
Dark King Rayleigh
Guidance for a New Era
Former first mate of the Roger Pirates. Following through with his promise to not go easy on Luffy during training, he was a harsh instructor. Deciding that mastering through experience would be faster, he hammered Haki techniques into Luffy through real combat.
Special
Deals 250x character's ATK in non-type damage to one enemy (ignoring all defensive effects), doubles Cerebral and Fighter characters' ATK and slot effects for 1 turn, and allows their normal attacks to ignore enemies' defensive effects for 1 turn [If other Specials have been launched, this Special cannot be launched in the same turn. Likewise, if this Special is launched, other Specials cannot be launched in the same turn]
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts Cerebral and Fighter characters' ATK by 4x, reduces damage taken by 15%, boosts chance of landing on own type slots, and boosts character's ATK by 4.75x in turns where "Dark King's Guidance" is used
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 10
Reduces character's Special Reverse by 5 turns
Unlocks at Limit Break 25
Support Ability
PSY characters
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,411 | 819 | 225 |
| Lv 99 | 3,110 | 1,475 | 415 |
| Lv 150 | 4,665 | 2,212 | 622 |
| Limit Break | 3,610+500 | 1,675+200 | 515+100 |
| Limit Break+ | 3,960+850 | 1,875+400 | 590+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special Bind duration by 5 turns
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Own Special Charge Time Reduced
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Reduces character's Special Reverse by 5 turns
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,292 | 1,561 | 439 |
| Lv 110 | 3,445 | 1,633 | 459 |
| Lv 120 | 3,750 | 1,778 | 500 |
| Lv 130 | 4,055 | 1,922 | 540 |
| Lv 150 | 4,665 | 2,212 | 622 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 157
- SPD
- 171
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets all enemies for 1000 damage; targets enemy with highest current HP for DEF Down Lv.5 (25 s); targets teammate with high ATK for ATK Up Lv.7 (25 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets all enemies for 550 damage; targets enemy with highest current HP for DEF Down Lv.2 (15 s); targets teammate with high ATK for ATK Up Lv.3 (15 s)
Charge time: 26 s
- Level 2
Targets all enemies for 575 damage; targets enemy with highest current HP for DEF Down Lv.2 (16 s); targets teammate with high ATK for ATK Up Lv.3 (16 s)
Charge time: 26 s
- Level 3
Targets all enemies for 600 damage; targets enemy with highest current HP for DEF Down Lv.2 (17 s); targets teammate with high ATK for ATK Up Lv.3 (17 s)
Charge time: 26 s
- Level 4
Targets all enemies for 625 damage; targets enemy with highest current HP for DEF Down Lv.2 (18 s); targets teammate with high ATK for ATK Up Lv.4 (18 s)
Charge time: 26 s
- Level 5
Targets all enemies for 650 damage; targets enemy with highest current HP for DEF Down Lv.3 (19 s); targets teammate with high ATK for ATK Up Lv.4 (19 s)
Charge time: 26 s
- Level 6
Targets all enemies for 675 damage; targets enemy with highest current HP for DEF Down Lv.3 (20 s); targets teammate with high ATK for ATK Up Lv.5 (20 s)
Charge time: 26 s
- Level 7
Targets all enemies for 700 damage; targets enemy with highest current HP for DEF Down Lv.3 (21 s); targets teammate with high ATK for ATK Up Lv.5 (21 s)
Charge time: 26 s
- Level 8
Targets all enemies for 725 damage; targets enemy with highest current HP for DEF Down Lv.4 (22 s); targets teammate with high ATK for ATK Up Lv.5 (22 s)
Charge time: 26 s
- Level 9
Targets all enemies for 750 damage; targets enemy with highest current HP for DEF Down Lv.4 (23 s); targets teammate with high ATK for ATK Up Lv.6 (23 s)
Charge time: 26 s
- Level 10
Targets all enemies for 1000 damage; targets enemy with highest current HP for DEF Down Lv.5 (25 s); targets teammate with high ATK for ATK Up Lv.7 (25 s)
Charge time: 26 s
Fighter/Cerebral class teammates ATK Up Lv.5; Fighter/Cerebral class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Fighter/Cerebral class teammates ATK Up Lv.1; Fighter/Cerebral class teammates DEF Up Lv.1
- Level 2
Fighter/Cerebral class teammates ATK Up Lv.2; Fighter/Cerebral class teammates DEF Up Lv.1
- Level 3
Fighter/Cerebral class teammates ATK Up Lv.3; Fighter/Cerebral class teammates DEF Up Lv.1
- Level 4
Fighter/Cerebral class teammates ATK Up Lv.4; Fighter/Cerebral class teammates DEF Up Lv.1
- Level 5
Fighter/Cerebral class teammates ATK Up Lv.5; Fighter/Cerebral class teammates DEF Up Lv.1
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















