"Dark King" Silvers Rayleigh

Old Soldier Watching Over the Next Generation

Former First Mate of the Roger Pirates. He meets Luffy, the man who inherited Shanks' straw hat, and becomes his Haki teacher. He explains the three types of Haki and drills Luffy in the basics of using those powers.

Special

Future-Guiding Ray of Light

Deals 200,000 damage to one enemy (ignoring all defensive effects), sets the chain multiplier to 3x for 1 turn, doubles crew's slot effects for 1 turn, and if HP is 50% or below when Special is launched, reduces damage taken by 95% for 1 turn, and changes EMPTYBLOCKTNDRCV slots to character's own type

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Level 615 turns13 turns
Max14 turns12 turns

−2 turns at Limit Break 39 (LB+)

Future-Guiding Ray of LightLLB

Deals 500,000 damage to one enemy (ignoring all defensive effects), sets the chain multiplier to 3.5x for 3 turns, doubles crew's slot effects for 1 turn, and if HP is 50% or below when Special is launched, reduces damage taken by 95% for 1 turn, and changes all slots (including BLOCK slots) to character's own type. If crew lands 3 PERFECT strikes in this turn, boosts crew's slot effects by 2.25x the next turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Level 615 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−2 turns at Limit Break 39 (LB+)

Captain Ability

Legend Cultivating the Future

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 2.75x, and HP and RCV by 1.25x. If HP is low, boosts their ATK approximately a further 1.45x, and greatly boosts chance of landing on character's own type slot (more when HP is low)

LB

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3x, and HP and RCV by 1.25x. If HP is low, boosts their ATK a further 1.5x, and greatly boosts chance of landing on character's own type slot (more when HP is low)

Unlocks at Limit Break 38

LLB

Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.5x, and HP and RCV by 1.25x. If current HP is 50% or below, boosts their ATK by approximately 5x, and greatly boosts chance of landing on character's own type slot (more when HP is low)

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 5x, and HP and RCV by 1.25x. If current HP is 50% or below, boosts their ATK by 5.25x, and greatly boosts chance of landing on character's own type slot (more when HP is low). If current HP is 20% or below, launches "Future-Guiding Ray of Light" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement. Only once per quest)

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base stats by 50

Unlocks at Limit Break 8

UNIQ

Makes character's STRQCK slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

DEX characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,970709203
Lv 993,8261,598350
Lv 1505,7392,397525
Limit Break4,321+4951,808+210455+105
Limit Break+4,671+8452,008+410530+180

Limit Break

01

Boosts base RCV by 5

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 25

07

Boosts base ATK by 15

08

Add Crewmate Ability 1: Boosts crew's base stats by 50

09

Boosts base RCV by 20

10

Boosts base HP by 30

11

Boosts base ATK by 20

12

Boosts base RCV by 30

13

Boosts base HP by 35

14

Boosts base ATK by 25

15

Potential Ability 2: Critical ATK

16

Boosts base RCV by 40

17

Boosts base HP by 40

18

Boosts base ATK by 30

19

Boosts base HP by 45

20

Boosts base ATK by 35

21

Boosts base HP by 45

22

Boosts base ATK by 35

23

Boosts base HP by 45

24

Boosts base HP by 45

25

Boosts base HP by 50

26

Boosts base HP by 55

27

Add Crewmate Ability 2: Makes character's STRQCK slots have matching slot effects

28

Boosts base HP by 60

29

Boosts base ATK by 40

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 50

34

Boosts base HP by 50

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 200

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,0511,692370
Lv 1104,2381,770387
New Pirate Rumble skills
Lv 1204,6131,927422
New Captain Ability
Lv 1304,9882,083456
New Pirate Rumble skills
Lv 1505,7392,397525
New Special · New Pirate Rumble skills

Evolution

Silvers Rayleigh
Sea StallionGreen Robber PenguinRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Dark King Rayleigh
Dark King Rayleigh
Sea StallionGreen Pirate PenguinGreen Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
"Dark King" Silvers Rayleigh

Pirate Rumble

Style
Defender
DEF
233
SPD
108
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Future-Guiding Ray of Light
Level 10 (Max)

Targets enemies within large range for 1700 damage; targets team for ATK Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

Charge time: 45 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 1200 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 45 s

  2. Level 2

    Targets enemies within large range for 1238 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 45 s

  3. Level 3

    Targets enemies within large range for 1276 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 45 s

  4. Level 4

    Targets enemies within large range for 1314 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 45 s

  5. Level 5

    Targets enemies within large range for 1352 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)

    Charge time: 45 s

  6. Level 6

    Targets enemies within large range for 1390 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)

    Charge time: 45 s

  7. Level 7

    Targets enemies within large range for 1428 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)

    Charge time: 45 s

  8. Level 8

    Targets enemies within large range for 1466 damage; targets team for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 45 s

  9. Level 9

    Targets enemies within large range for 1504 damage; targets team for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 45 s

  10. Level 10

    Targets enemies within large range for 1700 damage; targets team for ATK Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

    Charge time: 45 s

Ability
Level 5 (Max)

Team HP Up Lv.5; if current HP is below 60%, team DEF Up Lv.5; if current HP is below 60%, team Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1; if current HP is below 60%, team DEF Up Lv.1; if current HP is below 60%, team Guard % Up Lv.1

  2. Level 2

    Team HP Up Lv.2; if current HP is below 60%, team DEF Up Lv.2; if current HP is below 60%, team Guard % Up Lv.2

  3. Level 3

    Team HP Up Lv.3; if current HP is below 60%, team DEF Up Lv.3; if current HP is below 60%, team Guard % Up Lv.3

  4. Level 4

    Team HP Up Lv.4; if current HP is below 60%, team DEF Up Lv.4; if current HP is below 60%, team Guard % Up Lv.4

  5. Level 5

    Team HP Up Lv.5; if current HP is below 60%, team DEF Up Lv.5; if current HP is below 60%, team Guard % Up Lv.5

Resilience

80% chance to evade Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Silvers Rayleigh
Dark King RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighDark King RayleighRayleighDark King RayleighSilvers RayleighRayleighDark King RayleighSilvers RayleighDark King RayleighSilvers RayleighThe Dark King Silvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighSilvers RayleighDark King RayleighSilvers Rayleigh
Linked families
Rayleigh & GabanRoger & Rayleigh & Gaban