Olin the Oiran

Mighty Combination Attack

Captain of the Big Mom Pirates and one of the Four Emperors. Seeing Ulti hurt Otama, Olin enrages and unleashes a penetration blast onto Ulti with the combined new powers of Napoleon, Prometheus, and Hera.

Special

Penetrating Maser Cannon
Stage 1

Reduces all enemies' HP by 10% (ignoring all defensive effects), changes crew's BLOCK slots to TND, applies Ignited and Paralysis to all enemies for 3 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; 30% chance not to reduce action turns), doubles damage dealt to enemies affected by Ignited and Paralysis for 3 turns, boosts INT, Driven, and Powerhouse characters' base ATK by +1000 for 3 turns, and heals crew by number of enemies defeated by normal attacks multiplied by 15x character's RCV at end of enemy's turn for 3 turns

Stage 2

Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's BLOCK and type slots to TND, applies Ignited and Paralysis to all enemies for 3 turns (deals 125x enemy ATK in non-type damage at end of enemy turn; 40% chance not to reduce action turns), boosts damage dealt to enemies affected by Ignited and Paralysis by 2.25x for 3 turns, boosts INT, Driven, and Powerhouse characters' base ATK by +1250 for 3 turns, and heals crew by number of enemies defeated by normal attacks multiplied by 20x character's RCV at end of enemy's turn for 3 turns

Stage 3

Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's slots (including BLOCK slots) to TND, applies Ignited and Paralysis to all enemies for 3 turns (deals 150x enemy ATK in non-type damage at end of enemy turn; 50% chance not to reduce action turns), boosts damage dealt to enemies affected by Ignited and Paralysis by 2.25x for 3 turns, boosts INT, Driven, and Powerhouse characters' base ATK by +1500 for 3 turns, heals crew by number of enemies defeated by normal attacks multiplied by 20x character's RCV at end of enemy's turn for 3 turns, and further increases crew's ATK boost and slot boost effects by +0.3

BaseLimit Break
Level 120 / 27 / 40 turns18 / 25 / 38 turns
Level 219 / 26 / 39 turns17 / 24 / 37 turns
Level 318 / 25 / 38 turns16 / 23 / 36 turns
Level 417 / 24 / 37 turns15 / 22 / 35 turns
Level 516 / 23 / 36 turns14 / 21 / 34 turns
Max15 / 22 / 35 turns13 / 20 / 33 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Homies Loyal to Mama

Reduces Special charge time by 1 turn at start of quest, boosts INT, Driven, and Powerhouse characters' ATK by 5.25x, HP by 1.65x, makes crew's STRINTTND slots have matching slot effects, and reduces character's Special charge time by 2 turns at start of turn after receiving damage

Crewmate Ability

+STATS

Boosts Driven and Powerhouse characters' base ATK and HP by 125

Unlocks at Limit Break 10

RES

Lets character completely evade Special Reverse

Unlocks at Limit Break 25

Support Ability

Supported Characters

Charlotte Katakuri, Charlotte Cracker, Charlotte Smoothie, Charlotte Perospero, Otama

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.35x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.45x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.55x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, applies Ignited status to all enemies for 1 turn (deals 30x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) and boosts damage dealt to enemies affected by Ignited by 1.75x for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama; or when crew launches Specials 4 times

Deals 100x character's ATK in non-type damage to all enemies, changes character's slot to TND, reduces top-row characters' Special charge time by 3 turns, boosts the type effects of normal attacks for INT, Driven, and Powerhouse characters by 2.25x for 1 turn, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,11785293
Lv 994,2341,704186
Lv 1506,3512,556279
Limit Break4,734+5001,904+200286+100
Limit Break+5,234+1,0002,104+400336+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Boosts Driven and Powerhouse characters' base ATK and HP by 125

