Capone "Gang" Bege

Overwhelming Military Power

Captain of the Firetank Pirates and one of the Worst Generation. Fearing that the incident at Sabaody Archipelago would attract the attention of a Navy Admiral, he hurried his crew to sail off the island.

Special

Charging Cavalry

Changes crew's slots (including BLOCK slots) to character's own type, reduces crew's Paralysis duration by 6 turns, and boosts Shooter and Driven characters' slot effects by 2.25x for 1 turn. If Captain is a Shooter class, reduces crew's Bind duration by 6 turns. If Captain is a Driven class, locks crew's slots for 1 turn

BaseLimit Break
Level 136 turns21 turns
Level 235 turns20 turns
Level 334 turns19 turns
Level 433 turns18 turns
Level 532 turns17 turns
Level 631 turns16 turns
Max30 turns15 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Preparing to Set Sail

Boosts crew's HP by 1.1x, boosts Shooter and Driven characters' ATK the lower crew's HP is before attacking (minimum 2x, maximum 3x), and reduces damage taken by 4%

LB

Boosts crew's HP by 1.3x, boosts Shooter and Driven characters' ATK the lower crew's HP is before attacking (minimum 3.5x, maximum 4.5x), and reduces damage taken by 10%

Unlocks at Limit Break 39

Crewmate Ability

+STATS

Boosts Shooter and Driven characters' base ATK and RCV by 60

Unlocks at Limit Break 7

RES

Character cannot be blown away by attack

Unlocks at Limit Break 31

Support Ability

Supported Characters

INT Shooter characters

Level 5 (Max)

Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,601748109
Lv 993,2021,495218
Lv 1504,8032,242327
Limit Break3,602+4001,695+200338+120
Limit Break+3,952+7501,895+400438+220

Limit Break

01

Add 1 Power Slot

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Boosts base HP by 20

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Shooter and Driven characters' base ATK and RCV by 60

08

Boosts base ATK by 10

09

Boosts base HP by 30

10

Boosts base RCV by 30

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 20

15

Boosts base HP by 40

16

Boosts base HP by 50

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base ATK by 20

20

Boosts base RCV by 30

21

Boosts base ATK by 25

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 60

25

Boosts base HP by 80

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 100

29

Boosts base RCV by 30

30

Boosts base ATK by 25

31

Add Crewmate Ability 2: Character cannot be blown away by attack

32

Boosts base ATK by 30

33

Boosts base RCV by 30

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 30

38

Boosts base ATK by 30

39

Power Up Captain Ability

40

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

41

Expand Limit Break (LB+)

42

Boosts base ATK by 70

43

Boosts base RCV by 40

44

Boosts base HP by 70

45

Boosts base ATK by 130

46

Boosts base HP by 90

47

Boosts base HP by 90

48

Boosts base RCV by 60

49

Boosts base HP by 100

50

Potential Ability 3: Barrier Pierce

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 175 and reduces Hungry status by 1

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1053,3901,582230
Lv 1103,5471,656241
Lv 1203,8611,802262
Lv 1304,1751,949284
Lv 1504,8032,242327

Pirate Rumble

Style
Obstructer
DEF
188
SPD
129
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Charging Cavalry
Level 10 (Max)

Targets enemies within medium range for ATK Down Lv.6 (20 s), Miss % Up Lv.6 (20 s); targets self for DEF Up Lv.4 (15 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK Down Lv.1 (11 s), Miss % Up Lv.1 (11 s); targets self for DEF Up Lv.1 (15 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within medium range for ATK Down Lv.1 (12 s), Miss % Up Lv.1 (12 s); targets self for DEF Up Lv.1 (15 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within medium range for ATK Down Lv.2 (13 s), Miss % Up Lv.2 (13 s); targets self for DEF Up Lv.1 (15 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within medium range for ATK Down Lv.2 (14 s), Miss % Up Lv.2 (14 s); targets self for DEF Up Lv.1 (15 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within medium range for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); targets self for DEF Up Lv.2 (15 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within medium range for ATK Down Lv.3 (16 s), Miss % Up Lv.3 (16 s); targets self for DEF Up Lv.2 (15 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within medium range for ATK Down Lv.4 (17 s), Miss % Up Lv.4 (17 s); targets self for DEF Up Lv.2 (15 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within medium range for ATK Down Lv.4 (18 s), Miss % Up Lv.4 (18 s); targets self for DEF Up Lv.3 (15 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within medium range for ATK Down Lv.5 (19 s), Miss % Up Lv.5 (19 s); targets self for DEF Up Lv.3 (15 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within medium range for ATK Down Lv.6 (20 s), Miss % Up Lv.6 (20 s); targets self for DEF Up Lv.4 (15 s)

    Charge time: 31 s

Ability
Level 5 (Max)

INT-type teammates ATK Up Lv.5; Shooter class teammates Blow Away % Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK Up Lv.1; Shooter class teammates Blow Away % Up Lv.1

  2. Level 2

    INT-type teammates ATK Up Lv.2; Shooter class teammates Blow Away % Up Lv.1

  3. Level 3

    INT-type teammates ATK Up Lv.3; Shooter class teammates Blow Away % Up Lv.2

  4. Level 4

    INT-type teammates ATK Up Lv.4; Shooter class teammates Blow Away % Up Lv.2

  5. Level 5

    INT-type teammates ATK Up Lv.5; Shooter class teammates Blow Away % Up Lv.3

Resilience

60% chance to evade Special Bind

Family

Capone Bege
Capone "Gang" BegeCapone "Gang" BegeCapone BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone Gang BegeCapone BegeCapone "Gang" BegeCapone BegeCapone Gang BegeCapone Bege
Linked families
Bege & ApooBege & PezFiretank Pirates