
"Dark King" Silvers Rayleigh
Old Soldier Watching Over the Next Generation
Former First Mate of the Roger Pirates. He meets Luffy, the man who inherited Shanks' straw hat, and becomes his Haki teacher. He explains the three types of Haki and drills Luffy in the basics of using those powers.
Special
Deals 200,000 damage to one enemy (ignoring all defensive effects), sets the chain multiplier to 3x for 1 turn, doubles crew's slot effects for 1 turn, and if HP is 50% or below when Special is launched, reduces damage taken by 95% for 1 turn, and changes EMPTYBLOCKTNDRCV slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−2 turns at Limit Break 39 (LB+)
Deals 500,000 damage to one enemy (ignoring all defensive effects), sets the chain multiplier to 3.5x for 3 turns, doubles crew's slot effects for 1 turn, and if HP is 50% or below when Special is launched, reduces damage taken by 95% for 1 turn, and changes all slots (including BLOCK slots) to character's own type. If crew lands 3 PERFECT strikes in this turn, boosts crew's slot effects by 2.25x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 2.75x, and HP and RCV by 1.25x. If HP is low, boosts their ATK approximately a further 1.45x, and greatly boosts chance of landing on character's own type slot (more when HP is low)
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3x, and HP and RCV by 1.25x. If HP is low, boosts their ATK a further 1.5x, and greatly boosts chance of landing on character's own type slot (more when HP is low)
Unlocks at Limit Break 38
Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.5x, and HP and RCV by 1.25x. If current HP is 50% or below, boosts their ATK by approximately 5x, and greatly boosts chance of landing on character's own type slot (more when HP is low)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 5x, and HP and RCV by 1.25x. If current HP is 50% or below, boosts their ATK by 5.25x, and greatly boosts chance of landing on character's own type slot (more when HP is low). If current HP is 20% or below, launches "Future-Guiding Ray of Light" at the start of crew's next turn (Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement. Only once per quest)
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 8
Makes character's STRQCK slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
DEX characters
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from QCK characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from QCK characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from QCK characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from QCK characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,970 | 709 | 203 |
| Lv 99 | 3,826 | 1,598 | 350 |
| Lv 150 | 5,739 | 2,397 | 525 |
| Limit Break | 4,321+495 | 1,808+210 | 455+105 |
| Limit Break+ | 4,671+845 | 2,008+410 | 530+180 |
Limit Break
Boosts base RCV by 5
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base HP by 25
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts crew's base stats by 50
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base HP by 35
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Boosts base RCV by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 45
Boosts base ATK by 35
Boosts base HP by 45
Boosts base ATK by 35
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 55
Add Crewmate Ability 2: Makes character's STRQCK slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 40
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,051 | 1,692 | 370 |
| Lv 110 | 4,238 | 1,770 | 387 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,613 | 1,927 | 422 |
| New Captain Ability | |||
| Lv 130 | 4,988 | 2,083 | 456 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,739 | 2,397 | 525 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 233
- SPD
- 108
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range for 1700 damage; targets team for ATK Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 45 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1200 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 45 s
- Level 2
Targets enemies within large range for 1238 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 45 s
- Level 3
Targets enemies within large range for 1276 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 45 s
- Level 4
Targets enemies within large range for 1314 damage; targets team for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 45 s
- Level 5
Targets enemies within large range for 1352 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 45 s
- Level 6
Targets enemies within large range for 1390 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 45 s
- Level 7
Targets enemies within large range for 1428 damage; targets team for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 45 s
- Level 8
Targets enemies within large range for 1466 damage; targets team for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 45 s
- Level 9
Targets enemies within large range for 1504 damage; targets team for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 45 s
- Level 10
Targets enemies within large range for 1700 damage; targets team for ATK Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 45 s
Team HP Up Lv.5; if current HP is below 60%, team DEF Up Lv.5; if current HP is below 60%, team Guard % Up Lv.5
Show all 5 levels
- Level 1
Team HP Up Lv.1; if current HP is below 60%, team DEF Up Lv.1; if current HP is below 60%, team Guard % Up Lv.1
- Level 2
Team HP Up Lv.2; if current HP is below 60%, team DEF Up Lv.2; if current HP is below 60%, team Guard % Up Lv.2
- Level 3
Team HP Up Lv.3; if current HP is below 60%, team DEF Up Lv.3; if current HP is below 60%, team Guard % Up Lv.3
- Level 4
Team HP Up Lv.4; if current HP is below 60%, team DEF Up Lv.4; if current HP is below 60%, team Guard % Up Lv.4
- Level 5
Team HP Up Lv.5; if current HP is below 60%, team DEF Up Lv.5; if current HP is below 60%, team Guard % Up Lv.5
80% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















