
Dark King Rayleigh
Evenly Matched Battle
First Mate of the Roger Pirates. He fights alongside Roger against the Whitebeard Pirates, but in the end both crews gather together to exchange food and treasures. He is shocked by the scene, remarking that "the attempt to pillage each other has become a gift exchange."
Special
Reduces PSY and INT characters' Special charge time by 1 turn, reduces crew's Bind/Burn duration by 4 turns, and boosts chain multiplier by +1.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 17 turns | 11 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts PSY and INT characters' ATK by 2.5x
Boosts PSY and INT characters' ATK by 3x and HP by 1.2x
Unlocks at Limit Break 3
Crewmate Ability
Boosts crew's base ATK by 30
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 8
Support Ability
Buggy, Shanks, Crocus, Dogstorm, Cat Viper, Gol D. Roger, Kozuki Oden
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,007 | 563 | 174 |
| Lv 99 | 2,470 | 1,407 | 275 |
| Lv 150 | 3,705 | 2,110 | 412 |
| Limit Break | 2,870+400 | 1,607+200 | 375+100 |
Limit Break
Boosts base ATK by 100
Boosts base RCV by 100
Power Up Captain Ability
Potential Ability 1: Pinch Healing
Reduces Special charge time by 3 turns
Show all 10
Boosts base ATK by 100
Boosts base HP by 400
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Reduces Special charge time by 3 turns
Potential Ability 2: Critical ATK
Potential Abilities
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,615 | 1,489 | 291 |
| Lv 110 | 2,736 | 1,558 | 304 |
| Lv 120 | 2,978 | 1,696 | 331 |
| Lv 130 | 3,220 | 1,834 | 358 |
| Lv 150 | 3,705 | 2,110 | 412 |
Pirate Rumble
- Style
Attacker- DEF
- 132
- SPD
- 168
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 1.5 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.7 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.6 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 0.8 damage
Charge time: 25 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.7 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 0.9 damage
Charge time: 25 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.8 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1 damage
Charge time: 25 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.9 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.1 damage
Charge time: 25 s
- Level 5
Targets enemies within small range (frontal) for ATK x 1 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.2 damage
Charge time: 25 s
- Level 6
Targets enemies within small range (frontal) for ATK x 1.1 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.3 damage
Charge time: 25 s
- Level 7
Targets enemies within small range (frontal) for ATK x 1.2 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.4 damage
Charge time: 25 s
- Level 8
Targets enemies within small range (frontal) for ATK x 1.3 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.5 damage
Charge time: 25 s
- Level 9
Targets enemies within small range (frontal) for ATK x 1.4 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.6 damage
Charge time: 25 s
- Level 10
Targets enemies within small range (frontal) for ATK x 1.5 damage; when remaining time is less than 50 s, targets enemies within medium range (frontal) for ATK x 1.7 damage
Charge time: 25 s
INT-type teammates ATK Up Lv.5, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, Special CT Speed Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, Special CT Speed Up Lv.1
- Level 4
INT-type teammates ATK Up Lv.4, Special CT Speed Up Lv.1
- Level 5
INT-type teammates ATK Up Lv.5, Special CT Speed Up Lv.2
60% chance to evade Special Bind





















