
The Dark King Silvers Rayleigh
Pirate King's Right-Hand Man
Former First Mate of the Roger Pirates. He conquered the Grand Line with Roger, following the "Voice of All Things." He knows Roger's real intentions, as well as the world's true history, but reveals little. Instead, he puts his faith in the Straw Hats as they journey on.
Special
Reduces Bind/Despair/Paralysis duration by 7 turns, delays all enemies by 1 turn, and makes it easier to land PERFECT strikes for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
If crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.3 (doubles crew's slot effects for 1 turn otherwise). Reduces crew's Bind/Despair/Paralysis duration by 7 turns, delays all enemies by 1 turn, and makes it easier to land PERFECT strikes for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts chain multiplier growth rate by 4x and boosts crew's HP and RCV by 1.2x
Boosts chain multiplier growth rate by 4x, boosts crew's HP and RCV by 1.2x, makes crew's PSYINTTND slots have matching slot effects, and heals crew by 2x character's RCV at end of turn
Unlocks at Limit Break 38
Boosts crew's ATK by 1.75x, boosts chain multiplier growth rate by 4x, and boosts crew's HP and RCV by 1.3x
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.75x, boosts chain multiplier growth rate by 4x, boosts crew's HP and RCV by 1.3x, makes crew's PSYINTTND slots have matching slot effects, and heals crew by 2x character's RCV at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 18
Reduces character's Special charge time by 2 turns every time another character uses a Special
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy
Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces Bind/Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind, Despair, or Paralysis status from the enemy, reduces Bind/Despair/Paralysis duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,524 | 793 | 299 |
| Lv 99 | 3,121 | 1,472 | 515 |
| Lv 150 | 4,681 | 2,208 | 772 |
| Limit Break | 3,621+500 | 1,672+200 | 615+100 |
| Limit Break+ | 4,121+1,000 | 1,872+400 | 665+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another character uses a Special
Boosts base HP by 90
Boosts base HP by 130
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,304 | 1,558 | 545 |
| Lv 110 | 3,457 | 1,630 | 570 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,763 | 1,775 | 620 |
| New Captain Ability | |||
| Lv 130 | 4,069 | 1,919 | 671 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,681 | 2,208 | 772 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 129
- SPD
- 151
- Cost
- 55
Normal Attack → Heal Lv.1 (Large Range) → Power Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets team for Special Bind reduction (10 s); targets enemies within large range for 35% chance of Special Bind (10 s); ATK Down Lv.9 (19 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets team for Special Bind reduction (10 s); targets enemies within large range for 25% chance of Special Bind (10 s); ATK Down Lv.4 (10 s)
Charge time: 29 s
- Level 2
Targets team for Special Bind reduction (10 s); targets enemies within large range for 26% chance of Special Bind (10 s); ATK Down Lv.4 (11 s)
Charge time: 29 s
- Level 3
Targets team for Special Bind reduction (10 s); targets enemies within large range for 27% chance of Special Bind (10 s); ATK Down Lv.5 (12 s)
Charge time: 29 s
- Level 4
Targets team for Special Bind reduction (10 s); targets enemies within large range for 28% chance of Special Bind (10 s); ATK Down Lv.5 (13 s)
Charge time: 29 s
- Level 5
Targets team for Special Bind reduction (10 s); targets enemies within large range for 29% chance of Special Bind (10 s); ATK Down Lv.6 (14 s)
Charge time: 29 s
- Level 6
Targets team for Special Bind reduction (10 s); targets enemies within large range for 30% chance of Special Bind (10 s); ATK Down Lv.6 (15 s)
Charge time: 29 s
- Level 7
Targets team for Special Bind reduction (10 s); targets enemies within large range for 31% chance of Special Bind (10 s); ATK Down Lv.7 (16 s)
Charge time: 29 s
- Level 8
Targets team for Special Bind reduction (10 s); targets enemies within large range for 32% chance of Special Bind (10 s); ATK Down Lv.7 (17 s)
Charge time: 29 s
- Level 9
Targets team for Special Bind reduction (10 s); targets enemies within large range for 33% chance of Special Bind (10 s); ATK Down Lv.8 (18 s)
Charge time: 29 s
- Level 10
Targets team for Special Bind reduction (10 s); targets enemies within large range for 35% chance of Special Bind (10 s); ATK Down Lv.9 (19 s)
Charge time: 29 s
Team SPD Up Lv.7
Show all 5 levels
- Level 1
Team SPD Up Lv.3
- Level 2
Team SPD Up Lv.4
- Level 3
Team SPD Up Lv.5
- Level 4
Team SPD Up Lv.6
- Level 5
Team SPD Up Lv.7
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















