Carrot

Sulong Smiling in the Moonlight

A Kingsbird of the Mokomo Dukedom. She transformed into a Sulong by looking at the clear full moon. Her attacks are infused with lightning, paralyzing anyone that she slashes or bites.

Special

Thunderous Bolts of Moonlight

Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' slot effects by 2.25x for 1 turn, reduces their Special charge time by 2 turns, makes their QCKRCVTND slots have matching slot effects for 1 turn, and if character is a crewmate, swaps character out for the Captain for 3 turns

BaseLimit Break
Level 118 turns15 turns
Level 217 turns14 turns
Level 316 turns13 turns
Level 415 turns12 turns
Level 514 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Thunderous Bolts of MoonlightLLB

Sets all enemies' DEF to 0 for 1 turn, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' slot effects by 2.5x for 2 turns, reduces their Special charge time by 2 turns, makes their QCKRCVTND slots have matching slot effects for 1 turn, and if character is a crewmate, swaps character out for the Captain for 3 turns

BaseLimit Break
Level 118 turns15 turns
Level 217 turns14 turns
Level 316 turns13 turns
Level 415 turns12 turns
Level 514 turns11 turns
Max13 turns10 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Captain Ability

Wondrous Moonlit White Sulong

Reduces Special charge time by 2 turns at start of quest. For 12 turns, Captain Ability is the following: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4x, and greatly boosts their chance of landing on own type slot. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.5x. After 12 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4x. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.5x

LLB

Reduces Special charge time by 2 turns at start of quest. For 12 turns, Captain Ability is the following: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.75x, and greatly boosts their chance of landing on own type slot. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by approximately 5.25x. After 12 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.75x. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by approximately 5.25x

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base stats by 30

Unlocks at Limit Break 12

RES

Makes character immune to Special Reverse

Unlocks at Limit Break 27

Support Ability

Supported Characters

Nami, Tony Tony Chopper, Jinbe, Brook

Level 5 (Max)

Adds 18% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 8% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 10% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 12% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 15% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 18% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,861973151
Lv 993,7041,604349
Lv 1505,5562,406523
Limit Break4,174+4701,854+250449+100
Limit Break+4,524+8202,054+450524+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: STR Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Add Crewmate Ability 1: Boosts crew's base stats by 30

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Boosts base ATK by 30

17

Boosts base ATK by 30

18

Boosts base RCV by 25

19

Boosts base ATK by 30

20

Boosts base RCV by 35

21

Boosts base ATK by 40

22

Boosts base HP by 50

23

Reduces Special charge time by 1 turn

24

Boosts base HP by 80

25

Boosts base HP by 80

26

Boosts base HP by 80

27

Add Crewmate Ability 2: Makes character immune to Special Reverse

28

Boosts base ATK by 75

29

Boosts base HP by 100

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 100

35

Boosts base HP by 100

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Boosts base HP by 100

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 2%

  2. Level 2

    Reduces damage taken from STR characters by 3%

  3. Level 3

    Reduces damage taken from STR characters by 4%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,9211,698369
Lv 1104,1031,776386
New Pirate Rumble skills
Lv 1204,4661,934420
New Captain Ability
Lv 1304,8292,091454
New Pirate Rumble skills
Lv 1505,5562,406523
New Special · New Pirate Rumble skills

Evolution

Carrot
Sea StallionRainbow Pirate PenguinBlue Armored CrabBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Carrot
Carrot
Super Evolution · 200,000 Beli
Carrot

Pirate Rumble

Style
Attacker
DEF
145
SPD
199
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Thunderous Bolts of Moonlight
Level 10 (Max)

Targets enemies within large range (frontal) for 2500 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 25% reduction

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for 1750 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction

    Charge time: 32 s

  2. Level 2

    Targets enemies within large range (frontal) for 1825 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction

    Charge time: 32 s

  3. Level 3

    Targets enemies within large range (frontal) for 1900 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 21% reduction

    Charge time: 32 s

  4. Level 4

    Targets enemies within large range (frontal) for 1975 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 21% reduction

    Charge time: 32 s

  5. Level 5

    Targets enemies within large range (frontal) for 2050 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 22% reduction

    Charge time: 32 s

  6. Level 6

    Targets enemies within large range (frontal) for 2125 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 22% reduction

    Charge time: 32 s

  7. Level 7

    Targets enemies within large range (frontal) for 2200 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 23% reduction

    Charge time: 32 s

  8. Level 8

    Targets enemies within large range (frontal) for 2275 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 23% reduction

    Charge time: 32 s

  9. Level 9

    Targets enemies within large range (frontal) for 2350 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 24% reduction

    Charge time: 32 s

  10. Level 10

    Targets enemies within large range (frontal) for 2500 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 25% reduction

    Charge time: 32 s

Ability
Level 5 (Max)

Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.6; self ATK Up Lv.8, SPD Up Lv.8

Show all 5 levels
  1. Level 1

    Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.2; self ATK Up Lv.4, SPD Up Lv.4

  2. Level 2

    Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.3; self ATK Up Lv.5, SPD Up Lv.5

  3. Level 3

    Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.4; self ATK Up Lv.6, SPD Up Lv.6

  4. Level 4

    Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.5; self ATK Up Lv.7, SPD Up Lv.7

  5. Level 5

    Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.6; self ATK Up Lv.8, SPD Up Lv.8

Resilience

Completely evades Paralysis, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Carrot
CarrotCarrotCarrotCarrotCarrotCarrotCarrot: KingsbirdCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrotCarrot: KingsbirdCarrotCarrot: KingsbirdCarrot
Linked families
Carrot & Dogstorm & Cat ViperCarrot & WandaChoBro & CarrotNami & Carrot