The Dark King Silvers Rayleigh

Pirate King's Right-Hand Man

Former First Mate of the Roger Pirates. He conquered the Grand Line with Roger, following the "Voice of All Things." He knows Roger's real intentions, as well as the world's true history, but reveals little. Instead, he puts his faith in the Straw Hats as they journey on.

Special

Dark Conqueror

Reduces Bind/Despair/Paralysis duration by 7 turns, delays all enemies by 1 turn, and makes it easier to land PERFECT strikes for 1 turn

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

Dark ConquerorLLB

If crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.3 (doubles crew's slot effects for 1 turn otherwise). Reduces crew's Bind/Despair/Paralysis duration by 7 turns, delays all enemies by 1 turn, and makes it easier to land PERFECT strikes for 1 turn

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Max14 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 17

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

Captain Ability

Living Legend

Boosts chain multiplier growth rate by 4x and boosts crew's HP and RCV by 1.2x

LB

Boosts chain multiplier growth rate by 4x, boosts crew's HP and RCV by 1.2x, makes crew's PSYINTTND slots have matching slot effects, and heals crew by 2x character's RCV at end of turn

Unlocks at Limit Break 38

LLB

Boosts crew's ATK by 1.75x, boosts chain multiplier growth rate by 4x, and boosts crew's HP and RCV by 1.3x

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.75x, boosts chain multiplier growth rate by 4x, boosts crew's HP and RCV by 1.3x, makes crew's PSYINTTND slots have matching slot effects, and heals crew by 2x character's RCV at end of turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base stats by 50

Unlocks at Limit Break 18

UNIQ

Reduces character's Special charge time by 2 turns every time another character uses a Special

Unlocks at Limit Break 27

Support Ability

Supported Characters

Monkey D. Luffy

Level 5 (Max)

Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,524793299
Lv 993,1211,472515
Lv 1504,6812,208772
Limit Break3,621+5001,672+200615+100
Limit Break+4,121+1,0001,872+400665+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 40

12

Boosts base HP by 50

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 30

17

Reduces Special charge time by 1 turn

18

Add Crewmate Ability 1: Boosts crew's base stats by 50

19

Boosts base ATK by 30

20

Boosts base RCV by 30

21

Boosts base ATK by 30

22

Boosts base RCV by 30

23

Boosts base ATK by 40

24

Boosts base HP by 70

25

Boosts base HP by 80

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another character uses a Special

28

Boosts base HP by 90

29

Boosts base HP by 130

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 50

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,3041,558545
Lv 1103,4571,630570
New Pirate Rumble skills
Lv 1203,7631,775620
New Captain Ability
Lv 1304,0691,919671
New Pirate Rumble skills
Lv 1504,6812,208772
New Special · New Pirate Rumble skills

Evolution

Silvers Rayleigh
Sea StallionBlack Pirate PenguinRainbow Pirate PenguinBlack Armored CrabRainbow Striped Dragon
75,000 Beli
Dark King Rayleigh
Dark King Rayleigh
Sea StallionBlack Armored CrabBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
The Dark King Silvers Rayleigh

Pirate Rumble

Style
Healer
DEF
129
SPD
151
Cost
55
Action

Normal Attack → Heal Lv.1 (Large Range) → Power Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Dark Conqueror
Level 10 (Max)

Targets team for Special Bind reduction (10 s); targets enemies within large range for 35% chance of Special Bind (10 s); ATK Down Lv.9 (19 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 25% chance of Special Bind (10 s); ATK Down Lv.4 (10 s)

    Charge time: 29 s

  2. Level 2

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 26% chance of Special Bind (10 s); ATK Down Lv.4 (11 s)

    Charge time: 29 s

  3. Level 3

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 27% chance of Special Bind (10 s); ATK Down Lv.5 (12 s)

    Charge time: 29 s

  4. Level 4

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 28% chance of Special Bind (10 s); ATK Down Lv.5 (13 s)

    Charge time: 29 s

  5. Level 5

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 29% chance of Special Bind (10 s); ATK Down Lv.6 (14 s)

    Charge time: 29 s

  6. Level 6

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 30% chance of Special Bind (10 s); ATK Down Lv.6 (15 s)

    Charge time: 29 s

  7. Level 7

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 31% chance of Special Bind (10 s); ATK Down Lv.7 (16 s)

    Charge time: 29 s

  8. Level 8

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 32% chance of Special Bind (10 s); ATK Down Lv.7 (17 s)

    Charge time: 29 s

  9. Level 9

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 33% chance of Special Bind (10 s); ATK Down Lv.8 (18 s)

    Charge time: 29 s

  10. Level 10

    Targets team for Special Bind reduction (10 s); targets enemies within large range for 35% chance of Special Bind (10 s); ATK Down Lv.9 (19 s)

    Charge time: 29 s

Ability
Level 5 (Max)

Team SPD Up Lv.7

Show all 5 levels
  1. Level 1

    Team SPD Up Lv.3

  2. Level 2

    Team SPD Up Lv.4

  3. Level 3

    Team SPD Up Lv.5

  4. Level 4

    Team SPD Up Lv.6

  5. Level 5

    Team SPD Up Lv.7

Resilience

70% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Silvers Rayleigh
Dark King RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighDark King RayleighRayleigh"Dark King" Silvers RayleighDark King RayleighSilvers RayleighRayleighDark King RayleighSilvers RayleighDark King RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighSilvers Rayleigh
Linked families
Rayleigh & GabanRoger & Rayleigh & Gaban