
Coby
Intensifying Battle
Navy HQ Captain and a member of SWORD. He lands at Amazon Lily to secure Boa Hancock. In order to prevent Blackbeard killing Hancock, Coby stands his ground to undo the petrification placed on the marines.
Special
Reduces all enemies' ATK by 80% for 2 turns (this effect is not applied to certain effects such as Specials), reduces crew's Special charge time by 1 turn, reduces crew's Bind/Despair duration by 5 turns, and boosts crew's chain multiplier by +1.3 for 3 turns. If amount of HP beyond crew's maximum HP healed before Special is launched is 20,000 or more, adds +0.25 to the effect of ATK boosts and slot effect boosts that are launched after this Special by Cerebral and Fighter characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Cerebral or Fighter character), then after that, heals crew by 15x character's RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, makes crew's PSYTND slots have matching slot effects, boosts crew's HP by 1.25x, ATK by 4x, and if crew's HP is 80% or above, boosts crew's ATK by 4.25x
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Reduces crew's Despair duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,774 | 827 | 84 |
| Lv 99 | 3,548 | 1,653 | 168 |
| Lv 150 | 5,322 | 2,479 | 252 |
| Limit Break | 3,748+200 | 1,753+100 | 218+50 |
| Limit Break+ | 4,098+550 | 1,953+300 | 318+150 |
Limit Break
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 30
Potential Ability 1: Fear Resistance
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Barrier Pierce
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 40
Boosts base HP by 200
Potential Ability 3: Own Special Charge Time Reduced
Boosts base ATK by 100
Boosts base RCV by 60
Add Crewmate Ability 2: Reduces crew's Despair duration by 1 turn
Potential Abilities
Reduces character's Fear duration by 3 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 1 turn
- Level 3
Reduces character's Fear duration by 2 turns
- Level 4
Reduces character's Fear duration by 2 turns
- Level 5
Reduces character's Fear duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Special charge time by 3 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 1 turn at start of quest
- Level 3
Reduces character's Special charge time by 2 turns at start of quest
- Level 4
Reduces character's Special charge time by 2 turns at start of quest
- Level 5
Reduces character's Special charge time by 3 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,756 | 1,750 | 177 |
| Lv 110 | 3,930 | 1,831 | 186 |
| Lv 120 | 4,278 | 1,993 | 202 |
| Lv 130 | 4,626 | 2,155 | 219 |
| Lv 150 | 5,322 | 2,479 | 252 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 185
- SPD
- 180
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); targets INT-type enemies for 1800 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for DEF Up Lv.3 (11 s), ATK Up Lv.3 (11 s); targets INT-type enemies for 900 damage
Charge time: 30 s
- Level 2
Targets PSY-type teammates for DEF Up Lv.3 (12 s), ATK Up Lv.3 (12 s); targets INT-type enemies for 1000 damage
Charge time: 30 s
- Level 3
Targets PSY-type teammates for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); targets INT-type enemies for 1100 damage
Charge time: 30 s
- Level 4
Targets PSY-type teammates for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s); targets INT-type enemies for 1200 damage
Charge time: 30 s
- Level 5
Targets PSY-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.3 (15 s); targets INT-type enemies for 1300 damage
Charge time: 30 s
- Level 6
Targets PSY-type teammates for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s); targets INT-type enemies for 1400 damage
Charge time: 30 s
- Level 7
Targets PSY-type teammates for DEF Up Lv.4 (17 s), ATK Up Lv.4 (17 s); targets INT-type enemies for 1500 damage
Charge time: 30 s
- Level 8
Targets PSY-type teammates for DEF Up Lv.4 (18 s), ATK Up Lv.4 (18 s); targets INT-type enemies for 1600 damage
Charge time: 30 s
- Level 9
Targets PSY-type teammates for DEF Up Lv.4 (19 s), ATK Up Lv.4 (19 s); targets INT-type enemies for 1700 damage
Charge time: 30 s
- Level 10
Targets PSY-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); targets INT-type enemies for 1800 damage
Charge time: 30 s
PSY-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1; Fighter class teammates SPD Up Lv.1; first 30 s of battle, self ATK Up Lv.3
- Level 2
PSY-type teammates HP Up Lv.2; Fighter class teammates SPD Up Lv.2; first 30 s of battle, self ATK Up Lv.3
- Level 3
PSY-type teammates HP Up Lv.3; Fighter class teammates SPD Up Lv.3; first 30 s of battle, self ATK Up Lv.3
- Level 4
PSY-type teammates HP Up Lv.4; Fighter class teammates SPD Up Lv.4; first 30 s of battle, self ATK Up Lv.4
- Level 5
PSY-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.5
80% chance to evade Special Bind



























