammates Miss % Down Lv.1
- Level 2
If current HP is above 50%, PSY-type teammates Miss % Down Lv.2
- Level 3
If current HP is above 50%, PSY-type teammates Miss % Down Lv.3
- Level 4
If current HP is above 50%, PSY-type teammates Miss % Down Lv.4
- Level 5
If current HP is above 50%, PSY-type teammates Miss % Down Lv.5





















































