
God Usopp
Straw Hat Pirates sniper. Moved by the drive of the small Tontatta race, he gave his all to make their battle a success. Afterwards, Hajrudin would lift his battered body high as their savior, the halo around him making him appear as a god.
Special
Delays all enemies by 3 turns
Delays all enemies by 4 turns and boosts chain multiplier by +0.2 for 4 turns
Delays all enemies by 5 turns and boosts chain multiplier by +0.3 for 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 18 / 24 turns | 12 / 17 / 23 turns |
| Level 2 | 12 / 17 / 23 turns | 11 / 16 / 22 turns |
| Level 3 | 11 / 16 / 22 turns | 10 / 15 / 21 turns |
| Max | 10 / 15 / 21 turns | 9 / 14 / 20 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Makes crew's STRDEXQCKPSYINTTNDRCV slots have matching slot effects, and boosts crew's ATK by 1.5x when HP is 50% or less (1.75x if 30% or less)
Crewmate Ability
Makes crew immune to Remove SFX
Boosts Shooter characters' base HP by 100
Unlocks at Limit Break 8
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nico Robin, Franky, Heracles-un (Heracles)
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,493 | 566 | 162 |
| Lv 99 | 3,141 | 1,291 | 441 |
| Lv 150 | 4,711 | 1,936 | 661 |
| Limit Break | 3,641+500 | 1,491+200 | 541+100 |
| Limit Break+ | 3,941+800 | 1,691+400 | 616+175 |
Limit Break
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 15
Add Crewmate Ability 2: Boosts Shooter characters' base HP by 100
Boosts base ATK by 15
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 25
Boosts base HP by 70
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 80
Boosts base RCV by 25
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 1 turn
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,325 | 1,366 | 466 |
| Lv 110 | 3,479 | 1,430 | 488 |
| Lv 120 | 3,787 | 1,556 | 531 |
| Lv 130 | 4,095 | 1,683 | 574 |
| Lv 150 | 4,711 | 1,936 | 661 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 115
- SPD
- 138
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with high SPD
Targets enemies within large range (frontal) for HP 32% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for HP 20% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 2
Targets enemies within large range (frontal) for HP 21% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 3
Targets enemies within large range (frontal) for HP 22% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 4
Targets enemies within large range (frontal) for HP 23% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 5
Targets enemies within large range (frontal) for HP 25% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 6
Targets enemies within large range (frontal) for HP 26% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 7
Targets enemies within large range (frontal) for HP 27% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 8
Targets enemies within large range (frontal) for HP 29% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 9
Targets enemies within large range (frontal) for HP 30% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
- Level 10
Targets enemies within large range (frontal) for HP 32% reduction; 75% chance for Special Bind (6 s)
Charge time: 30 s
Shooter class teammates SPD Up Lv.5; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates SPD Up Lv.1; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
- Level 2
Shooter class teammates SPD Up Lv.2; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
- Level 3
Shooter class teammates SPD Up Lv.3; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
- Level 4
Shooter class teammates SPD Up Lv.4; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
- Level 5
Shooter class teammates SPD Up Lv.5; if current HP is below 50%, self ATK Up Lv.4; if current HP is below 30%, self ATK Up Lv.5
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Apr 1, 2026 – Apr 2, 2026
Featured · Apr 1, 2025 – Apr 2, 2025
Featured · Apr 1, 2023 – Apr 2, 2023
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