
Capone "Gang" Bege
Castle-Man
Captain of the Firetank Pirates. After arriving at Zou, he took Sanji and the others captive inside his body and gave them an invitation to Big Mom's tea party.
Special
If 6 Shooters are on the crew, doubles Shooter characters' ATK for 1 turn, and if HP is 50% or below, heals up to 51% of crew's maximum HP
| Level 1 | 29 turns |
| Level 2 | 28 turns |
| Level 3 | 27 turns |
| Level 4 | 26 turns |
| Level 5 | 25 turns |
| Level 6 | 24 turns |
| Level 7 | 23 turns |
| Level 8 | 22 turns |
| Level 9 | 21 turns |
| Level 10 | 20 turns |
| Level 11 | 19 turns |
| Level 12 | 18 turns |
| Level 13 | 17 turns |
| Level 14 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts Shooter characters' ATK by 2.5x when HP is 50% or above (2x otherwise), and reduces damage taken by 20% in turns character doesn't attack
Crewmate Ability
Boosts Shooter characters' base stats by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 567 | 225 | 40 |
| Lv 70 | 2,100 | 678 | 119 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 158
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Shooter class teammates for DEF Up Lv.5 (20 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets Shooter class teammates for DEF Up Lv.1 (10 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 2
Targets Shooter class teammates for DEF Up Lv.1 (11 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 3
Targets Shooter class teammates for DEF Up Lv.1 (12 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 4
Targets Shooter class teammates for DEF Up Lv.2 (13 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 5
Targets Shooter class teammates for DEF Up Lv.2 (14 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 6
Targets Shooter class teammates for DEF Up Lv.3 (15 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 7
Targets Shooter class teammates for DEF Up Lv.3 (16 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 8
Targets Shooter class teammates for DEF Up Lv.3 (17 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 9
Targets Shooter class teammates for DEF Up Lv.4 (18 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 10
Targets Shooter class teammates for DEF Up Lv.5 (20 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
If current HP is above 40%, Shooter class teammates ATK Up Lv.6
Show all 5 levels
- Level 1
If current HP is above 40%, Shooter class teammates ATK Up Lv.2
- Level 2
If current HP is above 40%, Shooter class teammates ATK Up Lv.3
- Level 3
If current HP is above 40%, Shooter class teammates ATK Up Lv.4
- Level 4
If current HP is above 40%, Shooter class teammates ATK Up Lv.5
- Level 5
If current HP is above 40%, Shooter class teammates ATK Up Lv.6
How to get
Event
Event
Event















