
Coby
Navy HQ Captain
Captain at Navy HQ. Has already mastered the Six Powers. Being present on Hand Island at the time of the Navy base's collapse, he used the "Shave" technique to rush from the battleship and save the islanders who were about to be crushed by rubble.
Special
Completely removes Bind from one chosen character, locks crew's slots for 1 turn, and boosts Driven characters' ATK by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 15 turns |
| Level 2 | 18 turns | 14 turns |
| Level 3 | 17 turns | 13 turns |
| Level 4 | 16 turns | 12 turns |
| Max | 15 turns | 11 turns |
−1 turn at Limit Break 8
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Driven characters' ATK by 2.5x, heals crew by 2x character's RCV at end of turn, and reduces damage taken by 7%
Crewmate Ability
Boosts Driven characters' base HP by 75
Unlocks at Limit Break 6
Makes Driven characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Driven characters
Reduces damage taken from PSY characters by 5% and adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 3% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from PSY characters by 2% and adds 4% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from PSY characters by 3% and adds 6% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from PSY characters by 4% and adds 8% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from PSY characters by 5% and adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,276 | 648 | 168 |
| Lv 99 | 2,516 | 1,294 | 350 |
| Lv 150 | 3,774 | 1,941 | 525 |
| Limit Break | 2,706+190 | 1,404+110 | 390+40 |
| Limit Break+ | 2,906+390 | 1,604+310 | 490+140 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 50
Show all 25
Add Crewmate Ability 1: Boosts Driven characters' base HP by 75
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 80
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Driven characters' PSY slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Critical ATK
Potential Abilities
Heals 1x character's RCV if character lands a PERFECT strike and HP is 50% or less
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if character lands a PERFECT strike and HP is 10% or less
- Level 2
Heals 0.5x character's RCV if character lands a PERFECT strike and HP is 15% or less
- Level 3
Heals 0.5x character's RCV if character lands a PERFECT strike and HP is 20% or less
- Level 4
Heals 0.5x character's RCV if character lands a PERFECT strike and HP is 30% or less
- Level 5
Heals 1x character's RCV if character lands a PERFECT strike and HP is 50% or less
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,664 | 1,370 | 370 |
| Lv 110 | 2,787 | 1,433 | 387 |
| Lv 120 | 3,034 | 1,560 | 422 |
| Lv 130 | 3,280 | 1,687 | 456 |
| Lv 150 | 3,774 | 1,941 | 525 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 182
- SPD
- 136
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets Driven class teammates for ATK Up Lv.5 (15 s), RCV Up Lv.5 (15 s), SPD Up Lv.5 (15 s); targets teammates within large range for RCV x 2.5 healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets Driven class teammates for ATK Up Lv.1 (6 s), RCV Up Lv.1 (6 s), SPD Up Lv.1 (6 s); targets teammates within large range for RCV x 1.5 healing
Charge time: 25 s
- Level 2
Targets Driven class teammates for ATK Up Lv.1 (7 s), RCV Up Lv.1 (7 s), SPD Up Lv.1 (7 s); targets teammates within large range for RCV x 1.6 healing
Charge time: 25 s
- Level 3
Targets Driven class teammates for ATK Up Lv.1 (8 s), RCV Up Lv.1 (8 s), SPD Up Lv.1 (8 s); targets teammates within large range for RCV x 1.7 healing
Charge time: 25 s
- Level 4
Targets Driven class teammates for ATK Up Lv.2 (9 s), RCV Up Lv.2 (9 s), SPD Up Lv.2 (9 s); targets teammates within large range for RCV x 1.8 healing
Charge time: 25 s
- Level 5
Targets Driven class teammates for ATK Up Lv.2 (10 s), RCV Up Lv.2 (10 s), SPD Up Lv.2 (10 s); targets teammates within large range for RCV x 1.9 healing
Charge time: 25 s
- Level 6
Targets Driven class teammates for ATK Up Lv.3 (11 s), RCV Up Lv.3 (11 s), SPD Up Lv.3 (11 s); targets teammates within large range for RCV x 2 healing
Charge time: 25 s
- Level 7
Targets Driven class teammates for ATK Up Lv.3 (12 s), RCV Up Lv.3 (12 s), SPD Up Lv.3 (12 s); targets teammates within large range for RCV x 2.1 healing
Charge time: 25 s
- Level 8
Targets Driven class teammates for ATK Up Lv.3 (13 s), RCV Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets teammates within large range for RCV x 2.2 healing
Charge time: 25 s
- Level 9
Targets Driven class teammates for ATK Up Lv.4 (14 s), RCV Up Lv.4 (14 s), SPD Up Lv.4 (14 s); targets teammates within large range for RCV x 2.3 healing
Charge time: 25 s
- Level 10
Targets Driven class teammates for ATK Up Lv.5 (15 s), RCV Up Lv.5 (15 s), SPD Up Lv.5 (15 s); targets teammates within large range for RCV x 2.5 healing
Charge time: 25 s
Team RCV Up Lv.5; first 30 s of battle, Driven class teammates DEF Up Lv.5
Show all 5 levels
- Level 1
Team RCV Up Lv.1; first 30 s of battle, Driven class teammates DEF Up Lv.1
- Level 2
Team RCV Up Lv.2; first 30 s of battle, Driven class teammates DEF Up Lv.2
- Level 3
Team RCV Up Lv.3; first 30 s of battle, Driven class teammates DEF Up Lv.3
- Level 4
Team RCV Up Lv.4; first 30 s of battle, Driven class teammates DEF Up Lv.4
- Level 5
Team RCV Up Lv.5; first 30 s of battle, Driven class teammates DEF Up Lv.5
70% chance to evade Special Bind, reduce damage taken from Powerhouse by 20%



























