
Coby
Young Navy Soldier of the New Era
Navy HQ Captain and a member of SWORD. After the battle with the Blackbeard Pirates, he receives treatment at the Navy GS General Hospital alongside his wounded comrades. There, he listens to Vegapunk's broadcast and contemplates what is likely to happen next.
Special
Reduces damage taken by 90% for 1 turn, reduces crew's ATK Down duration by 6 turns, and applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn. If 3 or more Navy SWORD characters or 5 or more Egghead Arc characters are on the crew, applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, and this Special's Weakened effect will ignore immunity to status effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn and reduces ship's Special charge time by 3 turns at start of quest, boosts Cerebral characters' ATK by 4.5x, HP by 1.3x, and makes their PSYTND slots have matching slot effects
Crewmate Ability
Boosts Cerebral characters' base stats by 150 and makes their PSY slots have matching slot effects
Reduces crew's ATK Down duration by 1 turn
Unlocks at Limit Break 12
Support Ability
STR-type characters with the following Character Tag
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.1x until the next battle
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.15x until the next battle
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.2x until the next battle
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,840 | 823 | 94 |
| Lv 99 | 3,680 | 1,646 | 188 |
| Lv 150 | 5,520 | 2,469 | 282 |
| Limit Break | 3,880+200 | 1,746+100 | 238+50 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 50
Boosts base RCV by 30
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Super Tandem Boost
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,896 | 1,742 | 199 |
| Lv 110 | 4,076 | 1,823 | 208 |
| Lv 120 | 4,437 | 1,984 | 226 |
| Lv 130 | 4,798 | 2,146 | 245 |
| Lv 150 | 5,520 | 2,469 | 282 |
Pirate Rumble
- Style
Supporter- DEF
- 163
- SPD
- 162
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.5 (20 s), 500 HP per interval healing (20 s); during Assault Rumble; targets self for 100% chance to evade Special CT delay (30 s), 100% chance to evade damage ignoring DEF (30 s); targets Navy World Government teammates for Special CT 15% reduction
Charge time: 29 s
Show all 10 levels
- Level 1
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (11 s), 300 HP per interval healing (11 s); during Assault Rumble; targets self for 80% chance to evade Special CT delay (21 s), 80% chance to evade damage ignoring DEF (21 s); targets Navy World Government teammates for Special CT 10% reduction
Charge time: 29 s
- Level 2
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (12 s), 320 HP per interval healing (12 s); during Assault Rumble; targets self for 82% chance to evade Special CT delay (22 s), 82% chance to evade damage ignoring DEF (22 s); targets Navy World Government teammates for Special CT 10% reduction
Charge time: 29 s
- Level 3
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.1 (13 s), 340 HP per interval healing (13 s); during Assault Rumble; targets self for 84% chance to evade Special CT delay (23 s), 84% chance to evade damage ignoring DEF (23 s); targets Navy World Government teammates for Special CT 11% reduction
Charge time: 29 s
- Level 4
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.2 (14 s), 360 HP per interval healing (14 s); during Assault Rumble; targets self for 86% chance to evade Special CT delay (24 s), 86% chance to evade damage ignoring DEF (24 s); targets Navy World Government teammates for Special CT 11% reduction
Charge time: 29 s
- Level 5
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.2 (15 s), 380 HP per interval healing (15 s); during Assault Rumble; targets self for 88% chance to evade Special CT delay (25 s), 88% chance to evade damage ignoring DEF (25 s); targets Navy World Government teammates for Special CT 12% reduction
Charge time: 29 s
- Level 6
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (16 s), 400 HP per interval healing (16 s); during Assault Rumble; targets self for 90% chance to evade Special CT delay (26 s), 90% chance to evade damage ignoring DEF (26 s); targets Navy World Government teammates for Special CT 12% reduction
Charge time: 29 s
- Level 7
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (17 s), 420 HP per interval healing (17 s); during Assault Rumble; targets self for 92% chance to evade Special CT delay (27 s), 92% chance to evade damage ignoring DEF (27 s); targets Navy World Government teammates for Special CT 13% reduction
Charge time: 29 s
- Level 8
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.3 (18 s), 440 HP per interval healing (18 s); during Assault Rumble; targets self for 94% chance to evade Special CT delay (28 s), 94% chance to evade damage ignoring DEF (28 s); targets Navy World Government teammates for Special CT 13% reduction
Charge time: 29 s
- Level 9
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.4 (19 s), 460 HP per interval healing (19 s); during Assault Rumble; targets self for 96% chance to evade Special CT delay (29 s), 96% chance to evade damage ignoring DEF (29 s); targets Navy World Government teammates for Special CT 14% reduction
Charge time: 29 s
- Level 10
Targets Cerebral/Free Spirit class and Navy World Government teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); if 8 or more Cerebral/Free Spirit class characters or 5 or more Navy World Government characters are on the team, targets team for Special CT Speed Up Lv.5 (20 s), 500 HP per interval healing (20 s); during Assault Rumble; targets self for 100% chance to evade Special CT delay (30 s), 100% chance to evade damage ignoring DEF (30 s); targets Navy World Government teammates for Special CT 15% reduction
Charge time: 29 s
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2
- Level 2
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 3
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
- Level 4
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5
- Level 5
Cerebral/Free Spirit class and Navy World Government teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Action Bind, reduce damage taken from DEX by 20%
Super Tandem
Raises Boost Level of Egghead Arc characters by 3 and raises Boost Level of Navy SWORD characters by 4 for 1 turn
When an Egghead Arc Navy SWORD character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Navy SWORD characters by 1 for 1 turn
ConditionWhen an Egghead Arc Navy SWORD character performs Super Tandem
- Level 2
Raises Boost Level of Egghead Arc characters by 1 and raises Boost Level of Navy SWORD characters by 1 for 1 turn
ConditionWhen an Egghead Arc Navy SWORD character performs Super Tandem
- Level 3
Raises Boost Level of Egghead Arc characters by 1 and raises Boost Level of Navy SWORD characters by 2 for 1 turn
ConditionWhen an Egghead Arc Navy SWORD character performs Super Tandem
- Level 4
Raises Boost Level of Egghead Arc characters by 2 and raises Boost Level of Navy SWORD characters by 3 for 1 turn
ConditionWhen an Egghead Arc Navy SWORD character performs Super Tandem
- Level 5
Raises Boost Level of Egghead Arc characters by 3 and raises Boost Level of Navy SWORD characters by 4 for 1 turn
ConditionWhen an Egghead Arc Navy SWORD character performs Super Tandem
How to get
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 10, 2026 – Jul 5, 2026
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Featured · May 9, 2026 – Jul 5, 2026



























