Capone "Gang" Bege

Immovable Fortress

Captain of the Firetank Pirates. After the Emperor Assassination Plan fails, he has nowhere to run. He activates the Big Father and confronts the Big Mom Pirates in order to protect his crew and family.

Special

The Big Father: Open Fire

Doubles Shooter and Driven characters' ATK for 2 turns, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 39 (LB+)

The Big Father: Open FireLLB

Boosts Shooter and Driven characters' ATK by 2.5x for 2 turns, makes their STRDEXQCK slots have matching slot effects for 2 turns, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Max15 turns14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 39 (LB+)

Captain Ability

Gang's Values

Boosts Shooter and Driven characters' ATK by 4x, HP by 1.35x, makes their PSYINT slots have matching slot effects, and heals crew by 0.75x character's RCV for every PERFECT at end of turn

LLB

Reduces character's Special charge time by 3 turns at start of quest, boosts Shooter and Driven characters' ATK by 5x, HP by 1.5x, boosts their ATK by 5.25x when HP is 30% or below, makes their PSYINT slots have matching slot effects, and heals crew by 1.5x character's RCV for every PERFECT at end of turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Shooter characters' base stats by 50

Unlocks at Limit Break 12

UNIQ

Makes Shooter characters' PSYINT slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Charlotte Chiffon

Level 5 (Max)

Once per quest, if supported character uses a Special, nullifies damage taken for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, halves damage taken for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces damage taken by 60% for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces damage taken by 70% for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces damage taken by 80% for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, nullifies damage taken for 1 turn

Stats

HPATKRCV
Lv 12,2041,32276
Lv 994,6301,647179
Lv 1506,9452,470268
Limit Break5,000+3701,897+250279+100
Limit Break+5,300+6702,097+450359+180

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Add Crewmate Ability 1: Boosts Shooter characters' base stats by 50

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 30

17

Boosts base HP by 20

18

Boosts base RCV by 25

19

Boosts base ATK by 30

20

Boosts base RCV by 35

21

Boosts base ATK by 50

22

Boosts base HP by 30

23

Boosts base ATK by 60

24

Boosts base HP by 30

25

Boosts base HP by 50

26

Boosts base HP by 50

27

Add Crewmate Ability 2: Makes Shooter characters' PSYINT slots have matching slot effects

28

Boosts base HP by 60

29

Boosts base HP by 80

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 30

34

Boosts base HP by 50

35

Boosts base ATK by 50

36

Boosts base HP by 200

37

Boosts base RCV by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,9021,743189
Lv 1105,1291,824198
New Pirate Rumble skills
Lv 1205,5831,985215
New Captain Ability
Lv 1306,0372,147233
New Pirate Rumble skills
Lv 1506,9452,470268
New Special · New Pirate Rumble skills

Evolution

Capone "Gang" Bege
Sea StallionRainbow Pirate PenguinBlack Armored CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Capone "Gang" Bege
Capone "Gang" Bege
Sea StallionBlack Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Capone "Gang" Bege

Pirate Rumble

Style
Defender
DEF
302
SPD
115
Cost
55
Action

Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

The Big Father: Open Fire
Level 10 (Max)

Targets 1 enemy for HP 30% reduction; activates Provoke on self (30 s); targets Shooter class teammates for DEF Up Lv.5 (30 s); when current HP is less than 50%, targets self for HP 50% healing

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for HP 20% reduction; activates Provoke on self (20 s); targets Shooter class teammates for DEF Up Lv.1 (20 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  2. Level 2

    Targets 1 enemy for HP 21% reduction; activates Provoke on self (21 s); targets Shooter class teammates for DEF Up Lv.1 (21 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  3. Level 3

    Targets 1 enemy for HP 22% reduction; activates Provoke on self (22 s); targets Shooter class teammates for DEF Up Lv.1 (22 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  4. Level 4

    Targets 1 enemy for HP 23% reduction; activates Provoke on self (23 s); targets Shooter class teammates for DEF Up Lv.2 (23 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  5. Level 5

    Targets 1 enemy for HP 24% reduction; activates Provoke on self (24 s); targets Shooter class teammates for DEF Up Lv.2 (24 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  6. Level 6

    Targets 1 enemy for HP 25% reduction; activates Provoke on self (25 s); targets Shooter class teammates for DEF Up Lv.3 (25 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  7. Level 7

    Targets 1 enemy for HP 26% reduction; activates Provoke on self (26 s); targets Shooter class teammates for DEF Up Lv.3 (26 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  8. Level 8

    Targets 1 enemy for HP 27% reduction; activates Provoke on self (28 s); targets Shooter class teammates for DEF Up Lv.3 (28 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  9. Level 9

    Targets 1 enemy for HP 28% reduction; activates Provoke on self (29 s); targets Shooter class teammates for DEF Up Lv.4 (29 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

  10. Level 10

    Targets 1 enemy for HP 30% reduction; activates Provoke on self (30 s); targets Shooter class teammates for DEF Up Lv.5 (30 s); when current HP is less than 50%, targets self for HP 50% healing

    Charge time: 32 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1; when remaining time is less than 70 s, self DEF Up Lv.5

  2. Level 2

    Shooter class teammates HP Up Lv.2; when remaining time is less than 70 s, self DEF Up Lv.5

  3. Level 3

    Shooter class teammates HP Up Lv.3; when remaining time is less than 70 s, self DEF Up Lv.5

  4. Level 4

    Shooter class teammates HP Up Lv.4; when remaining time is less than 70 s, self DEF Up Lv.5

  5. Level 5

    Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5

Resilience

80% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Capone Bege
Capone "Gang" BegeCapone "Gang" BegeCapone BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone Gang BegeCapone BegeCapone "Gang" BegeCapone BegeCapone Gang BegeCapone Bege
Linked families
Bege & ApooBege & PezFiretank Pirates