
Dark King Rayleigh
Unexpected Ambush
Former first mate of the Roger Pirates. He was due to be sold off at the auction house at Sabaody Archipelago, but it seems that he only came so that he could steal from them. During the commotion with the Celestial Dragons, he removed the collar from Camie and helped the Straw Hat Pirates escape.
Special
Deals 200,000 damage to all enemies, reduces all enemies' [Damage Cut] and damage reduction duration by 5 turns, and doubles the type effects of normal attacks for STR and PSY characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 3x and reduces damage taken by 10%
Crewmate Ability
Boosts crew's base stats by 50
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Buggy, Shanks, Crocus, Gol D. Roger
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,306 | 856 | 72 |
| Lv 99 | 2,902 | 1,426 | 241 |
| Lv 150 | 4,353 | 2,139 | 361 |
| Limit Break | 3,102+200 | 1,526+100 | 291+50 |
| Limit Break+ | 3,302+400 | 1,726+300 | 391+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 25
Boosts base HP by 20
Boosts base HP by 30
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 50
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,072 | 1,509 | 255 |
| Lv 110 | 3,214 | 1,579 | 266 |
| Lv 120 | 3,499 | 1,719 | 290 |
| Lv 130 | 3,783 | 1,859 | 313 |
| Lv 150 | 4,353 | 2,139 | 361 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 190
- SPD
- 130
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.5 (25 s), DEF Up Lv.3 (25 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.1 (16 s), DEF Up Lv.1 (16 s)
Charge time: 25 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.1 (17 s), DEF Up Lv.1 (17 s)
Charge time: 25 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.1 (18 s), DEF Up Lv.1 (18 s)
Charge time: 25 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.2 (19 s), DEF Up Lv.1 (19 s)
Charge time: 25 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.1 (20 s)
Charge time: 25 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.3 (21 s), DEF Up Lv.2 (21 s)
Charge time: 25 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.3 (22 s), DEF Up Lv.2 (22 s)
Charge time: 25 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.3 (23 s), DEF Up Lv.2 (23 s)
Charge time: 25 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.4 (24 s), DEF Up Lv.2 (24 s)
Charge time: 25 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.5 (25 s), DEF Up Lv.3 (25 s)
Charge time: 25 s
PSY-type teammates HP Up Lv.6
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.2
- Level 2
PSY-type teammates HP Up Lv.3
- Level 3
PSY-type teammates HP Up Lv.4
- Level 4
PSY-type teammates HP Up Lv.5
- Level 5
PSY-type teammates HP Up Lv.6
60% chance to evade Action Bind





















