
Dark King Rayleigh
Old Man Watching Over the New Age
Former First Mate of the Roger Pirates. He currently works on Sabaody Archipelago coating ships. He watched Ace's execution remotely from a monitor, and shed tears at the moment that his old rival Whitebeard left this world.
Special
Deals 200,000 damage to one enemy (ignoring all defensive effects), locks chain multiplier at 3x for 1 turn, and greatly boosts crew's slot effects for 1 turn. If HP is low, reduces damage taken by 95% for 1 turn, and changes EMPTYBLOCKTNDRCV slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 2.5x, and HP and RCV by 1.25x. If HP is low, boosts their ATK a further 1.4x, and boosts chance of landing on character's type slot (more when HP is low)
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 2.75x, and HP and RCV by 1.25x. If HP is low, boosts their ATK a further 1.45x approximately, and boosts chance of landing on character's type slot (more when HP is low)
Unlocks at Limit Break 38
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 8
Makes character's STRQCK slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
DEX characters
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,908 | 695 | 180 |
| Lv 99 | 3,510 | 1,472 | 330 |
| Lv 150 | 5,265 | 2,208 | 495 |
| Limit Break | 4,005+495 | 1,682+210 | 435+105 |
| Limit Break+ | 4,355+845 | 1,882+410 | 510+180 |
Limit Break
Boosts base RCV by 5
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base HP by 25
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base HP by 35
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Boosts base RCV by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 45
Boosts base ATK by 35
Boosts base HP by 45
Boosts base ATK by 35
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 55
Add Crewmate Ability 2: Makes character's STRQCK slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 40
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,716 | 1,558 | 349 |
| Lv 110 | 3,888 | 1,630 | 365 |
| Lv 120 | 4,232 | 1,775 | 397 |
| Lv 130 | 4,576 | 1,919 | 430 |
| Lv 150 | 5,265 | 2,208 | 495 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 208
- SPD
- 103
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range for 600 damage; targets team for ATK Up Lv.3 (24 s); DEF Up Lv.2 (24 s)
Charge time: 37 s
Show all 10 levels
- Level 1
Targets enemies within large range for 350 damage; targets team for ATK Up Lv.1 (15 s); DEF Up Lv.1 (15 s)
Charge time: 37 s
- Level 2
Targets enemies within large range for 375 damage; targets team for ATK Up Lv.1 (16 s); DEF Up Lv.1 (16 s)
Charge time: 37 s
- Level 3
Targets enemies within large range for 400 damage; targets team for ATK Up Lv.1 (17 s); DEF Up Lv.1 (17 s)
Charge time: 37 s
- Level 4
Targets enemies within large range for 425 damage; targets team for ATK Up Lv.1 (18 s); DEF Up Lv.1 (18 s)
Charge time: 37 s
- Level 5
Targets enemies within large range for 450 damage; targets team for ATK Up Lv.1 (19 s); DEF Up Lv.1 (19 s)
Charge time: 37 s
- Level 6
Targets enemies within large range for 475 damage; targets team for ATK Up Lv.1 (20 s); DEF Up Lv.1 (20 s)
Charge time: 37 s
- Level 7
Targets enemies within large range for 500 damage; targets team for ATK Up Lv.1 (21 s); DEF Up Lv.1 (21 s)
Charge time: 37 s
- Level 8
Targets enemies within large range for 525 damage; targets team for ATK Up Lv.2 (22 s); DEF Up Lv.1 (22 s)
Charge time: 37 s
- Level 9
Targets enemies within large range for 550 damage; targets team for ATK Up Lv.2 (23 s); DEF Up Lv.1 (23 s)
Charge time: 37 s
- Level 10
Targets enemies within large range for 600 damage; targets team for ATK Up Lv.3 (24 s); DEF Up Lv.2 (24 s)
Charge time: 37 s
Team HP Up Lv.5; if current HP is below 20%, team DEF Up Lv.2
Show all 5 levels
- Level 1
Team HP Up Lv.1; if current HP is below 20%, team DEF Up Lv.2
- Level 2
Team HP Up Lv.2; if current HP is below 20%, team DEF Up Lv.2
- Level 3
Team HP Up Lv.3; if current HP is below 20%, team DEF Up Lv.2
- Level 4
Team HP Up Lv.4; if current HP is below 20%, team DEF Up Lv.2
- Level 5
Team HP Up Lv.5; if current HP is below 20%, team DEF Up Lv.2
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 3, 2018 – Oct 4, 2018
Featured · Sep 30, 2018 – Oct 1, 2018





















