
Carrot
Sulong Smiling in the Moonlight
A Kingsbird of the Mokomo Dukedom. She transformed into a Sulong by looking at the clear full moon. Her attacks are infused with lightning, paralyzing anyone that she slashes or bites.
Special
Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' slot effects by 2.25x for 1 turn, reduces their Special charge time by 2 turns, makes their QCKRCVTND slots have matching slot effects for 1 turn, and if character is a crewmate, swaps character out for the Captain for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Sets all enemies' DEF to 0 for 1 turn, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' slot effects by 2.5x for 2 turns, reduces their Special charge time by 2 turns, makes their QCKRCVTND slots have matching slot effects for 1 turn, and if character is a crewmate, swaps character out for the Captain for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest. For 12 turns, Captain Ability is the following: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4x, and greatly boosts their chance of landing on own type slot. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.5x. After 12 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4x. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.5x
Reduces Special charge time by 2 turns at start of quest. For 12 turns, Captain Ability is the following: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.75x, and greatly boosts their chance of landing on own type slot. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by approximately 5.25x. After 12 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 4.75x. If character became Captain during the quest, boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by approximately 5.25x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 30
Unlocks at Limit Break 12
Makes character immune to Special Reverse
Unlocks at Limit Break 27
Support Ability
Nami, Tony Tony Chopper, Jinbe, Brook
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,861 | 973 | 151 |
| Lv 99 | 3,704 | 1,604 | 349 |
| Lv 150 | 5,556 | 2,406 | 523 |
| Limit Break | 4,174+470 | 1,854+250 | 449+100 |
| Limit Break+ | 4,524+820 | 2,054+450 | 524+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Boosts crew's base stats by 30
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 80
Boosts base HP by 80
Boosts base HP by 80
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base ATK by 75
Boosts base HP by 100
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,921 | 1,698 | 369 |
| Lv 110 | 4,103 | 1,776 | 386 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,466 | 1,934 | 420 |
| New Captain Ability | |||
| Lv 130 | 4,829 | 2,091 | 454 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,556 | 2,406 | 523 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 145
- SPD
- 199
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for 2500 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 25% reduction
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for 1750 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction
Charge time: 32 s
- Level 2
Targets enemies within large range (frontal) for 1825 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction
Charge time: 32 s
- Level 3
Targets enemies within large range (frontal) for 1900 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 21% reduction
Charge time: 32 s
- Level 4
Targets enemies within large range (frontal) for 1975 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 21% reduction
Charge time: 32 s
- Level 5
Targets enemies within large range (frontal) for 2050 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 22% reduction
Charge time: 32 s
- Level 6
Targets enemies within large range (frontal) for 2125 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 22% reduction
Charge time: 32 s
- Level 7
Targets enemies within large range (frontal) for 2200 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 23% reduction
Charge time: 32 s
- Level 8
Targets enemies within large range (frontal) for 2275 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 23% reduction
Charge time: 32 s
- Level 9
Targets enemies within large range (frontal) for 2350 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 24% reduction
Charge time: 32 s
- Level 10
Targets enemies within large range (frontal) for 2500 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 25% reduction
Charge time: 32 s
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.6; self ATK Up Lv.8, SPD Up Lv.8
Show all 5 levels
- Level 1
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.2; self ATK Up Lv.4, SPD Up Lv.4
- Level 2
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.3; self ATK Up Lv.5, SPD Up Lv.5
- Level 3
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.4; self ATK Up Lv.6, SPD Up Lv.6
- Level 4
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.5; self ATK Up Lv.7, SPD Up Lv.7
- Level 5
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.6; self ATK Up Lv.8, SPD Up Lv.8
Completely evades Paralysis, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






















