Capone "Gang" Bege

Big Mom Pirate Family Member: Fighter "Rook"

Captain of the Firetank Pirates. His keen sense of caution and high defensive abilities led to him becoming associated with the Big Mom Pirates and earning the title Rook. He was given full authority of the guard during Big Mom's tea party.

Special

Full-Scale Rook: The Big Father

Doubles Shooter characters' ATK for 1 turn, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable

Level 121 turns
Level 220 turns
Level 319 turns
Level 418 turns
Level 517 turns
Max16 turns

Captain Ability

Everyone Has an Equal Right to Change the Future!!!

Boosts Shooter characters' ATK by 3.75x, HP by 1.35x, makes their PSYINT slots have matching slot effects, and if 6 Shooters are on the crew, heals crew by 0.5x character's RCV for every PERFECT at end of turn

Stats

HPATKRCV
Lv 154025018
Lv 701,5731,24772

Evolution

Capone "Gang" Bege
Sea StallionRainbow Pirate PenguinBlack Armored CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Capone "Gang" Bege
Capone "Gang" Bege
Sea StallionBlack Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Capone "Gang" Bege

Pirate Rumble

Style
Defender
DEF
277
SPD
110
Cost
55
Action

Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Full-Scale Rook: The Big Father
Level 10 (Max)

Activates Provoke on self (30 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.5 (30 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Activates Provoke on self (20 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (20 s)

    Charge time: 32 s

  2. Level 2

    Activates Provoke on self (21 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (21 s)

    Charge time: 32 s

  3. Level 3

    Activates Provoke on self (22 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (22 s)

    Charge time: 32 s

  4. Level 4

    Activates Provoke on self (23 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.2 (23 s)

    Charge time: 32 s

  5. Level 5

    Activates Provoke on self (24 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.2 (24 s)

    Charge time: 32 s

  6. Level 6

    Activates Provoke on self (25 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (25 s)

    Charge time: 32 s

  7. Level 7

    Activates Provoke on self (26 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (26 s)

    Charge time: 32 s

  8. Level 8

    Activates Provoke on self (27 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (27 s)

    Charge time: 32 s

  9. Level 9

    Activates Provoke on self (28 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.4 (28 s)

    Charge time: 32 s

  10. Level 10

    Activates Provoke on self (30 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.5 (30 s)

    Charge time: 32 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1; when remaining time is less than 70 s, self DEF Up Lv.5

  2. Level 2

    Shooter class teammates HP Up Lv.2; when remaining time is less than 70 s, self DEF Up Lv.5

  3. Level 3

    Shooter class teammates HP Up Lv.3; when remaining time is less than 70 s, self DEF Up Lv.5

  4. Level 4

    Shooter class teammates HP Up Lv.4; when remaining time is less than 70 s, self DEF Up Lv.5

  5. Level 5

    Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Capone Bege
Capone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone "Gang" BegeCapone Gang BegeCapone BegeCapone "Gang" BegeCapone BegeCapone Gang BegeCapone Bege
Linked families
Bege & ApooBege & PezFiretank Pirates