Coby

Intensifying Battle

Navy HQ Captain and a member of SWORD. He lands at Amazon Lily to secure Boa Hancock. In order to prevent Blackbeard killing Hancock, Coby stands his ground to undo the petrification placed on the marines.

Special

Dire Negotiation

Reduces all enemies' ATK by 80% for 2 turns (this effect is not applied to certain effects such as Specials), reduces crew's Special charge time by 1 turn, reduces crew's Bind/Despair duration by 5 turns, and boosts crew's chain multiplier by +1.3 for 3 turns. If amount of HP beyond crew's maximum HP healed before Special is launched is 20,000 or more, adds +0.25 to the effect of ATK boosts and slot effect boosts that are launched after this Special by Cerebral and Fighter characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Cerebral or Fighter character), then after that, heals crew by 15x character's RCV

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Level 613 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 15

Captain Ability

The Engaging Hero

Reduces crew's Special charge time by 1 turn at start of quest, makes crew's PSYTND slots have matching slot effects, boosts crew's HP by 1.25x, ATK by 4x, and if crew's HP is 80% or above, boosts crew's ATK by 4.25x

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

RES

Reduces crew's Despair duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,77482784
Lv 993,5481,653168
Lv 1505,3222,479252
Limit Break3,748+2001,753+100218+50
Limit Break+4,098+5501,953+300318+150

Limit Break

01

Boosts base RCV by 20

02

Boosts base RCV by 30

03

Boosts base ATK by 30

04

Potential Ability 1: Fear Resistance

05

Boosts base HP by 20

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base ATK by 30

09

Potential Ability 2: Barrier Pierce

10

Add 1 Power Slot

11

Boosts base HP by 40

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base ATK by 40

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base HP by 150

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 40

21

Boosts base HP by 200

22

Potential Ability 3: Own Special Charge Time Reduced

23

Boosts base ATK by 100

24

Boosts base RCV by 60

25

Add Crewmate Ability 2: Reduces crew's Despair duration by 1 turn

Potential Abilities

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 1 turn

  3. Level 3

    Reduces character's Fear duration by 2 turns

  4. Level 4

    Reduces character's Fear duration by 2 turns

  5. Level 5

    Reduces character's Fear duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 3 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 1 turn at start of quest

  3. Level 3

    Reduces character's Special charge time by 2 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 2 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 3 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,7561,750177
Lv 1103,9301,831186
Lv 1204,2781,993202
Lv 1304,6262,155219
Lv 1505,3222,479252

Evolution

Coby
Super Evolution · 30,000 Beli
Coby

Pirate Rumble

Style
Supporter
DEF
185
SPD
180
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Dire Negotiation
Level 10 (Max)

Targets PSY-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); targets INT-type enemies for 1800 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for DEF Up Lv.3 (11 s), ATK Up Lv.3 (11 s); targets INT-type enemies for 900 damage

    Charge time: 30 s

  2. Level 2

    Targets PSY-type teammates for DEF Up Lv.3 (12 s), ATK Up Lv.3 (12 s); targets INT-type enemies for 1000 damage

    Charge time: 30 s

  3. Level 3

    Targets PSY-type teammates for DEF Up Lv.3 (13 s), ATK Up Lv.3 (13 s); targets INT-type enemies for 1100 damage

    Charge time: 30 s

  4. Level 4

    Targets PSY-type teammates for DEF Up Lv.3 (14 s), ATK Up Lv.3 (14 s); targets INT-type enemies for 1200 damage

    Charge time: 30 s

  5. Level 5

    Targets PSY-type teammates for DEF Up Lv.3 (15 s), ATK Up Lv.3 (15 s); targets INT-type enemies for 1300 damage

    Charge time: 30 s

  6. Level 6

    Targets PSY-type teammates for DEF Up Lv.4 (16 s), ATK Up Lv.4 (16 s); targets INT-type enemies for 1400 damage

    Charge time: 30 s

  7. Level 7

    Targets PSY-type teammates for DEF Up Lv.4 (17 s), ATK Up Lv.4 (17 s); targets INT-type enemies for 1500 damage

    Charge time: 30 s

  8. Level 8

    Targets PSY-type teammates for DEF Up Lv.4 (18 s), ATK Up Lv.4 (18 s); targets INT-type enemies for 1600 damage

    Charge time: 30 s

  9. Level 9

    Targets PSY-type teammates for DEF Up Lv.4 (19 s), ATK Up Lv.4 (19 s); targets INT-type enemies for 1700 damage

    Charge time: 30 s

  10. Level 10

    Targets PSY-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); targets INT-type enemies for 1800 damage

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.1; Fighter class teammates SPD Up Lv.1; first 30 s of battle, self ATK Up Lv.3

  2. Level 2

    PSY-type teammates HP Up Lv.2; Fighter class teammates SPD Up Lv.2; first 30 s of battle, self ATK Up Lv.3

  3. Level 3

    PSY-type teammates HP Up Lv.3; Fighter class teammates SPD Up Lv.3; first 30 s of battle, self ATK Up Lv.3

  4. Level 4

    PSY-type teammates HP Up Lv.4; Fighter class teammates SPD Up Lv.4; first 30 s of battle, self ATK Up Lv.4

  5. Level 5

    PSY-type teammates HP Up Lv.5; Fighter class teammates SPD Up Lv.5; first 30 s of battle, self ATK Up Lv.5

Resilience

80% chance to evade Special Bind

Family

Coby
Coby, Hero of the Battlefield: ExtraCoby: ExtraCobyCobyCobyCobyCobyCobyCobyCobyCobyPetty Officer Coby: NeoNavy HQ Captain CobyNavy HQ Captain CobyPetty Officer CobyCobyCobyCobyPetty Officer CobyPetty Officer CobyCobyCobyCoby, Hero of the BattlefieldCobyPetty Officer CobyTraining CobyCabin Boy CobyCoby
Linked families
Alvida & CobyBlueno & CobyCoby & HelmeppoGarp & Coby