11

Boosts base HP by 40

12

Boosts base ATK by 10

13

Boosts base RCV by 20

14

Boosts base HP by 40

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 50

19

Boosts base ATK by 20

20

Boosts base ATK by 20

21

Boosts base ATK by 30

22

Boosts base HP by 60

23

Boosts base RCV by 30

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Lets character completely evade Special Reverse

26

Boosts base ATK by 40

27

Boosts base ATK by 50

28

Boosts base RCV by 30

29

Boosts base HP by 100

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 200

38

Boosts base ATK by 50

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,4831,804196
Lv 1104,6901,887206
Lv 1205,1052,054224
Lv 1305,5202,221242
Lv 1506,3512,556279

Evolution

Olin the Oiran
Sea StallionRainbow Plated LobsterBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Olin the Oiran

Pirate Rumble

Style
Supporter
DEF
252
SPD
145
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Penetrating Maser Cannon
Level 10 (Max)

Targets Powerhouse class teammates for DEF, ATK Up Lv.6 (15 s), first 50 s of battle, Special CT Speed Up Lv.3 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 3000 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets Powerhouse class teammates for DEF, ATK Up Lv.1 (6 s), first 50 s of battle, Special CT Speed Up Lv.1 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2000 damage

    Charge time: 29 s

  2. Level 2

    Targets Powerhouse class teammates for DEF, ATK Up Lv.1 (7 s), first 50 s of battle, Special CT Speed Up Lv.1 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2100 damage

    Charge time: 29 s

  3. Level 3

    Targets Powerhouse class teammates for DEF, ATK Up Lv.2 (8 s), first 50 s of battle, Special CT Speed Up Lv.1 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2200 damage

    Charge time: 29 s

  4. Level 4

    Targets Powerhouse class teammates for DEF, ATK Up Lv.2 (9 s), first 50 s of battle, Special CT Speed Up Lv.1 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2300 damage

    Charge time: 29 s

  5. Level 5

    Targets Powerhouse class teammates for DEF, ATK Up Lv.3 (10 s), first 50 s of battle, Special CT Speed Up Lv.1 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2400 damage

    Charge time: 29 s

  6. Level 6

    Targets Powerhouse class teammates for DEF, ATK Up Lv.3 (11 s), first 50 s of battle, Special CT Speed Up Lv.2 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2500 damage

    Charge time: 29 s

  7. Level 7

    Targets Powerhouse class teammates for DEF, ATK Up Lv.4 (12 s), first 50 s of battle, Special CT Speed Up Lv.2 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2600 damage

    Charge time: 29 s

  8. Level 8

    Targets Powerhouse class teammates for DEF, ATK Up Lv.4 (13 s), first 50 s of battle, Special CT Speed Up Lv.2 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2700 damage

    Charge time: 29 s

  9. Level 9

    Targets Powerhouse class teammates for DEF, ATK Up Lv.5 (14 s), first 50 s of battle, Special CT Speed Up Lv.2 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 2800 damage

    Charge time: 29 s

  10. Level 10

    Targets Powerhouse class teammates for DEF, ATK Up Lv.6 (15 s), first 50 s of battle, Special CT Speed Up Lv.3 (10 s); after 50 s of battle, targets 2 enemies with low current HP for 3000 damage

    Charge time: 29 s

Ability
Level 5 (Max)

Powerhouse class teammates SPD Up Lv.6, HP Up Lv.6; if current HP is above 60%, team ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates SPD Up Lv.2, HP Up Lv.2; if current HP is above 60%, team ATK Up Lv.1

  2. Level 2

    Powerhouse class teammates SPD Up Lv.3, HP Up Lv.3; if current HP is above 60%, team ATK Up Lv.2

  3. Level 3

    Powerhouse class teammates SPD Up Lv.4, HP Up Lv.4; if current HP is above 60%, team ATK Up Lv.3

  4. Level 4

    Powerhouse class teammates SPD Up Lv.5, HP Up Lv.5; if current HP is above 60%, team ATK Up Lv.4

