
Capone "Gang" Bege
Firetank Pirate Captain
Captain of the Firetank Pirates. His body is built like a castle, complete with its own cavalry and artillery corps. The soldiers "manning" his body can even see out of Capone's own eyes.
Special
Changes slots randomly and boosts INT characters' ATK by 1.5x for 1 turn. If the whole crew lands PERFECT strikes during this turn, ATK is boosted 1.5x for another 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 20 turns |
| Level 2 | 23 turns | 19 turns |
| Level 3 | 22 turns | 18 turns |
| Level 4 | 21 turns | 17 turns |
| Level 5 | 20 turns | 16 turns |
| Level 6 | 19 turns | 15 turns |
| Level 7 | 18 turns | 14 turns |
| Level 8 | 17 turns | 13 turns |
| Level 9 | 16 turns | 12 turns |
| Level 10 | 15 turns | 11 turns |
| Level 11 | 14 turns | 10 turns |
| Level 12 | 13 turns | 9 turns |
| Max | 12 turns | 8 turns |
−2 turns at Limit Break 6
−2 turns at Limit Break 8
Captain Ability
Boosts INT characters' ATK by 3x when slots match and 1.5x otherwise
Crewmate Ability
Boosts Shooter characters' base ATK by 50
Unlocks at Limit Break 7
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
Shooter characters
Reduces damage taken from PSY characters by 4%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 1%
- Level 3
Reduces damage taken from PSY characters by 2%
- Level 4
Reduces damage taken from PSY characters by 3%
- Level 5
Reduces damage taken from PSY characters by 4%
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 900 | 688 | 197 |
| Lv 99 | 1,903 | 1,361 | 379 |
| Lv 150 | 2,854 | 2,041 | 568 |
| Limit Break | 2,103+200 | 1,461+100 | 429+50 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 30
Show all 15
Reduces Special charge time by 2 turns
Add Crewmate Ability 1: Boosts Shooter characters' base ATK by 50
Reduces Special charge time by 2 turns
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 100
Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 50
Add 1 Power Slot
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,014 | 1,441 | 401 |
| Lv 110 | 2,108 | 1,507 | 419 |
| Lv 120 | 2,294 | 1,641 | 456 |
| Lv 130 | 2,481 | 1,774 | 493 |
| Lv 150 | 2,854 | 2,041 | 568 |
Evolution
How to get
Event















