Dark King Rayleigh

Unexpected Ambush

Former first mate of the Roger Pirates. He was due to be sold off at the auction house at Sabaody Archipelago, but it seems that he only came so that he could steal from them. During the commotion with the Celestial Dragons, he removed the collar from Camie and helped the Straw Hat Pirates escape.

Special

Dark King's Presence

Deals 200,000 damage to all enemies, reduces all enemies' [Damage Cut] and damage reduction duration by 5 turns, and doubles the type effects of normal attacks for STR and PSY characters for 1 turn

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 24 (LB+)

Captain Ability

Immeasurable Strength

Boosts PSY characters' ATK by 3x and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts crew's base stats by 50

UNIQ

Makes crew's PSY slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Buggy, Shanks, Crocus, Gol D. Roger

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 4% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,30685672
Lv 992,9021,426241
Lv 1504,3532,139361
Limit Break3,102+2001,526+100291+50
Limit Break+3,302+4001,726+300391+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 30

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base ATK by 10

10

Boosts base HP by 50

11

Boosts base HP by 100

12

Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects

13

Boosts base ATK by 30

14

Boosts base ATK by 50

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 100

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base HP by 100

22

Boosts base ATK by 100

23

Boosts base RCV by 50

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Critical ATK

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,0721,509255
Lv 1103,2141,579266
Lv 1203,4991,719290
Lv 1303,7831,859313
Lv 1504,3532,139361

Evolution

Rayleigh
Sea HorseYellow Robber PenguinRainbow Robber PenguinYellow Pirate PenguinRainbow Striped Dragon
30,000 Beli
Dark King Rayleigh

Pirate Rumble

Style
Supporter
DEF
190
SPD
130
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Dark King's Presence
Level 10 (Max)

Targets PSY-type teammates for ATK Up Lv.5 (25 s), DEF Up Lv.3 (25 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for ATK Up Lv.1 (16 s), DEF Up Lv.1 (16 s)

    Charge time: 25 s

  2. Level 2

    Targets PSY-type teammates for ATK Up Lv.1 (17 s), DEF Up Lv.1 (17 s)

    Charge time: 25 s

  3. Level 3

    Targets PSY-type teammates for ATK Up Lv.1 (18 s), DEF Up Lv.1 (18 s)

    Charge time: 25 s

  4. Level 4

    Targets PSY-type teammates for ATK Up Lv.2 (19 s), DEF Up Lv.1 (19 s)

    Charge time: 25 s

  5. Level 5

    Targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 25 s

  6. Level 6

    Targets PSY-type teammates for ATK Up Lv.3 (21 s), DEF Up Lv.2 (21 s)

    Charge time: 25 s

  7. Level 7

    Targets PSY-type teammates for ATK Up Lv.3 (22 s), DEF Up Lv.2 (22 s)

    Charge time: 25 s

  8. Level 8

    Targets PSY-type teammates for ATK Up Lv.3 (23 s), DEF Up Lv.2 (23 s)

    Charge time: 25 s

  9. Level 9

    Targets PSY-type teammates for ATK Up Lv.4 (24 s), DEF Up Lv.2 (24 s)

    Charge time: 25 s

  10. Level 10

    Targets PSY-type teammates for ATK Up Lv.5 (25 s), DEF Up Lv.3 (25 s)

    Charge time: 25 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.2

  2. Level 2

    PSY-type teammates HP Up Lv.3

  3. Level 3

    PSY-type teammates HP Up Lv.4

  4. Level 4

    PSY-type teammates HP Up Lv.5

  5. Level 5

    PSY-type teammates HP Up Lv.6

Resilience

60% chance to evade Action Bind

Family

Silvers Rayleigh
Dark King RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighRayleigh"Dark King" Silvers RayleighDark King RayleighSilvers RayleighRayleighDark King RayleighSilvers RayleighDark King RayleighSilvers RayleighThe Dark King Silvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighSilvers Rayleigh
Linked families
Rayleigh & GabanRoger & Rayleigh & Gaban