
Capone "Gang" Bege
Big Mom Pirate Family Member: Fighter "Rook"
Captain of the Firetank Pirates. His keen sense of caution and high defensive abilities led to him becoming associated with the Big Mom Pirates and earning the title Rook. He was given full authority of the guard during Big Mom's tea party.
Special
Doubles Shooter characters' ATK for 1 turn, and if 6 crewmembers are available when Special is launched, cuts crew's HP by 85%, and becomes Big Father with HP equal to the amount lost. Until the end of the turn when Big Father's HP goes to 0, crew cannot be blown away and receives no damage. Character will not become Big Father if Captain has been swapped or certain Captain Actions are activated, and once Big Father is active, Swap Captains, Tandem, and certain Captain Actions are unavailable
| Level 1 | 21 turns |
| Level 2 | 20 turns |
| Level 3 | 19 turns |
| Level 4 | 18 turns |
| Level 5 | 17 turns |
| Max | 16 turns |
Captain Ability
Boosts Shooter characters' ATK by 3.75x, HP by 1.35x, makes their PSYINT slots have matching slot effects, and if 6 Shooters are on the crew, heals crew by 0.5x character's RCV for every PERFECT at end of turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 540 | 250 | 18 |
| Lv 70 | 1,573 | 1,247 | 72 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 277
- SPD
- 110
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Activates Provoke on self (30 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.5 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Activates Provoke on self (20 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (20 s)
Charge time: 32 s
- Level 2
Activates Provoke on self (21 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (21 s)
Charge time: 32 s
- Level 3
Activates Provoke on self (22 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.1 (22 s)
Charge time: 32 s
- Level 4
Activates Provoke on self (23 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.2 (23 s)
Charge time: 32 s
- Level 5
Activates Provoke on self (24 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.2 (24 s)
Charge time: 32 s
- Level 6
Activates Provoke on self (25 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (25 s)
Charge time: 32 s
- Level 7
Activates Provoke on self (26 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (26 s)
Charge time: 32 s
- Level 8
Activates Provoke on self (27 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.3 (27 s)
Charge time: 32 s
- Level 9
Activates Provoke on self (28 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.4 (28 s)
Charge time: 32 s
- Level 10
Activates Provoke on self (30 s); if current HP is below 50%, HP 50% healing; targets Shooter class teammates for DEF Up Lv.5 (30 s)
Charge time: 32 s
Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 2
Shooter class teammates HP Up Lv.2; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 3
Shooter class teammates HP Up Lv.3; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 4
Shooter class teammates HP Up Lv.4; when remaining time is less than 70 s, self DEF Up Lv.5
- Level 5
Shooter class teammates HP Up Lv.5; when remaining time is less than 70 s, self DEF Up Lv.5
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















