
Capone "Gang" Bege
Castle-Man of the Castle-Castle Fruit
Captain of the Firetank Pirates. He has a castle-like space inside his body where he can store people and weapons. He can even manipulate the objects inside, as demonstrated when he used a tablecloth and ornaments to bind Sanji.
Special
If 6 Shooters are on the crew, doubles Shooter characters' ATK for 1 turn, and if HP is 50% or below, heals up to 51% of crew's maximum HP
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 28 turns |
| Level 2 | 28 turns | 27 turns |
| Level 3 | 27 turns | 26 turns |
| Level 4 | 26 turns | 25 turns |
| Level 5 | 25 turns | 24 turns |
| Level 6 | 24 turns | 23 turns |
| Level 7 | 23 turns | 22 turns |
| Level 8 | 22 turns | 21 turns |
| Level 9 | 21 turns | 20 turns |
| Level 10 | 20 turns | 19 turns |
| Level 11 | 19 turns | 18 turns |
| Level 12 | 18 turns | 17 turns |
| Level 13 | 17 turns | 16 turns |
| Level 14 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts Shooter characters' ATK by 3x when HP is 50% or above (2.5x otherwise), and reduces damage taken by 20% in turns character doesn't attack
Crewmate Ability
Boosts Shooter characters' base stats by 30
Boosts Shooter characters' base ATK by 100 when HP is 50% or above
Unlocks at Limit Break 8
Support Ability
Charlotte Chiffon, Vito, Gotti
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,547 | 522 | 98 |
| Lv 99 | 3,205 | 1,360 | 219 |
| Lv 150 | 4,807 | 2,040 | 328 |
| Limit Break | 3,415+210 | 1,480+120 | 269+50 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 1: DEX Damage Reduction
Boosts base RCV by 20
Show all 15
Boosts base HP by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Shooter characters' base ATK by 100 when HP is 50% or above
Boosts base HP by 50
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 60
Add 1 Power Slot
Boosts base HP by 70
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,393 | 1,440 | 231 |
| Lv 110 | 3,550 | 1,506 | 242 |
| Lv 120 | 3,864 | 1,640 | 263 |
| Lv 130 | 4,178 | 1,773 | 285 |
| Lv 150 | 4,807 | 2,040 | 328 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 158
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Shooter class teammates for DEF Up Lv.5 (20 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets Shooter class teammates for DEF Up Lv.1 (10 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 2
Targets Shooter class teammates for DEF Up Lv.1 (11 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 3
Targets Shooter class teammates for DEF Up Lv.1 (12 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 4
Targets Shooter class teammates for DEF Up Lv.2 (13 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 5
Targets Shooter class teammates for DEF Up Lv.2 (14 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 6
Targets Shooter class teammates for DEF Up Lv.3 (15 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 7
Targets Shooter class teammates for DEF Up Lv.3 (16 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 8
Targets Shooter class teammates for DEF Up Lv.3 (17 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 9
Targets Shooter class teammates for DEF Up Lv.4 (18 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
- Level 10
Targets Shooter class teammates for DEF Up Lv.5 (20 s); if current HP is below 40%, targets team for HP 20% healing
Charge time: 25 s
If current HP is above 40%, Shooter class teammates ATK Up Lv.6
Show all 5 levels
- Level 1
If current HP is above 40%, Shooter class teammates ATK Up Lv.2
- Level 2
If current HP is above 40%, Shooter class teammates ATK Up Lv.3
- Level 3
If current HP is above 40%, Shooter class teammates ATK Up Lv.4
- Level 4
If current HP is above 40%, Shooter class teammates ATK Up Lv.5
- Level 5
If current HP is above 40%, Shooter class teammates ATK Up Lv.6















