
Capone "Gang" Bege
Assassination Plot at the Tea Party
Captain of the Firetank Pirates. He became a member of the Big Mom Pirates in order to eventually assassinate Big Mom herself. Through careful research he discovers Big Mom's vulnerabilities and comes up with the perfect assassination plot.
Special
Reduces crew's decrease chain multiplier growth rate/lock chain multiplier duration by 7 turns, massively reduces a portion of each enemies' dealt damage that exceeds 3,000 for 2 turns, and heals 30% of crew's maximum HP
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts STR and PSY characters' ATK by 2.5x and reduces damage taken by 10%
Crewmate Ability
Boosts STR and PSY characters' base HP by 50
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Charlotte Chiffon, Vito, Gotti
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,353 | 837 | 70 |
| Lv 99 | 3,006 | 1,395 | 234 |
| Lv 150 | 4,509 | 2,092 | 351 |
| Limit Break | 3,206+200 | 1,495+100 | 284+50 |
| Limit Break+ | 3,406+400 | 1,695+300 | 384+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,182 | 1,477 | 247 |
| Lv 110 | 3,330 | 1,545 | 259 |
| Lv 120 | 3,624 | 1,682 | 282 |
| Lv 130 | 3,919 | 1,818 | 305 |
| Lv 150 | 4,509 | 2,092 | 351 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 233
- SPD
- 102
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 1 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 1.05 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.15 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.25 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.35 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.2
Charge time: 25 s
Team Guard % Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
Team Guard % Up Lv.1, DEF Up Lv.2
- Level 2
Team Guard % Up Lv.2, DEF Up Lv.2
- Level 3
Team Guard % Up Lv.3, DEF Up Lv.2
- Level 4
Team Guard % Up Lv.4, DEF Up Lv.2
- Level 5
Team Guard % Up Lv.5, DEF Up Lv.2















