
Olin the Oiran
Climate Controlling Emperor
Captain of the Big Mom Pirates and one of the Four Emperors. She confronts Luffy and the group alongside Kaido on the roof of Onigashima. The whole battle scene resembles hell.
Special
Reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, applies increase damage taken status to all enemies by 1.3x for 1 turn, heals 20% of crew's maximum HP, and if Captain is a Driven or Powerhouse class, changes crew's BLOCK slots to character's own type and sets the chain multiplier to 3.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, applies increase damage taken status to all enemies by 1.5x for 1 turn, and heals 20% of crew's maximum HP. If crew has lock chain multiplier status when Special is launched, extends the duration of lock chain multiplier effect by 1 turn, and further increases effect by +0.5. If Captain is a Driven or Powerhouse class, changes crew's BLOCK slots to SEMLA and sets the chain multiplier to 3.5x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 2x and HP by 1.2x
Boosts Driven and Powerhouse characters' ATK by 4.25x, HP by 1.2x, and makes their STRQCK slots have matching slot effects
Unlocks at Limit Break 39
Boosts Driven and Powerhouse characters' ATK by 4.25x, HP by 1.2x, and makes their STRQCK slots have matching slot effects
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Driven and Powerhouse characters' Special charge time by 2 turns at start of quest, boosts their ATK by 5x, boosts their ATK by 5.25x when they have SEMLA slots, boosts their HP by 1.2x, and makes their STRQCKSEMLA slots have matching slot effects
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes QCK characters' STR slots have matching slot effects
Unlocks at Limit Break 7
Boosts Driven characters' base stats by 70
Unlocks at Limit Break 31
Support Ability
QCK characters
Adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,612 | 772 | 102 |
| Lv 99 | 3,224 | 1,543 | 204 |
| Lv 150 | 4,836 | 2,314 | 306 |
| Limit Break | 3,624+400 | 1,743+200 | 324+120 |
| Limit Break+ | 3,974+750 | 1,943+400 | 424+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 10
Potential Ability 1: STR Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Makes QCK characters' STR slots have matching slot effects
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 25
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base RCV by 40
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Driven characters' base stats by 70
Boosts base HP by 50
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 100
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 75
Boosts base HP by 150
Boosts base ATK by 75
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,413 | 1,633 | 216 |
| Lv 110 | 3,571 | 1,709 | 226 |
| Lv 120 | 3,887 | 1,860 | 246 |
| New Captain Ability | |||
| Lv 130 | 4,203 | 2,011 | 266 |
| Lv 150 | 4,836 | 2,314 | 306 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Pirate Rumble
- Style
Obstructer- DEF
- 215
- SPD
- 145
- Cost
- 35
Normal Attack → Power Attack → Heal Self Lv.2 → Power Attack
Targets closest enemies
Targets enemies within medium range for 100% chance of Paralysis (24 s); targets Powerhouse class enemies for SPD Down Lv.5 (10 s), ATK Down Lv.5 (10 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 55% chance of Paralysis (15 s); targets Powerhouse class enemies for SPD Down Lv.1 (10 s), ATK Down Lv.1 (10 s)
Charge time: 31 s
- Level 2
Targets enemies within medium range for 60% chance of Paralysis (16 s); targets Powerhouse class enemies for SPD Down Lv.1 (10 s), ATK Down Lv.1 (10 s)
Charge time: 31 s
- Level 3
Targets enemies within medium range for 65% chance of Paralysis (17 s); targets Powerhouse class enemies for SPD Down Lv.1 (10 s), ATK Down Lv.1 (10 s)
Charge time: 31 s
- Level 4
Targets enemies within medium range for 70% chance of Paralysis (18 s); targets Powerhouse class enemies for SPD Down Lv.2 (10 s), ATK Down Lv.2 (10 s)
Charge time: 31 s
- Level 5
Targets enemies within medium range for 75% chance of Paralysis (19 s); targets Powerhouse class enemies for SPD Down Lv.2 (10 s), ATK Down Lv.2 (10 s)
Charge time: 31 s
- Level 6
Targets enemies within medium range for 80% chance of Paralysis (20 s); targets Powerhouse class enemies for SPD Down Lv.3 (10 s), ATK Down Lv.3 (10 s)
Charge time: 31 s
- Level 7
Targets enemies within medium range for 85% chance of Paralysis (21 s); targets Powerhouse class enemies for SPD Down Lv.3 (10 s), ATK Down Lv.3 (10 s)
Charge time: 31 s
- Level 8
Targets enemies within medium range for 90% chance of Paralysis (22 s); targets Powerhouse class enemies for SPD Down Lv.3 (10 s), ATK Down Lv.3 (10 s)
Charge time: 31 s
- Level 9
Targets enemies within medium range for 95% chance of Paralysis (23 s); targets Powerhouse class enemies for SPD Down Lv.4 (10 s), ATK Down Lv.4 (10 s)
Charge time: 31 s
- Level 10
Targets enemies within medium range for 100% chance of Paralysis (24 s); targets Powerhouse class enemies for SPD Down Lv.5 (10 s), ATK Down Lv.5 (10 s)
Charge time: 31 s
QCK-type teammates ATK Up Lv.5; Driven class teammates HP Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1; Driven class teammates HP Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2; Driven class teammates HP Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3; Driven class teammates HP Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4; Driven class teammates HP Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5; Driven class teammates HP Up Lv.3
60% chance to evade Special Bind





























