
Charlotte Linlin
Seizing the Devil Fruit
Crewmate of the Rocks Pirates. She pins down Ivankov and takes the Devil Fruit from his hand. She also sets her sights on the Devil Fruit that Kuma possesses.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns. If crew has type effect boost when Special is launched, extends its duration by 2 turns and further increases the effect by +0.5 (boosts the type effects of normal attacks for INT and DEX characters by 2.5x for 1 turn otherwise). If character's slot is RCVGSEMLAWANO when Special is launched, boosts damage dealt to DEF Down and delayed enemies by 2.75x for 1 turn. If 4 or more Rocks Pirates Paramythia-type characters are on the crew, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts Driven and Powerhouse characters' HP by 1.25x, boosts their ATK by at least 4x (up to 4.5x) depending on the amount of HP healed in the previous turn, and heals crew by number of enemies defeated by normal attacks multiplied by 50% of crew's total RCV at end of enemy's turn
Crewmate Ability
Boosts crew's base stats by 60
Sets bottom-row characters' slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
INT characters
Adds 10% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 2% of character's base HP to supported character's base HP
- Level 2
Adds 4% of character's base HP to supported character's base HP
- Level 3
Adds 6% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 10% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,644 | 826 | 101 |
| Lv 99 | 3,288 | 1,652 | 202 |
| Lv 150 | 4,932 | 2,478 | 303 |
| Limit Break | 3,488+200 | 1,752+100 | 252+50 |
| Limit Break+ | 3,988+700 | 1,952+300 | 302+100 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 25
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 50
Potential Ability 3: Super Tandem
Boosts base HP by 200
Boosts base ATK by 100
Add Crewmate Ability 2: Sets bottom-row characters' slots to RCV slots at start of quest (no stacking identical abilities)
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,481 | 1,749 | 213 |
| Lv 110 | 3,642 | 1,830 | 223 |
| Lv 120 | 3,964 | 1,992 | 243 |
| Lv 130 | 4,287 | 2,154 | 263 |
| Lv 150 | 4,932 | 2,478 | 303 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 191
- SPD
- 164
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for ATK x 2 damage; after 40 s of battle, targets 2 enemies for 100% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 3 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK x 1.55 damage; after 40 s of battle, targets 2 enemies for 73% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.1 damage
Charge time: 30 s
- Level 2
Targets 3 enemies for ATK x 1.6 damage; after 40 s of battle, targets 2 enemies for 76% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.2 damage
Charge time: 30 s
- Level 3
Targets 3 enemies for ATK x 1.65 damage; after 40 s of battle, targets 2 enemies for 79% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.3 damage
Charge time: 30 s
- Level 4
Targets 3 enemies for ATK x 1.7 damage; after 40 s of battle, targets 2 enemies for 82% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.4 damage
Charge time: 30 s
- Level 5
Targets 3 enemies for ATK x 1.75 damage; after 40 s of battle, targets 2 enemies for 85% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.5 damage
Charge time: 30 s
- Level 6
Targets 3 enemies for ATK x 1.8 damage; after 40 s of battle, targets 2 enemies for 88% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.6 damage
Charge time: 30 s
- Level 7
Targets 3 enemies for ATK x 1.85 damage; after 40 s of battle, targets 2 enemies for 91% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.7 damage
Charge time: 30 s
- Level 8
Targets 3 enemies for ATK x 1.9 damage; after 40 s of battle, targets 2 enemies for 94% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.8 damage
Charge time: 30 s
- Level 9
Targets 3 enemies for ATK x 1.95 damage; after 40 s of battle, targets 2 enemies for 97% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 2.9 damage
Charge time: 30 s
- Level 10
Targets 3 enemies for ATK x 2 damage; after 40 s of battle, targets 2 enemies for 100% chance of Halve DEF (10 s); targets 2 low DEF enemies for ATK x 3 damage
Charge time: 30 s
INT-type teammates HP Up Lv.5, ATK Up Lv.5, RCV Up Lv.5; after 40 s of battle, self ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, ATK Up Lv.1, RCV Up Lv.1; after 40 s of battle, self ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, ATK Up Lv.2, RCV Up Lv.2; after 40 s of battle, self ATK Up Lv.2
- Level 3
INT-type teammates HP Up Lv.3, ATK Up Lv.3, RCV Up Lv.3; after 40 s of battle, self ATK Up Lv.3
- Level 4
INT-type teammates HP Up Lv.4, ATK Up Lv.4, RCV Up Lv.4; after 40 s of battle, self ATK Up Lv.4
- Level 5
INT-type teammates HP Up Lv.5, ATK Up Lv.5, RCV Up Lv.5; after 40 s of battle, self ATK Up Lv.5
80% chance to evade Action Bind, reduce damage taken from PSY by 20%
Super Tandem
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 1.5x to INT, Driven, and Powerhouse characters for 1 turn
When any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to INT, Driven, and Powerhouse characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido
- Level 2
Applies ATK Boost (Tandem) of 1.2x to INT, Driven, and Powerhouse characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido
- Level 3
Applies ATK Boost (Tandem) of 1.3x to INT, Driven, and Powerhouse characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido
- Level 4
Applies ATK Boost (Tandem) of 1.4x to INT, Driven, and Powerhouse characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido
- Level 5
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 1.5x to INT, Driven, and Powerhouse characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Shiki, Edward Newgate (Whitebeard), Kaido





























