
Capone "Gang" Bege
Immovable Fortress
Captain of the Firetank Pirates. After the Emperor Assassination Plan fails, he has nowhere to run. He activates the Big Father and confronts the Big Mom Pirates in order to protect his crew and family.
Special
Doubles Shooter and Driven characters' ATK for 2 turns, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 39 (LB+)
Boosts Shooter and Driven characters' ATK by 2.5x for 2 turns, makes their STRDEXQCK slots have matching slot effects for 2 turns, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter and Driven characters' ATK by 4x, HP by 1.35x, makes their PSYINT slots have matching slot effects, and heals crew by 0.75x character's RCV for every PERFECT at end of turn
Reduces character's Special charge time by 3 turns at start of quest, boosts Shooter and Driven characters' ATK by 5x, HP by 1.5x, boosts their ATK by 5.25x when HP is 30% or below, makes their PSYINT slots have matching slot effects, and heals crew by 1.5x character's RCV for every PERFECT at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Shooter characters' base stats by 50
Unlocks at Limit Break 12
Makes Shooter characters' PSYINT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Charlotte Chiffon
Once per quest, if supported character uses a Special, nullifies damage taken for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves damage taken for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 60% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 70% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 80% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, nullifies damage taken for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,204 | 1,322 | 76 |
| Lv 99 | 4,630 | 1,647 | 179 |
| Lv 150 | 6,945 | 2,470 | 268 |
| Limit Break | 5,000+370 | 1,897+250 | 279+100 |
| Limit Break+ | 5,300+670 | 2,097+450 | 359+180 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 50
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 30
Boosts base HP by 20
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 50
Boosts base HP by 30
Boosts base ATK by 60
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Shooter characters' PSYINT slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,902 | 1,743 | 189 |
| Lv 110 | 5,129 | 1,824 | 198 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,583 | 1,985 | 215 |
| New Captain Ability | |||
| Lv 130 | 6,037 | 2,147 | 233 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,945 | 2,470 | 268 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 302
- SPD
- 115
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 1 enemy for HP 30% reduction; activates Provoke on self (30 s); targets Shooter class teammates for DEF Up Lv.5 (30 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 1 enemy for HP 20% reduction; activates Provoke on self (20 s); targets Shooter class teammates for DEF Up Lv.1 (20 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 2
Targets 1 enemy for HP 21% reduction; activates Provoke on self (21 s); targets Shooter class teammates for DEF Up Lv.1 (21 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 3
Targets 1 enemy for HP 22% reduction; activates Provoke on self (22 s); targets Shooter class teammates for DEF Up Lv.1 (22 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 4
Targets 1 enemy for HP 23% reduction; activates Provoke on self (23 s); targets Shooter class teammates for DEF Up Lv.2 (23 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 5
Targets 1 enemy for HP 24% reduction; activates Provoke on self (24 s); targets Shooter class teammates for DEF Up Lv.2 (24 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 6
Targets 1 enemy for HP 25% reduction; activates Provoke on self (25 s); targets Shooter class teammates for DEF Up Lv.3 (25 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 7
Targets 1 enemy for HP 26% reduction; activates Provoke on self (26 s); targets Shooter class teammates for DEF Up Lv.3 (26 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 8
Targets 1 enemy for HP 27% reduction; activates Provoke on self (28 s); targets Shooter class teammates for DEF Up Lv.3 (28 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 9
Targets 1 enemy for HP 28% reduction; activates Provoke on self (29 s); targets Shooter class teammates for DEF Up Lv.4 (29 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
- Level 10
Targets 1 enemy for HP 30% reduction; activates Provoke on self (30 s); targets Shooter class teammates for DEF Up Lv.5 (30 s); when current HP is less than 50%, targets self for HP 50% healing
Charge time: 32 s
Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 2
Shooter class teammates HP Up Lv.2; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 3
Shooter class teammates HP Up Lv.3; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 4
Shooter class teammates HP Up Lv.4; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 5
Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5
80% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















