
Silvers Rayleigh
Aiding Dark King
Former First Mate of the Roger Pirates. He shows up to release Conqueror's Haki when Hancock is in a pinch. He tells her that he hates Blackbeard and forces both the Blackbeard Pirates and the Navy to leave the Amazon Lily.
Special
Deals 250x character's ATK in non-type damage to one enemy (ignoring all defensive effects), reduces crew's Paralysis duration by 6 turns, changes all slots (including BLOCK slots) to character's own type, changes character's slot to TND, boosts Cerebral, Slasher, and Fighter characters' ATK and slot effects by 2.5x for 1 turn, allows Cerebral and Fighter characters' normal attacks to ignore enemies' defensive effects for 1 turn, and boosts the ATK of the next final tap performed by a Slasher character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) [If other Specials have been launched, this Special cannot be launched in the same turn. Likewise, if this Special is launched, other Specials cannot be launched in the same turn]
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects), reduces crew's Paralysis duration by 7 turns, changes all slots (including BLOCK slots) to character's own type, changes character's slot to TND, boosts Cerebral, Slasher, and Fighter characters' ATK by 2.75x, slot effects by 2.5x for 1 turn, allows Cerebral and Fighter characters' normal attacks to ignore enemies' defensive effects for 1 turn, and boosts the ATK of the next final tap performed by a Slasher character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) [If 2 other Specials have been launched, this Special cannot be launched in the same turn. Likewise, if this Special is launched, only 1 other Special can be launched in the same turn]
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts Cerebral, Slasher, and Fighter characters' ATK by 4.5x, reduces damage taken by 15%, boosts chance of landing on own type slots, makes crew's PSYTND slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 5 turns, and boosts character's ATK by approxiamately 5.25x in turns where "Overwhelming Aura of the Dark King" is used
Boosts Cerebral, Slasher, and Fighter characters' ATK by 5x, reduces damage taken by 20%, boosts chance of landing on own type slots, makes crew's PSYTND slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 10 turns, tapping on this character with a PSYTND slot will apply -10% PSY Resistance to all enemies for 1 turn, and boosts character's ATK by 5.75x in turns where "Overwhelming Aura of the Dark King" is used
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 10 turns and makes character's TND slots have matching slot effects
Unlocks at Limit Break 10
Reduces character's Special Reverse by 10 turns and makes character's INT slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
PSY characters
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,522 | 830 | 235 |
| Lv 99 | 3,813 | 1,634 | 420 |
| Lv 150 | 5,719 | 2,451 | 630 |
| Limit Break | 4,313+500 | 1,834+200 | 520+100 |
| Limit Break+ | 4,663+850 | 2,034+400 | 595+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns and makes character's TND slots have matching slot effects
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Own Special Charge Time Reduced
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Reduces character's Special Reverse by 10 turns and makes character's INT slots have matching slot effects
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,037 | 1,730 | 444 |
| Lv 110 | 4,224 | 1,810 | 465 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,597 | 1,970 | 506 |
| New Captain Ability | |||
| Lv 130 | 4,971 | 2,130 | 547 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,719 | 2,451 | 630 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 182
- SPD
- 176
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets 1 enemy for 1500 damage; targets 1 enemy with high current HP for DEF Down Lv.6 (25 s); targets 1 teammate with high ATK for ATK Up Lv.8 (25 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 1 enemy for 600 damage; targets 1 enemy with high current HP for DEF Down Lv.3 (16 s); targets 1 teammate with high ATK for ATK Up Lv.3 (16 s)
Charge time: 26 s
- Level 2
Targets 1 enemy for 700 damage; targets 1 enemy with high current HP for DEF Down Lv.3 (17 s); targets 1 teammate with high ATK for ATK Up Lv.3 (17 s)
Charge time: 26 s
- Level 3
Targets 1 enemy for 800 damage; targets 1 enemy with high current HP for DEF Down Lv.3 (18 s); targets 1 teammate with high ATK for ATK Up Lv.4 (18 s)
Charge time: 26 s
- Level 4
Targets 1 enemy for 900 damage; targets 1 enemy with high current HP for DEF Down Lv.3 (19 s); targets 1 teammate with high ATK for ATK Up Lv.4 (19 s)
Charge time: 26 s
- Level 5
Targets 1 enemy for 1000 damage; targets 1 enemy with high current HP for DEF Down Lv.4 (20 s); targets 1 teammate with high ATK for ATK Up Lv.5 (20 s)
Charge time: 26 s
- Level 6
Targets 1 enemy for 1100 damage; targets 1 enemy with high current HP for DEF Down Lv.4 (21 s); targets 1 teammate with high ATK for ATK Up Lv.5 (21 s)
Charge time: 26 s
- Level 7
Targets 1 enemy for 1200 damage; targets 1 enemy with high current HP for DEF Down Lv.4 (22 s); targets 1 teammate with high ATK for ATK Up Lv.6 (22 s)
Charge time: 26 s
- Level 8
Targets 1 enemy for 1300 damage; targets 1 enemy with high current HP for DEF Down Lv.5 (23 s); targets 1 teammate with high ATK for ATK Up Lv.6 (23 s)
Charge time: 26 s
- Level 9
Targets 1 enemy for 1400 damage; targets 1 enemy with high current HP for DEF Down Lv.5 (24 s); targets 1 teammate with high ATK for ATK Up Lv.7 (24 s)
Charge time: 26 s
- Level 10
Targets 1 enemy for 1500 damage; targets 1 enemy with high current HP for DEF Down Lv.6 (25 s); targets 1 teammate with high ATK for ATK Up Lv.8 (25 s)
Charge time: 26 s
Fighter/Slasher/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.3
Show all 5 levels
- Level 1
Fighter/Slasher/Cerebral class teammates ATK Up Lv.2, DEF Up Lv.1
- Level 2
Fighter/Slasher/Cerebral class teammates ATK Up Lv.3, DEF Up Lv.1
- Level 3
Fighter/Slasher/Cerebral class teammates ATK Up Lv.4, DEF Up Lv.2
- Level 4
Fighter/Slasher/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.2
- Level 5
Fighter/Slasher/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.3
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















