Coby

Young Navy Soldier of the New Era

Navy HQ Captain and a member of SWORD. After the battle with the Blackbeard Pirates, he receives treatment at the Navy GS General Hospital alongside his wounded comrades. There, he listens to Vegapunk's broadcast and contemplates what is likely to happen next.

Special

Justice-Prevailing Passionate Fist

Reduces damage taken by 90% for 1 turn, reduces crew's ATK Down duration by 6 turns, and applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn. If 3 or more Navy SWORD characters or 5 or more Egghead Arc characters are on the crew, applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, and this Special's Weakened effect will ignore immunity to status effects

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 14

Captain Ability

Organizing Thoughts

Reduces crew's Special charge time by 1 turn and reduces ship's Special charge time by 3 turns at start of quest, boosts Cerebral characters' ATK by 4.5x, HP by 1.3x, and makes their PSYTND slots have matching slot effects

Crewmate Ability

UNIQ

Boosts Cerebral characters' base stats by 150 and makes their PSY slots have matching slot effects

RES

Reduces crew's ATK Down duration by 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

STR-type characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.1x until the next battle

  2. Level 2

    Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.15x until the next battle

  3. Level 3

    Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.2x until the next battle

  4. Level 4

    Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle

  5. Level 5

    Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle

Stats

HPATKRCV
Lv 11,84082394
Lv 993,6801,646188
Lv 1505,5202,469282
Limit Break3,880+2001,746+100238+50

Limit Break

01

Boosts base ATK by 20

02

Boosts base ATK by 20

03

Boosts base HP by 40

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 20

Show all 15
06

Boosts base HP by 50

07

Boosts base RCV by 30

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 30

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Super Tandem Boost

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,8961,742199
Lv 1104,0761,823208
Lv 1204,4371,984226
Lv 1304,7982,146245
Lv 1505,5202,469282

Pirate Rumble

Style
Supporter
DEF
163
SPD
162
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Justice-Prevailing Passionate Fist
Level 10 (Max)

Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.5 (20 s), 500 HP per interval healing (20 s); during Assault Rumble; targets self for 100% chance to evade Special CT delay (30 s), 100% chance to evade damage ignoring DEF (30 s); targets Navy World Government teammates for Special CT 15% reduction

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (11 s), 300 HP per interval healing (11 s); during Assault Rumble; targets self for 80% chance to evade Special CT delay (21 s), 80% chance to evade damage ignoring DEF (21 s); targets Navy World Government teammates for Special CT 10% reduction

    Charge time: 29 s

  2. Level 2

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (12 s), 320 HP per interval healing (12 s); during Assault Rumble; targets self for 82% chance to evade Special CT delay (22 s), 82% chance to evade damage ignoring DEF (22 s); targets Navy World Government teammates for Special CT 10% reduction

    Charge time: 29 s

  3. Level 3

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (13 s), 340 HP per interval healing (13 s); during Assault Rumble; targets self for 84% chance to evade Special CT delay (23 s), 84% chance to evade damage ignoring DEF (23 s); targets Navy World Government teammates for Special CT 11% reduction

    Charge time: 29 s

  4. Level 4

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.2 (14 s), 360 HP per interval healing (14 s); during Assault Rumble; targets self for 86% chance to evade Special CT delay (24 s), 86% chance to evade damage ignoring DEF (24 s); targets Navy World Government teammates for Special CT 11% reduction

    Charge time: 29 s

  5. Level 5

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.2 (15 s), 380 HP per interval healing (15 s); during Assault Rumble; targets self for 88% chance to evade Special CT delay (25 s), 88% chance to evade damage ignoring DEF (25 s); targets Navy World Government teammates for Special CT 12% reduction

    Charge time: 29 s

  6. Level 6

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (16 s), 400 HP per interval healing (16 s); during Assault Rumble; targets self for 90% chance to evade Special CT delay (26 s), 90% chance to evade damage ignoring DEF (26 s); targets Navy World Government teammates for Special CT 12% reduction

    Charge time: 29 s

  7. Level 7

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (17 s), 420 HP per interval healing (17 s); during Assault Rumble; targets self for 92% chance to evade Special CT delay (27 s), 92% chance to evade damage ignoring DEF (27 s); targets Navy World Government teammates for Special CT 13% reduction

    Charge time: 29 s

  8. Level 8

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (18 s), 440 HP per interval healing (18 s); during Assault Rumble; targets self for 94% chance to evade Special CT delay (28 s), 94% chance to evade damage ignoring DEF (28 s); targets Navy World Government teammates for Special CT 13% reduction

    Charge time: 29 s

  9. Level 9

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.4 (19 s), 460 HP per interval healing (19 s); during Assault Rumble; targets self for 96% chance to evade Special CT delay (29 s), 96% chance to evade damage ignoring DEF (29 s); targets Navy World Government teammates for Special CT 14% reduction

    Charge time: 29 s

  10. Level 10

    Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.5 (20 s), 500 HP per interval healing (20 s); during Assault Rumble; targets self for 100% chance to evade Special CT delay (30 s), 100% chance to evade damage ignoring DEF (30 s); targets Navy World Government teammates for Special CT 15% reduction

    Charge time: 29 s

Ability
Level 5 (Max)

Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2

  2. Level 2

    Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3

  3. Level 3

    Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4

  4. Level 4

    Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5

  5. Level 5

    Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Completely evades Action Bind, reduce damage taken from DEX by 20%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Egghead Arc characters by 3 and raises Boost Level of Navy SWORD characters by 4 for 1 turn

Condition

When an Egghead Arc Navy SWORD character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Navy SWORD characters by 1 for 1 turn

    Condition

    When an Egghead Arc Navy SWORD character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead Arc characters by 1 and raises Boost Level of Navy SWORD characters by 1 for 1 turn

    Condition

    When an Egghead Arc Navy SWORD character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead Arc characters by 1 and raises Boost Level of Navy SWORD characters by 2 for 1 turn

    Condition

    When an Egghead Arc Navy SWORD character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead Arc characters by 2 and raises Boost Level of Navy SWORD characters by 3 for 1 turn

    Condition

    When an Egghead Arc Navy SWORD character performs Super Tandem

  5. Level 5

    Raises Boost Level of Egghead Arc characters by 3 and raises Boost Level of Navy SWORD characters by 4 for 1 turn

    Condition

    When an Egghead Arc Navy SWORD character performs Super Tandem

How to get

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Family

Coby
Coby, Hero of the Battlefield: ExtraCoby: ExtraCobyCobyCobyCobyCobyCobyCobyCobyCobyPetty Officer Coby: NeoNavy HQ Captain CobyNavy HQ Captain CobyPetty Officer CobyCobyCobyCobyPetty Officer CobyPetty Officer CobyCobyCobyCoby, Hero of the BattlefieldCobyPetty Officer CobyTraining CobyCabin Boy CobyCoby
Linked families
Alvida & CobyBlueno & CobyCoby & HelmeppoGarp & Coby