  5. Level 5

    Powerhouse class teammates SPD Up Lv.6, HP Up Lv.6; if current HP is above 60%, team ATK Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Powerhouse class teammates ATK, Critical % Up Lv.6, DEF Up Lv.2; DEX/INT-type teammates HP Up Lv.6, ATK Up Lv.2, Guard % Up Lv.4

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK, Critical % Up Lv.2, DEF Up Lv.1; DEX/INT-type teammates HP Up Lv.2, ATK Up Lv.1, Guard % Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK, Critical % Up Lv.3, DEF Up Lv.1; DEX/INT-type teammates HP Up Lv.3, ATK Up Lv.1, Guard % Up Lv.2

  3. Level 3

    Powerhouse class teammates ATK, Critical % Up Lv.4, DEF Up Lv.2; DEX/INT-type teammates HP Up Lv.4, ATK Up Lv.2, Guard % Up Lv.3

  4. Level 4

    Powerhouse class teammates ATK, Critical % Up Lv.5, DEF Up Lv.2; DEX/INT-type teammates HP Up Lv.5, ATK Up Lv.2, Guard % Up Lv.3

  5. Level 5

    Powerhouse class teammates ATK, Critical % Up Lv.6, DEF Up Lv.2; DEX/INT-type teammates HP Up Lv.6, ATK Up Lv.2, Guard % Up Lv.4

Penetrating Maser Cannon
Level 5 (Max)

Targets 3 enemies with low current HP for 3500 damage; targets QCK/PSY-type enemies for 80% chance of Halve Stats (20 s)

Condition

After receiving damage 25 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 3 enemies with low current HP for 1500 damage; targets QCK/PSY-type enemies for 20% chance of Halve Stats (12 s)

  2. Level 2

    Targets 3 enemies with low current HP for 2000 damage; targets QCK/PSY-type enemies for 35% chance of Halve Stats (14 s)

  3. Level 3

    Targets 3 enemies with low current HP for 2500 damage; targets QCK/PSY-type enemies for 50% chance of Halve Stats (16 s)

  4. Level 4

    Targets 3 enemies with low current HP for 3000 damage; targets QCK/PSY-type enemies for 65% chance of Halve Stats (18 s)

  5. Level 5

    Targets 3 enemies with low current HP for 3500 damage; targets QCK/PSY-type enemies for 80% chance of Halve Stats (20 s)

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, and applies ATK Boost (Tandem) of 2x to Driven and Powerhouse characters for 1 turn

Condition

When 1 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to Driven and Powerhouse characters for 1 turn

    Condition

    When 3 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 4 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to Driven and Powerhouse characters for 1 turn

    Condition

    When 3 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 4 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

  3. Level 3

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 1.5x to Driven and Powerhouse characters for 1 turn

    Condition

    When 2 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

  4. Level 4

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 1.75x to Driven and Powerhouse characters for 1 turn

    Condition

    When 2 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

  5. Level 5

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, and applies ATK Boost (Tandem) of 2x to Driven and Powerhouse characters for 1 turn

    Condition

    When 1 or more Driven or Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Kaido, Charlotte Katakuri, Charlotte Perospero, Charlotte Smoothie, Charlotte Cracker, Otama

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Family

Charlotte Linlin (Big Mom)
Charlotte LinlinCharlotte LinlinOlin the OiranOlin the OiranOlin the OiranOlin the OiranOlin the OiranOlin the OiranOlin the OiranOlin the OiranOlinOlinBig Mom: Sweet Halloween NightBig MomCharlotte LinlinBig MomBig MomBig MomCharlotte LinlinBig Mom Charlotte LinlinCharlotte LinlinBig MomBig MomCharlotte LinlinCharlotte LinlinBig MomCharlotte LinlinCharlotte LinlinCharlotte Linlin
Linked families
Big Mom & KatakuriKaido & Big MomKaido VS Big MomNewgate & Shiki & LinlinPrometheus & Big MomZeus & Big MomZeus & Prometheus & Big Mom