Petty Officer Coby

The Decision to Fight

Petty Officer of the Navy and Vice Admiral Garp's subordinate. At Marineford, he faces off with Luffy, who has come to save Ace. As Luffy approaches, he decides to hold nothing back.

Special

Unflinching Defiance
Stage 1

Deals 30x character's ATK in QCK damage to one enemy, changes all slots randomly (including BLOCK slots) to type slots, and if 3 or more QCK characters are on the crew, boosts Free Spirit characters' ATK by 1.75x for 1 turn

Stage 2

Deals 50x character's ATK in QCK damage to one enemy, changes all slots randomly (including BLOCK slots) to type slots, and if 3 or more QCK characters are on the crew, boosts Free Spirit characters' ATK by 2x for 1 turn

BaseLimit Break
Level 116 / 19 turns13 / 16 turns
Level 215 / 18 turns12 / 15 turns
Level 314 / 17 turns11 / 14 turns
Level 413 / 16 turns10 / 13 turns
Level 512 / 15 turns9 / 12 turns
Level 611 / 14 turns8 / 11 turns
Max10 / 13 turns7 / 10 turns

−1 turn at Limit Break 14

−2 turns at Limit Break 24 (LB+)

Captain Ability

Brave Justice

Boosts Free Spirit and Fighter characters' ATK by 2.5x and reduces damage taken by 15%

Crewmate Ability

+STATS

Boosts Free Spirit characters' base ATK by 50

UNIQ

Makes Free Spirit characters' QCK slots have matching slot effects

Unlocks at Limit Break 13

Support Ability

Supported Characters

Helmeppo, Monkey D. Garp

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 1921668132
Lv 992,2321,301352
Lv 1503,3481,951528
Limit Break2,432+2001,401+100402+50
Limit Break+2,632+4001,601+300502+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 20

03

Boosts base HP by 40

04

Potential Ability 1: STR Damage Reduction

05

Boosts base ATK by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base HP by 60

09

Boosts base RCV by 30

10

Add 1 Power Slot

11

Boosts base HP by 80

12

Boosts base ATK by 40

13

Add Crewmate Ability 2: Makes Free Spirit characters' QCK slots have matching slot effects

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 25

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Boosts base HP by 100

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,3631,377372
Lv 1102,4721,441389
Lv 1202,6911,568424
Lv 1302,9101,696458
Lv 1503,3481,951528

Evolution

Coby
Rainbow Armored CrabBlue Hermit CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Petty Officer Coby

Family

Coby
Coby, Hero of the Battlefield: ExtraCoby: ExtraCobyCobyCobyCobyCobyCobyCobyCobyCobyCobyPetty Officer Coby: NeoNavy HQ Captain CobyNavy HQ Captain CobyCobyCobyCobyPetty Officer CobyPetty Officer CobyCobyCobyCoby, Hero of the BattlefieldCobyPetty Officer CobyTraining CobyCabin Boy CobyCoby
Linked families
Alvida & CobyBlueno & CobyCoby & HelmeppoGarp & Coby