Capone "Gang" Bege

Assassination Plot at the Tea Party

Captain of the Firetank Pirates. He became a member of the Big Mom Pirates in order to eventually assassinate Big Mom herself. Through careful research he discovers Big Mom's vulnerabilities and comes up with the perfect assassination plot.

Special

Manner-Teaching Bullet

Reduces crew's decrease chain multiplier growth rate/lock chain multiplier duration by 7 turns, massively reduces a portion of each enemies' dealt damage that exceeds 3,000 for 2 turns, and heals 30% of crew's maximum HP

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Level 615 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

An Assassin With Ambition

Boosts STR and PSY characters' ATK by 2.5x and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts STR and PSY characters' base HP by 50

RES

Character cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Charlotte Chiffon, Vito, Gotti

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Adds 5% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,35383770
Lv 993,0061,395234
Lv 1504,5092,092351
Limit Break3,206+2001,495+100284+50
Limit Break+3,406+4001,695+300384+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base ATK by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base RCV by 20

11

Boosts base HP by 100

12

Add Crewmate Ability 2: Character cannot be blown away by attack

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: RCV Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Fear Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1821,477247
Lv 1103,3301,545259
Lv 1203,6241,682282
Lv 1303,9191,818305
Lv 1504,5092,092351

Evolution

Capone Bege
Sea HorseRed Hermit CrabRainbow Hermit CrabRed Armored CrabRed Striped Dragon
30,000 Beli
Capone "Gang" Bege

Pirate Rumble

Style
Defender
DEF
233
SPD
102
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets enemies with low remaining HP

Manner-Teaching Bullet
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.2

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 1 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 1.05 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 1.15 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1.25 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 1.35 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.2

    Charge time: 25 s

Ability
Level 5 (Max)

Team Guard % Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Team Guard % Up Lv.1, DEF Up Lv.2

  2. Level 2

    Team Guard % Up Lv.2, DEF Up Lv.2

  3. Level 3

    Team Guard % Up Lv.3, DEF Up Lv.2

  4. Level 4

    Team Guard % Up Lv.4, DEF Up Lv.2

  5. Level 5

    Team Guard % Up Lv.5, DEF Up Lv.2

Family

Capone Bege
Capone "Gang" BegeCapone "Gang" BegeCapone BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone Gang BegeCapone BegeCapone "Gang" BegeCapone BegeCapone Gang BegeCapone Bege
Linked families
Bege & ApooBege & PezFiretank Pirates